link_libraries(glfw ${OPENGL_glu_LIBRARY}) if (BUILD_SHARED_LIBS) add_definitions(-DGLFW_DLL) link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY}) else() link_libraries(${glfw_LIBRARIES}) endif() include_directories(${GLFW_SOURCE_DIR}/include ${GLFW_SOURCE_DIR}/deps) if (NOT APPLE) # HACK: This is NOTFOUND on OS X 10.8 include_directories(${OPENGL_INCLUDE_DIR}) endif() set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h ${GLFW_SOURCE_DIR}/deps/getopt.c) if (APPLE) # Set fancy names for bundles add_executable(Boing MACOSX_BUNDLE boing.c) add_executable(Gears MACOSX_BUNDLE gears.c) add_executable(Simple MACOSX_BUNDLE simple.c) add_executable("Split View" MACOSX_BUNDLE splitview.c) add_executable(Wave MACOSX_BUNDLE wave.c) set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View") set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") else() # Set boring names for executables add_executable(boing WIN32 boing.c) add_executable(gears WIN32 gears.c) add_executable(heightmap WIN32 heightmap.c ${GETOPT}) add_executable(simple WIN32 simple.c) add_executable(splitview WIN32 splitview.c) add_executable(wave WIN32 wave.c) endif() if (MSVC) set(WINDOWS_BINARIES boing gears heightmap simple splitview wave) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set(BUNDLE_BINARIES Boing Gears Simple "Split View" Wave) set_target_properties(${BUNDLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}) endif()