//======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Platform independent global state shared between compilation units //======================================================================== // Flag indicating whether GLFW has been initialized GLboolean _glfwInitialized = GL_FALSE; // All global data protected by _glfwInitialized // This data should only be touched after a call to glfwInit that has // not been followed by a call to glfwTerminate _GLFWlibrary _glfwLibrary; //======================================================================== // Platform independent global error state // These are not in _glfwLibrary because they need to be initialized and // usable before glfwInit so it can report errors to the user //======================================================================== // The current error code // TODO: Make thread-local static int _glfwError = GLFW_NO_ERROR; // The current error callback static GLFWerrorfun _glfwErrorCallback = NULL; //======================================================================== // Sets the current error value // This function may be called without GLFW having been initialized //======================================================================== void _glfwSetError(int error, const char* format, ...) { if (_glfwErrorCallback) { char buffer[16384]; const char* description; if (format) { int count; va_list vl; va_start(vl, format); count = vsnprintf(buffer, sizeof(buffer), format, vl); va_end(vl); if (count < 0) buffer[sizeof(buffer) - 1] = '\0'; description = buffer; } else description = glfwErrorString(error); _glfwErrorCallback(error, description); } else _glfwError = error; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Initialize various GLFW state //======================================================================== GLFWAPI int glfwInit(void) { if (_glfwInitialized) return GL_TRUE; memset(&_glfwLibrary, 0, sizeof(_glfwLibrary)); // Not all window hints have zero as their default value _glfwSetDefaultWindowHints(); if (!_glfwPlatformInit()) { _glfwPlatformTerminate(); return GL_FALSE; } atexit(glfwTerminate); _glfwInitialized = GL_TRUE; return GL_TRUE; } //======================================================================== // Close window and shut down library //======================================================================== GLFWAPI void glfwTerminate(void) { if (!_glfwInitialized) return; // Close all remaining windows while (_glfwLibrary.windowListHead) glfwDestroyWindow(_glfwLibrary.windowListHead); if (!_glfwPlatformTerminate()) return; if (_glfwLibrary.modes) free(_glfwLibrary.modes); _glfwInitialized = GL_FALSE; } //======================================================================== // Get GLFW version //======================================================================== GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; } //======================================================================== // Get the GLFW version string //======================================================================== GLFWAPI const char* glfwGetVersionString(void) { return _glfwPlatformGetVersionString(); } //======================================================================== // Returns the current error value // This function may be called without GLFW having been initialized //======================================================================== GLFWAPI int glfwGetError(void) { int error = _glfwError; _glfwError = GLFW_NO_ERROR; return error; } //======================================================================== // Returns a string representation of the specified error value // This function may be called without GLFW having been initialized //======================================================================== GLFWAPI const char* glfwErrorString(int error) { switch (error) { case GLFW_NO_ERROR: return "No error"; case GLFW_NOT_INITIALIZED: return "The GLFW library is not initialized"; case GLFW_NO_CURRENT_CONTEXT: return "There is no current OpenGL context"; case GLFW_INVALID_ENUM: return "Invalid argument for enum parameter"; case GLFW_INVALID_VALUE: return "Invalid value for parameter"; case GLFW_OUT_OF_MEMORY: return "Out of memory"; case GLFW_OPENGL_UNAVAILABLE: return "OpenGL is not available on this machine"; case GLFW_VERSION_UNAVAILABLE: return "The requested OpenGL version is unavailable"; case GLFW_PLATFORM_ERROR: return "A platform-specific error occurred"; case GLFW_WINDOW_NOT_ACTIVE: return "The specified window is not active"; case GLFW_FORMAT_UNAVAILABLE: return "The requested format is unavailable"; } return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString"; } //======================================================================== // Sets the callback function for GLFW errors // This function may be called without GLFW having been initialized //======================================================================== GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun) { _glfwErrorCallback = cbfun; }