//======================================================================== // Multisample anti-aliasing test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders two high contrast, slowly rotating quads, one aliased // and one (hopefully) anti-aliased, thus allowing for visual verification // of whether MSAA is indeed enabled // //======================================================================== #include #include #include #include #include "getopt.h" static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: glfwSetTime(0.0); break; } } static void usage(void) { printf("Usage: msaa [-h] [-s SAMPLES]\n"); } int main(int argc, char** argv) { int ch, samples = 4; GLFWwindow* window; while ((ch = getopt(argc, argv, "hs:")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 's': samples = atoi(optarg); break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (samples) printf("Requesting MSAA with %i samples\n", samples); else printf("Requesting that MSAA not be available\n"); glfwWindowHint(GLFW_SAMPLES, samples); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); if (!GLAD_GL_ARB_multisample && !GLAD_GL_VERSION_1_3) { printf("Multisampling is not supported\n"); glfwTerminate(); exit(EXIT_FAILURE); } glfwShowWindow(window); glGetIntegerv(GL_SAMPLES, &samples); if (samples) printf("Context reports MSAA is available with %i samples\n", samples); else printf("Context reports MSAA is unavailable\n"); glMatrixMode(GL_PROJECTION); glOrtho(0.f, 1.f, 0.f, 0.5f, 0.f, 1.f); glMatrixMode(GL_MODELVIEW); while (!glfwWindowShouldClose(window)) { GLfloat time = (GLfloat) glfwGetTime(); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.25f, 0.25f, 0.f); glRotatef(time, 0.f, 0.f, 1.f); glDisable(GL_MULTISAMPLE_ARB); glRectf(-0.15f, -0.15f, 0.15f, 0.15f); glLoadIdentity(); glTranslatef(0.75f, 0.25f, 0.f); glRotatef(time, 0.f, 0.f, 1.f); glEnable(GL_MULTISAMPLE_ARB); glRectf(-0.15f, -0.15f, 0.15f, 0.15f); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }