link_libraries(glfw) include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") if (MATH_LIBRARY) link_libraries("${MATH_LIBRARY}") endif() if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h" "${GLFW_SOURCE_DIR}/deps/glad_gl.c") set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h" "${GLFW_SOURCE_DIR}/deps/glad_vulkan.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL}) add_executable(events events.c ${GETOPT} ${GLAD_GL}) add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL}) add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN}) add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL}) add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL}) add_executable(reopen reopen.c ${GLAD_GL}) add_executable(cursor cursor.c ${GLAD_GL}) add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL}) add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL}) add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL}) add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL}) add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL}) add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD_GL}) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL}) add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL}) add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL}) add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL}) add_executable(vulkan WIN32 vulkan.c ${ICON} ${GLAD_VULKAN}) add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD_GL}) target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}") target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}") if (RT_LIBRARY) target_link_libraries(empty "${RT_LIBRARY}") target_link_libraries(threads "${RT_LIBRARY}") endif() set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing threads timeout title vulkan windows) set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen cursor) set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES FOLDER "GLFW3/Tests") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma") set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag") set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks") set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity") set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Vulkan") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif()