//======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Action for EWMH client messages #define _NET_WM_STATE_REMOVE 0 #define _NET_WM_STATE_ADD 1 #define _NET_WM_STATE_TOGGLE 2 // Additional mouse button names for XButtonEvent #define Button6 6 #define Button7 7 //======================================================================== // Translates an X Window key to internal coding //======================================================================== static int translateKey(int keycode) { // Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c) if ((keycode >= 0) && (keycode < 256)) return _glfw.x11.keyCodeLUT[keycode]; else return -1; } //======================================================================== // Translates an X Window event to Unicode //======================================================================== static int translateChar(XKeyEvent* event) { KeySym keysym; // Get X11 keysym XLookupString(event, NULL, 0, &keysym, NULL); // Convert to Unicode (see x11_unicode.c) return (int) _glfwKeySym2Unicode(keysym); } //======================================================================== // Create the X11 window (and its colormap) //======================================================================== static GLboolean createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { unsigned long wamask; XSetWindowAttributes wa; XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL; // Every window needs a colormap // Create one based on the visual used by the current context // TODO: Decouple this from context creation window->x11.colormap = XCreateColormap(_glfw.x11.display, _glfw.x11.root, visual->visual, AllocNone); // Create the actual window { wamask = CWBorderPixel | CWColormap | CWEventMask; wa.colormap = window->x11.colormap; wa.border_pixel = 0; wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask | FocusChangeMask | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask; if (wndconfig->monitor == NULL) { // HACK: This is a workaround for windows without a background pixel // not getting any decorations on certain older versions of Compiz // running on Intel hardware wa.background_pixel = BlackPixel(_glfw.x11.display, _glfw.x11.screen); wamask |= CWBackPixel; } window->x11.handle = XCreateWindow(_glfw.x11.display, _glfw.x11.root, wndconfig->positionX, wndconfig->positionY, window->width, window->height, 0, // Border width visual->depth, // Color depth InputOutput, visual->visual, wamask, &wa); if (!window->x11.handle) { // TODO: Handle all the various error codes here and translate them // to GLFW errors _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); return GL_FALSE; } // Request a window position to be set once the window is shown // (see _glfwPlatformShowWindow) window->x11.windowPosSet = GL_FALSE; window->x11.positionX = wndconfig->positionX; window->x11.positionY = wndconfig->positionY; } if (window->monitor && !_glfw.x11.hasEWMH) { // This is the butcher's way of removing window decorations // Setting the override-redirect attribute on a window makes the window // manager ignore the window completely (ICCCM, section 4) // The good thing is that this makes undecorated fullscreen windows // easy to do; the bad thing is that we have to do everything manually // and some things (like iconify/restore) won't work at all, as those // are tasks usually performed by the window manager XSetWindowAttributes attributes; attributes.override_redirect = True; XChangeWindowAttributes(_glfw.x11.display, window->x11.handle, CWOverrideRedirect, &attributes); window->x11.overrideRedirect = GL_TRUE; } // Declare the WM protocols supported by GLFW { int count = 0; Atom protocols[2]; // The WM_DELETE_WINDOW ICCCM protocol // Basic window close notification protocol if (_glfw.x11.wmDeleteWindow != None) protocols[count++] = _glfw.x11.wmDeleteWindow; // The _NET_WM_PING EWMH protocol // Tells the WM to ping the GLFW window and flag the application as // unresponsive if the WM doesn't get a reply within a few seconds if (_glfw.x11.wmPing != None) protocols[count++] = _glfw.x11.wmPing; if (count > 0) { XSetWMProtocols(_glfw.x11.display, window->x11.handle, protocols, count); } } // Set ICCCM WM_HINTS property { XWMHints* hints = XAllocWMHints(); if (!hints) { _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate WM hints"); return GL_FALSE; } hints->flags = StateHint; hints->initial_state = NormalState; XSetWMHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set) { XSizeHints* hints = XAllocSizeHints(); if (!hints) { _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate size hints"); return GL_FALSE; } hints->flags = 0; if (wndconfig->monitor) { hints->flags |= PPosition; hints->x = wndconfig->monitor->positionX; hints->y = wndconfig->monitor->positionY; } if (!wndconfig->resizable) { hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = window->width; hints->min_height = hints->max_height = window->height; } XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } _glfwPlatformSetWindowTitle(window, wndconfig->title); return GL_TRUE; } //======================================================================== // Hide cursor //======================================================================== static void hideCursor(_GLFWwindow* window) { // Un-grab cursor (in windowed mode only; in fullscreen mode we still // want the cursor grabbed in order to confine the cursor to the window // area) if (window->x11.cursorGrabbed && window->monitor == NULL) { XUngrabPointer(_glfw.x11.display, CurrentTime); window->x11.cursorGrabbed = GL_FALSE; } if (!window->x11.cursorHidden) { XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor); window->x11.cursorHidden = GL_TRUE; } } //======================================================================== // Capture cursor //======================================================================== static void captureCursor(_GLFWwindow* window) { hideCursor(window); if (!window->x11.cursorGrabbed) { if (XGrabPointer(_glfw.x11.display, window->x11.handle, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, window->x11.handle, None, CurrentTime) == GrabSuccess) { window->x11.cursorGrabbed = GL_TRUE; window->x11.cursorCentered = GL_FALSE; } } } //======================================================================== // Show cursor //======================================================================== static void showCursor(_GLFWwindow* window) { // Un-grab cursor (in windowed mode only; in fullscreen mode we still // want the cursor grabbed in order to confine the cursor to the window // area) if (window->x11.cursorGrabbed && window->monitor == NULL) { XUngrabPointer(_glfw.x11.display, CurrentTime); window->x11.cursorGrabbed = GL_FALSE; } // Show cursor if (window->x11.cursorHidden) { XUndefineCursor(_glfw.x11.display, window->x11.handle); window->x11.cursorHidden = GL_FALSE; } } //======================================================================== // Enter fullscreen mode //======================================================================== static void enterFullscreenMode(_GLFWwindow* window) { if (!_glfw.x11.saver.changed) { // Remember old screen saver settings XGetScreenSaver(_glfw.x11.display, &_glfw.x11.saver.timeout, &_glfw.x11.saver.interval, &_glfw.x11.saver.blanking, &_glfw.x11.saver.exposure); // Disable screen saver XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, DefaultExposures); _glfw.x11.saver.changed = GL_TRUE; } _glfwSetVideoMode(window->monitor, &window->width, &window->height); if (_glfw.x11.hasEWMH && _glfw.x11.wmState != None && _glfw.x11.wmStateFullscreen != None) { if (_glfw.x11.wmActiveWindow != None) { // Ask the window manager to raise and focus the GLFW window // Only focused windows with the _NET_WM_STATE_FULLSCREEN state end // up on top of all other windows ("Stacking order" in EWMH spec) XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.wmActiveWindow; event.xclient.data.l[0] = 1; // Sender is a normal application event.xclient.data.l[1] = 0; // We don't really know the timestamp XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } // Ask the window manager to make the GLFW window a fullscreen window // Fullscreen windows are undecorated and, when focused, are kept // on top of all other windows XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.wmState; event.xclient.data.l[0] = _NET_WM_STATE_ADD; event.xclient.data.l[1] = _glfw.x11.wmStateFullscreen; event.xclient.data.l[2] = 0; // No secondary property event.xclient.data.l[3] = 1; // Sender is a normal application XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } else if (window->x11.overrideRedirect) { // In override-redirect mode we have divorced ourselves from the // window manager, so we need to do everything manually XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, RevertToParent, CurrentTime); XMoveWindow(_glfw.x11.display, window->x11.handle, 0, 0); XResizeWindow(_glfw.x11.display, window->x11.handle, window->width, window->height); } } //======================================================================== // Leave fullscreen mode //======================================================================== static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoMode(window->monitor); if (_glfw.x11.saver.changed) { // Restore old screen saver settings XSetScreenSaver(_glfw.x11.display, _glfw.x11.saver.timeout, _glfw.x11.saver.interval, _glfw.x11.saver.blanking, _glfw.x11.saver.exposure); _glfw.x11.saver.changed = GL_FALSE; } if (_glfw.x11.hasEWMH && _glfw.x11.wmState != None && _glfw.x11.wmStateFullscreen != None) { // Ask the window manager to make the GLFW window a normal window // Normal windows usually have frames and other decorations XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.wmState; event.xclient.data.l[0] = _NET_WM_STATE_REMOVE; event.xclient.data.l[1] = _glfw.x11.wmStateFullscreen; event.xclient.data.l[2] = 0; // No secondary property event.xclient.data.l[3] = 1; // Sender is a normal application XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } } //======================================================================== // Return the GLFW window corresponding to the specified X11 window //======================================================================== static _GLFWwindow* findWindow(Window handle) { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) { if (window->x11.handle == handle) return window; } return NULL; } //======================================================================== // Process the specified X event //======================================================================== static void processEvent(XEvent *event) { _GLFWwindow* window; switch (event->type) { case KeyPress: { window = findWindow(event->xkey.window); if (window == NULL) return; _glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_PRESS); _glfwInputChar(window, translateChar(&event->xkey)); break; } case KeyRelease: { window = findWindow(event->xkey.window); if (window == NULL) return; _glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE); break; } case ButtonPress: { window = findWindow(event->xbutton.window); if (window == NULL) return; if (event->xbutton.button == Button1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); else if (event->xbutton.button == Button2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS); else if (event->xbutton.button == Button3) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); // Modern X provides scroll events as mouse button presses else if (event->xbutton.button == Button4) _glfwInputScroll(window, 0.0, 1.0); else if (event->xbutton.button == Button5) _glfwInputScroll(window, 0.0, -1.0); else if (event->xbutton.button == Button6) _glfwInputScroll(window, -1.0, 0.0); else if (event->xbutton.button == Button7) _glfwInputScroll(window, 1.0, 0.0); break; } case ButtonRelease: { window = findWindow(event->xbutton.window); if (window == NULL) return; if (event->xbutton.button == Button1) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); } else if (event->xbutton.button == Button2) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE); } else if (event->xbutton.button == Button3) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); } break; } case EnterNotify: { window = findWindow(event->xcrossing.window); if (window == NULL) return; if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); _glfwInputCursorEnter(window, GL_TRUE); break; } case LeaveNotify: { window = findWindow(event->xcrossing.window); if (window == NULL) return; if (window->cursorMode == GLFW_CURSOR_HIDDEN) showCursor(window); _glfwInputCursorEnter(window, GL_FALSE); break; } case MotionNotify: { window = findWindow(event->xmotion.window); if (window == NULL) return; if (event->xmotion.x != window->x11.cursorPosX || event->xmotion.y != window->x11.cursorPosY) { // The cursor was moved by something other than GLFW int x, y; if (window->cursorMode == GLFW_CURSOR_CAPTURED) { if (_glfw.focusedWindow != window) break; x = event->xmotion.x - window->x11.cursorPosX; y = event->xmotion.y - window->x11.cursorPosY; } else { x = event->xmotion.x; y = event->xmotion.y; } window->x11.cursorPosX = event->xmotion.x; window->x11.cursorPosY = event->xmotion.y; window->x11.cursorCentered = GL_FALSE; _glfwInputCursorMotion(window, x, y); } break; } case ConfigureNotify: { window = findWindow(event->xconfigure.window); if (window == NULL) return; _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); _glfwInputWindowPos(window, event->xconfigure.x, event->xconfigure.y); break; } case ClientMessage: { // Custom client message, probably from the window manager window = findWindow(event->xclient.window); if (window == NULL) return; if ((Atom) event->xclient.data.l[0] == _glfw.x11.wmDeleteWindow) { // The window manager was asked to close the window, for example by // the user pressing a 'close' window decoration button _glfwInputWindowCloseRequest(window); } else if (_glfw.x11.wmPing != None && (Atom) event->xclient.data.l[0] == _glfw.x11.wmPing) { // The window manager is pinging the application to ensure it's // still responding to events event->xclient.window = _glfw.x11.root; XSendEvent(_glfw.x11.display, event->xclient.window, False, SubstructureNotifyMask | SubstructureRedirectMask, event); } break; } case MapNotify: { window = findWindow(event->xmap.window); if (window == NULL) return; _glfwInputWindowVisibility(window, GL_TRUE); _glfwInputWindowIconify(window, GL_FALSE); break; } case UnmapNotify: { window = findWindow(event->xmap.window); if (window == NULL) return; _glfwInputWindowVisibility(window, GL_FALSE); _glfwInputWindowIconify(window, GL_TRUE); break; } case FocusIn: { window = findWindow(event->xfocus.window); if (window == NULL) return; _glfwInputWindowFocus(window, GL_TRUE); if (window->cursorMode == GLFW_CURSOR_CAPTURED) captureCursor(window); break; } case FocusOut: { window = findWindow(event->xfocus.window); if (window == NULL) return; _glfwInputWindowFocus(window, GL_FALSE); if (window->cursorMode == GLFW_CURSOR_CAPTURED) showCursor(window); break; } case Expose: { window = findWindow(event->xexpose.window); if (window == NULL) return; _glfwInputWindowDamage(window); break; } case SelectionClear: { // The ownership of the clipboard selection was lost free(_glfw.x11.selection.string); _glfw.x11.selection.string = NULL; break; } case SelectionNotify: { // The clipboard selection conversion status is available XSelectionEvent* request = &event->xselection; if (_glfwReadSelection(request)) _glfw.x11.selection.status = _GLFW_CONVERSION_SUCCEEDED; else _glfw.x11.selection.status = _GLFW_CONVERSION_FAILED; break; } case SelectionRequest: { // The contents of the clipboard selection was requested XSelectionRequestEvent* request = &event->xselectionrequest; XEvent response; memset(&response, 0, sizeof(response)); response.xselection.property = _glfwWriteSelection(request); response.xselection.type = SelectionNotify; response.xselection.display = request->display; response.xselection.requestor = request->requestor; response.xselection.selection = request->selection; response.xselection.target = request->target; response.xselection.time = request->time; XSendEvent(_glfw.x11.display, request->requestor, False, 0, &response); break; } case DestroyNotify: return; default: { switch (event->type - _glfw.x11.randr.eventBase) { case RRScreenChangeNotify: { XRRUpdateConfiguration(event); _glfwInputMonitorChange(); break; } } break; } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Here is where the window is created, and // the OpenGL rendering context is created //======================================================================== int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { if (!_glfwCreateContext(window, wndconfig, fbconfig)) return GL_FALSE; if (!createWindow(window, wndconfig)) return GL_FALSE; if (wndconfig->monitor) { _glfwPlatformShowWindow(window); enterFullscreenMode(window); } // Retrieve and set initial cursor position { Window cursorWindow, cursorRoot; int windowX, windowY, rootX, rootY; unsigned int mask; XQueryPointer(_glfw.x11.display, window->x11.handle, &cursorRoot, &cursorWindow, &rootX, &rootY, &windowX, &windowY, &mask); // TODO: Probably check for some corner cases here. window->cursorPosX = windowX; window->cursorPosY = windowY; } return GL_TRUE; } //======================================================================== // Properly kill the window/video display //======================================================================== void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->monitor) leaveFullscreenMode(window); _glfwDestroyContext(window); if (window->x11.handle) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XDestroyWindow(_glfw.x11.display, window->x11.handle); window->x11.handle = (Window) 0; } if (window->x11.colormap) { XFreeColormap(_glfw.x11.display, window->x11.colormap); window->x11.colormap = (Colormap) 0; } } //======================================================================== // Set the window title //======================================================================== void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { Atom type = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); #if defined(X_HAVE_UTF8_STRING) Xutf8SetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #else // This may be a slightly better fallback than using XStoreName and // XSetIconName, which always store their arguments using STRING XmbSetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #endif if (_glfw.x11.wmName != None) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.wmName, type, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } if (_glfw.x11.wmIconName != None) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.wmIconName, type, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } } //======================================================================== // Set the window size //======================================================================== void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { int mode = 0, sizeChanged = GL_FALSE; if (window->monitor) { // Get the closest matching video mode for the specified window size mode = _glfwGetClosestVideoMode(window->monitor, &width, &height); } if (!window->resizable) { // Update window size restrictions to match new window size XSizeHints* hints = XAllocSizeHints(); hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = width; hints->min_height = hints->max_height = height; XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } if (window->monitor) { // Change window size before changing fullscreen mode? if (width > window->width) { XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); sizeChanged = GL_TRUE; } _glfwSetVideoModeMODE(window->monitor, mode); } // Set window size (if not already changed) if (!sizeChanged) XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); } //======================================================================== // Window iconification //======================================================================== void _glfwPlatformIconifyWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager return; } XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); } //======================================================================== // Window un-iconification //======================================================================== void _glfwPlatformRestoreWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager return; } XMapWindow(_glfw.x11.display, window->x11.handle); } //======================================================================== // Show window //======================================================================== void _glfwPlatformShowWindow(_GLFWwindow* window) { XMapRaised(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); // Set the window position the first time the window is shown // Note: XMoveWindow has no effect before the window has been mapped. if (!window->x11.windowPosSet) { XMoveWindow(_glfw.x11.display, window->x11.handle, window->x11.positionX, window->x11.positionY); window->x11.windowPosSet = GL_TRUE; } } //======================================================================== // Hide window //======================================================================== void _glfwPlatformHideWindow(_GLFWwindow* window) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } //======================================================================== // Poll for new window and input events //======================================================================== void _glfwPlatformPollEvents(void) { XEvent event; while (XCheckMaskEvent(_glfw.x11.display, ~0, &event) || XCheckTypedEvent(_glfw.x11.display, ClientMessage, &event)) { processEvent(&event); } // Check whether the cursor has moved inside an focused window that has // captured the cursor (because then it needs to be re-centered) _GLFWwindow* window; window = _glfw.focusedWindow; if (window) { if (window->cursorMode == GLFW_CURSOR_CAPTURED && !window->x11.cursorCentered) { _glfwPlatformSetCursorPos(window, window->width / 2, window->height / 2); window->x11.cursorCentered = GL_TRUE; // NOTE: This is a temporary fix. It works as long as you use // offsets accumulated over the course of a frame, instead of // performing the necessary actions per callback call. XFlush(_glfw.x11.display); } } } //======================================================================== // Wait for new window and input events //======================================================================== void _glfwPlatformWaitEvents(void) { int fd; fd_set fds; fd = ConnectionNumber(_glfw.x11.display); FD_ZERO(&fds); FD_SET(fd, &fds); XFlush(_glfw.x11.display); if (select(fd + 1, &fds, NULL, NULL, NULL) > 0) _glfwPlatformPollEvents(); } //======================================================================== // Set physical cursor position //======================================================================== void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) { // Store the new position so it can be recognized later window->x11.cursorPosX = x; window->x11.cursorPosY = y; XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, x, y); } //======================================================================== // Set physical cursor mode //======================================================================== void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { switch (mode) { case GLFW_CURSOR_NORMAL: showCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_CAPTURED: captureCursor(window); break; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Return the X11 display //======================================================================== GLFWAPI Display* glfwGetX11Display(void) { if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return NULL; } return _glfw.x11.display; } //======================================================================== // Return the X11 handle of the specified window //======================================================================== GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return 0; } return window->x11.handle; }