//======================================================================== // This is a small test application for GLFW. // The program opens a window (640x480), and renders a spinning colored // triangle (it is controlled with both the GLFW timer and the mouse). //======================================================================== #include #include #include int main( void ) { int width, height, x; double t; // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); exit( EXIT_FAILURE ); } // Open a window and create its OpenGL context if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); exit( EXIT_FAILURE ); } glfwSetWindowTitle( "Spinning Triangle" ); // Ensure we can capture the escape key being pressed below glfwEnable( GLFW_STICKY_KEYS ); // Enable vertical sync (on cards that support it) glfwSwapInterval( 1 ); do { t = glfwGetTime(); glfwGetMousePos( &x, NULL ); // Get window size (may be different than the requested size) glfwGetWindowSize( &width, &height ); // Special case: avoid division by zero below height = height > 0 ? height : 1; glViewport( 0, 0, width, height ); // Clear color buffer to black glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT ); // Select and setup the projection matrix glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 65.0f, (GLfloat)width/(GLfloat)height, 1.0f, 100.0f ); // Select and setup the modelview matrix glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); gluLookAt( 0.0f, 1.0f, 0.0f, // Eye-position 0.0f, 20.0f, 0.0f, // View-point 0.0f, 0.0f, 1.0f ); // Up-vector // Draw a rotating colorful triangle glTranslatef( 0.0f, 14.0f, 0.0f ); glRotatef( 0.3f*(GLfloat)x + (GLfloat)t*100.0f, 0.0f, 0.0f, 1.0f ); glBegin( GL_TRIANGLES ); glColor3f( 1.0f, 0.0f, 0.0f ); glVertex3f( -5.0f, 0.0f, -4.0f ); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex3f( 5.0f, 0.0f, -4.0f ); glColor3f( 0.0f, 0.0f, 1.0f ); glVertex3f( 0.0f, 0.0f, 6.0f ); glEnd(); // Swap buffers glfwSwapBuffers(); } // Check if the ESC key was pressed or the window was closed while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS && glfwGetWindowParam( GLFW_OPENED ) ); // Close OpenGL window and terminate GLFW glfwTerminate(); exit( EXIT_SUCCESS ); }