project(GLFW C) cmake_minimum_required(VERSION 2.8) set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "0") set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64") option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) option(GLFW_NATIVE_API "Build the GLFW native API" OFF) option(BUILD_SHARED_LIBS "Build shared libraries" OFF) find_package(OpenGL REQUIRED) set(CMAKE_THREAD_PREFER_PTHREADS YES) find_package(Threads) if (CMAKE_THREAD_LIBS_INIT) list(APPEND glfw_LIBRARIES ${CMAKE_THREAD_LIBS_INIT}) endif() #-------------------------------------------------------------------- # Enable all warnings on GCC, regardless of OS #-------------------------------------------------------------------- if (CMAKE_COMPILER_IS_GNUCC) add_definitions(-Wall) endif() #-------------------------------------------------------------------- # Export shared library / dynamic library / DLL build option #-------------------------------------------------------------------- if (BUILD_SHARED_LIBS) set(_GLFW_BUILD_DLL 1) endif() #-------------------------------------------------------------------- # Detect and select target platform #-------------------------------------------------------------------- if (WIN32) set(_GLFW_WIN32_WGL 1) message(STATUS "Building GLFW for WGL on a Win32 system") elseif (UNIX AND APPLE) set(_GLFW_COCOA_NSGL 1) message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X") elseif (UNIX AND NOT APPLE) set(_GLFW_X11_GLX 1) message(STATUS "Building GLFW for X11 and GLX on a Unix-like system") else() message(FATAL_ERROR "No supported platform was detected") endif() #-------------------------------------------------------------------- # Set up GLFW for Win32 and WGL on Windows #-------------------------------------------------------------------- if (_GLFW_WIN32_WGL) # Set up library and include paths list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY}) if (MSVC) option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON) if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) foreach (flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) if (${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() if (${flag} MATCHES "/MDd") string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") endif() endforeach() endif() endif() set(_GLFW_NO_DLOAD_WINMM ${BUILD_SHARED_LIBS}) if (BUILD_SHARED_LIBS) list(APPEND glfw_LIBRARIES winmm) endif() endif() #-------------------------------------------------------------------- # Set up GLFW for Xlib and GLX on Unix-like systems with X Windows #-------------------------------------------------------------------- if (_GLFW_X11_GLX) find_package(X11 REQUIRED) # Set up library and include paths list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR}) list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY}) set(GLFW_PKG_DEPS "gl x11") set(GLFW_PKG_LIBS "") include(CheckFunctionExists) # Check for XRandR (modern resolution switching extension) if (X11_Xrandr_FOUND) set(_GLFW_HAS_XRANDR 1) list(APPEND glfw_INCLUDE_DIRS ${X11_Xrandr_INCLUDE_PATH}) list(APPEND glfw_LIBRARIES ${X11_Xrandr_LIB}) set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xrandr") endif() # Check for Xf86VidMode (fallback legacy resolution switching extension) if (X11_xf86vmode_FOUND) set(_GLFW_HAS_XF86VIDMODE 1) list(APPEND glfw_INCLUDE_DIRS ${X11_xf86vmode_INCLUDE_PATH}) # NOTE: This is a workaround for CMake bug 0006976 (missing # X11_xf86vmode_LIB variable) if (X11_xf86vmode_LIB) list(APPEND glfw_LIBRARIES ${X11_xf86vmode_LIB}) else() list(APPEND glfw_LIBRARIES Xxf86vm) endif() set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xxf86vm") endif() # Check for Xkb (X keyboard extension) if (X11_Xkb_FOUND) set(_GLFW_HAS_XKB 1) list(APPEND glfw_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH}) endif() find_library(RT_LIBRARY rt) mark_as_advanced(RT_LIBRARY) if (RT_LIBRARY) list(APPEND glfw_LIBRARIES ${RT_LIBRARY}) set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lrt") endif() find_library(MATH_LIBRARY m) mark_as_advanced(MATH_LIBRARY) if (MATH_LIBRARY) list(APPEND glfw_LIBRARIES ${MATH_LIBRARY}) set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm") endif() set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY}) check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS) if (NOT _GLFW_HAS_GLXGETPROCADDRESS) check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB) endif() if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT) endif() if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) message(WARNING "No glXGetProcAddressXXX variant found") # Check for dlopen support as a fallback find_library(DL_LIBRARY dl) mark_as_advanced(DL_LIBRARY) if (DL_LIBRARY) set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY}) else() set(CMAKE_REQUIRED_LIBRARIES "") endif() check_function_exists(dlopen _GLFW_HAS_DLOPEN) if (NOT _GLFW_HAS_DLOPEN) message(FATAL_ERROR "No entry point retrieval mechanism found") endif() if (DL_LIBRARY) list(APPEND glfw_LIBRARIES ${DL_LIBRARY}) set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl") endif() endif() if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set(_GLFW_USE_LINUX_JOYSTICKS 1) endif() endif() #-------------------------------------------------------------------- # Set up GLFW for Cocoa and NSOpenGL on Mac OS X #-------------------------------------------------------------------- if (_GLFW_COCOA_NSGL) option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF) # Universal build if (GLFW_BUILD_UNIVERSAL) message(STATUS "Building GLFW as Universal Binaries") set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64) set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5") else() message(STATUS "Building GLFW only for the native architecture") endif() # Set up library and include paths find_library(COCOA_FRAMEWORK Cocoa) find_library(IOKIT_FRAMEWORK IOKit) find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation) list(APPEND glfw_LIBRARIES ${COCOA_FRAMEWORK} ${OPENGL_gl_LIBRARY} ${IOKIT_FRAMEWORK} ${CORE_FOUNDATION_FRAMEWORK}) set(GLFW_PKG_DEPS "") set(GLFW_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation") endif() #-------------------------------------------------------------------- # Export GLFW library dependencies #-------------------------------------------------------------------- set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW") #-------------------------------------------------------------------- # Choose library output name #-------------------------------------------------------------------- if (BUILD_SHARED_LIBS AND UNIX) # On Unix-like systems, shared libraries can use the soname system. set(GLFW_LIB_NAME glfw) else() set(GLFW_LIB_NAME glfw3) endif() #-------------------------------------------------------------------- # Add subdirectories #-------------------------------------------------------------------- add_subdirectory(src) if (GLFW_BUILD_EXAMPLES) add_subdirectory(examples) endif() if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() #-------------------------------------------------------------------- # Create generated files #-------------------------------------------------------------------- configure_file(${GLFW_SOURCE_DIR}/docs/Doxyfile.in ${GLFW_BINARY_DIR}/docs/Doxyfile @ONLY) configure_file(${GLFW_SOURCE_DIR}/src/config.h.in ${GLFW_BINARY_DIR}/src/config.h @ONLY) #-------------------------------------------------------------------- # Install header and documentation # The src directory's CMakeLists.txt file installs the library #-------------------------------------------------------------------- install(DIRECTORY include/GL DESTINATION include FILES_MATCHING PATTERN glfw3.h) if (GLFW_NATIVE_API) install(DIRECTORY include/GL DESTINATION include FILES_MATCHING PATTERN glfw3native.h) endif() install(FILES COPYING.txt readme.html DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}) #-------------------------------------------------------------------- # Create and install pkg-config file on supported platforms #-------------------------------------------------------------------- if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL) configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in ${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY) install(FILES ${GLFW_BINARY_DIR}/src/glfw3.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig) endif() #-------------------------------------------------------------------- # Uninstall operation # Don't generate this target if a higher-level project already has #-------------------------------------------------------------------- if (NOT TARGET uninstall) configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in ${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY) add_custom_target(uninstall ${CMAKE_COMMAND} -P ${GLFW_BINARY_DIR}/cmake_uninstall.cmake) endif()