//======================================================================== // Window re-opener (open/close stress test) // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1262773 // // It closes and re-opens the GLFW window every five seconds, alternating // between windowed and fullscreen mode // // It also times and logs opening and closing actions and attempts to separate // user initiated window closing from its own // //======================================================================== #include #include #include static GLFWwindow window_handle = NULL; static GLboolean closed = GL_FALSE; static const char* get_mode_name(int mode) { switch (mode) { case GLFW_WINDOWED: return "windowed"; case GLFW_FULLSCREEN: return "fullscreen"; default: return "unknown"; } } static void window_size_callback(GLFWwindow window, int width, int height) { glViewport(0, 0, width, height); } static int window_close_callback(GLFWwindow window) { printf("Close callback triggered\n"); window_handle = NULL; return 0; } static void key_callback(GLFWwindow window, int key, int action) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_Q: case GLFW_KEY_ESCAPE: closed = GL_TRUE; break; } } static GLboolean open_window(int width, int height, int mode) { double base; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); return GL_FALSE; } base = glfwGetTime(); window_handle = glfwOpenWindow(width, height, mode, "Window Re-opener", NULL); if (!window_handle) { fprintf(stderr, "Failed to open %s mode GLFW window: %s\n", get_mode_name(mode), glfwErrorString(glfwGetError())); return GL_FALSE; } glfwSetWindowSizeCallback(window_size_callback); glfwSetWindowCloseCallback(window_close_callback); glfwSetKeyCallback(key_callback); glfwSwapInterval(1); printf("Opening %s mode window took %0.3f seconds\n", get_mode_name(mode), glfwGetTime() - base); return GL_TRUE; } static void close_window(void) { double base = glfwGetTime(); glfwCloseWindow(window_handle); window_handle = NULL; printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); glfwTerminate(); } int main(int argc, char** argv) { int count = 0; for (;;) { if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOWED)) exit(EXIT_FAILURE); glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); glfwSetTime(0.0); while (glfwGetTime() < 5.0) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f); glRectf(-0.5f, -0.5f, 1.f, 1.f); glPopMatrix(); glfwSwapBuffers(); glfwPollEvents(); if (closed) { close_window(); printf("User closed window\n"); exit(EXIT_SUCCESS); } } printf("Closing window\n"); close_window(); count++; } }