//======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2010-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As glfw_config.h.in, this file is used by CMake to produce the // glfw_config.h configuration header file. If you are adding a feature // requiring conditional compilation, this is where to add the macro. //======================================================================== // As glfw_config.h, this file defines compile-time option macros for a // specific platform and development environment. If you are using the // GLFW CMake files, modify glfw_config.h.in instead of this file. If you // are using your own build system, make this file define the appropriate // macros in whatever way is suitable. //======================================================================== // Define this to 1 if building GLFW for X11 #cmakedefine _GLFW_X11 // Define this to 1 if building GLFW for Win32 #cmakedefine _GLFW_WIN32 // Define this to 1 if building GLFW for Cocoa #cmakedefine _GLFW_COCOA // Define this to 1 if building GLFW for Wayland #cmakedefine _GLFW_WAYLAND // Define this to 1 if building GLFW for Mir #cmakedefine _GLFW_MIR // Define this to 1 if building GLFW for OSMesa #cmakedefine _GLFW_OSMESA // Define this to 1 if building as a shared library / dynamic library / DLL #cmakedefine _GLFW_BUILD_DLL // Define this to 1 to use Vulkan loader linked statically into application #cmakedefine _GLFW_VULKAN_STATIC // Define this to 1 to force use of high-performance GPU on hybrid systems #cmakedefine _GLFW_USE_HYBRID_HPG