//======================================================================== // Joystick input test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test displays the state of every button and axis of every connected // joystick and/or gamepad // //======================================================================== #include #include #include #include #ifdef _MSC_VER #define strdup(x) _strdup(x) #endif typedef struct Joystick { GLboolean present; char* name; float* axes; unsigned char* buttons; int axis_count; int button_count; } Joystick; static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; static int joystick_count = 0; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void draw_joystick(Joystick* j, int x, int y, int width, int height) { int i; const int axis_height = 3 * height / 4; const int button_height = height / 4; if (j->axis_count) { const int axis_width = width / j->axis_count; for (i = 0; i < j->axis_count; i++) { float value = j->axes[i] / 2.f + 0.5f; glColor3f(0.3f, 0.3f, 0.3f); glRecti(x + i * axis_width, y, x + (i + 1) * axis_width, y + axis_height); glColor3f(1.f, 1.f, 1.f); glRecti(x + i * axis_width, y + (int) (value * (axis_height - 5)), x + (i + 1) * axis_width, y + 5 + (int) (value * (axis_height - 5))); } } if (j->button_count) { const int button_width = width / j->button_count; for (i = 0; i < j->button_count; i++) { if (j->buttons[i]) glColor3f(1.f, 1.f, 1.f); else glColor3f(0.3f, 0.3f, 0.3f); glRecti(x + i * button_width, y + axis_height, x + (i + 1) * button_width, y + axis_height + button_height); } } } static void draw_joysticks(GLFWwindow* window) { int i, width, height; glfwGetFramebufferSize(window, &width, &height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.f, width, height, 0.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) { Joystick* j = joysticks + i; if (j->present) { draw_joystick(j, 0, i * height / joystick_count, width, height / joystick_count); } } } static void refresh_joysticks(void) { int i; for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) { Joystick* j = joysticks + i; if (glfwJoystickPresent(GLFW_JOYSTICK_1 + i)) { const float* axes; const unsigned char* buttons; int axis_count, button_count; free(j->name); j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i)); axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, &axis_count); if (axis_count != j->axis_count) { j->axis_count = axis_count; j->axes = realloc(j->axes, j->axis_count * sizeof(float)); } memcpy(j->axes, axes, axis_count * sizeof(float)); buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, &button_count); if (button_count != j->button_count) { j->button_count = button_count; j->buttons = realloc(j->buttons, j->button_count); } memcpy(j->buttons, buttons, button_count * sizeof(unsigned char)); if (!j->present) { printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n", i + 1, j->name, j->axis_count, j->button_count); joystick_count++; } j->present = GL_TRUE; } else { if (j->present) { printf("Lost joystick %i named \'%s\'\n", i + 1, j->name); free(j->name); free(j->axes); free(j->buttons); memset(j, 0, sizeof(Joystick)); joystick_count--; } } } } int main(void) { GLFWwindow* window; memset(joysticks, 0, sizeof(joysticks)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwMakeContextCurrent(window); glfwSwapInterval(1); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); refresh_joysticks(); draw_joysticks(window); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }