//======================================================================== // Window re-opener (open/close stress test) // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1262773 // // It closes and re-opens the GLFW window every five seconds, alternating // between windowed and full screen mode // // It also times and logs opening and closing actions and attempts to separate // user initiated window closing from its own // //======================================================================== #include #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void window_close_callback(GLFWwindow* window) { printf("Close callback triggered\n"); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_Q: case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; } } static GLFWwindow* open_window(int width, int height, GLFWmonitor* monitor) { double base; GLFWwindow* window; base = glfwGetTime(); window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); if (!window) return NULL; glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetWindowCloseCallback(window, window_close_callback); glfwSetKeyCallback(window, key_callback); if (monitor) { printf("Opening full screen window on monitor %s took %0.3f seconds\n", glfwGetMonitorName(monitor), glfwGetTime() - base); } else { printf("Opening regular window took %0.3f seconds\n", glfwGetTime() - base); } return window; } static void close_window(GLFWwindow* window) { double base = glfwGetTime(); glfwDestroyWindow(window); printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); } int main(int argc, char** argv) { int count = 0; GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); for (;;) { GLFWmonitor* monitor = NULL; if (count % 2 == 0) { int monitorCount; GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); monitor = monitors[rand() % monitorCount]; } window = open_window(640, 480, monitor); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); glfwSetTime(0.0); while (glfwGetTime() < 5.0) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f); glRectf(-0.5f, -0.5f, 1.f, 1.f); glPopMatrix(); glfwSwapBuffers(window); glfwPollEvents(); if (glfwWindowShouldClose(window)) { close_window(window); printf("User closed window\n"); glfwTerminate(); exit(EXIT_SUCCESS); } } printf("Closing window\n"); close_window(window); count++; } glfwTerminate(); }