//======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Sets the cursor mode for the specified window //======================================================================== static void setCursorMode(_GLFWwindow* window, int newMode) { int oldMode, centerPosX, centerPosY; if (newMode != GLFW_CURSOR_NORMAL && newMode != GLFW_CURSOR_HIDDEN && newMode != GLFW_CURSOR_CAPTURED) { _glfwInputError(GLFW_INVALID_ENUM, NULL); return; } oldMode = window->cursorMode; if (oldMode == newMode) return; centerPosX = window->width / 2; centerPosY = window->height / 2; if (oldMode == GLFW_CURSOR_CAPTURED || newMode == GLFW_CURSOR_CAPTURED) _glfwPlatformSetCursorPos(window, centerPosX, centerPosY); _glfwPlatformSetCursorMode(window, newMode); window->cursorMode = newMode; if (oldMode == GLFW_CURSOR_CAPTURED) _glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY); } //======================================================================== // Set sticky keys mode for the specified window //======================================================================== static void setStickyKeys(_GLFWwindow* window, int enabled) { if (window->stickyKeys == enabled) return; if (!enabled) { int i; // Release all sticky keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->key[i] == GLFW_STICK) window->key[i] = GLFW_RELEASE; } } window->stickyKeys = enabled; } //======================================================================== // Set sticky mouse buttons mode for the specified window //======================================================================== static void setStickyMouseButtons(_GLFWwindow* window, int enabled) { if (window->stickyMouseButtons == enabled) return; if (!enabled) { int i; // Release all sticky mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButton[i] == GLFW_STICK) window->mouseButton[i] = GLFW_RELEASE; } } window->stickyMouseButtons = enabled; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Register keyboard activity //======================================================================== void _glfwInputKey(_GLFWwindow* window, int key, int action) { GLboolean repeated = GL_FALSE; if (key < 0 || key > GLFW_KEY_LAST) return; // Are we trying to release an already released key? if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS) return; // Register key action if (action == GLFW_RELEASE && window->stickyKeys) window->key[key] = GLFW_STICK; else { if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS) repeated = GL_TRUE; window->key[key] = (char) action; } // Call user callback function if (window->callbacks.key && !repeated) window->callbacks.key((GLFWwindow*) window, key, action); } //======================================================================== // Register (keyboard) character activity //======================================================================== void _glfwInputChar(_GLFWwindow* window, int character) { // Valid Unicode (ISO 10646) character? if (!((character >= 32 && character <= 126) || character >= 160)) return; if (window->callbacks.character) window->callbacks.character((GLFWwindow*) window, character); } //======================================================================== // Register scroll events //======================================================================== void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) { window->scrollX += xoffset; window->scrollY += yoffset; if (window->callbacks.scroll) window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); } //======================================================================== // Register mouse button clicks //======================================================================== void _glfwInputMouseClick(_GLFWwindow* window, int button, int action) { if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) return; // Register mouse button action if (action == GLFW_RELEASE && window->stickyMouseButtons) window->mouseButton[button] = GLFW_STICK; else window->mouseButton[button] = (char) action; if (window->callbacks.mouseButton) window->callbacks.mouseButton((GLFWwindow*) window, button, action); } //======================================================================== // Register cursor moves //======================================================================== void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y) { if (window->cursorMode == GLFW_CURSOR_CAPTURED) { if (!x && !y) return; window->cursorPosX += x; window->cursorPosY += y; } else { if (window->cursorPosX == x && window->cursorPosY == y) return; window->cursorPosX = x; window->cursorPosY = y; } if (window->callbacks.cursorPos) { window->callbacks.cursorPos((GLFWwindow*) window, window->cursorPosX, window->cursorPosY); } } //======================================================================== // Register cursor enter/leave events //======================================================================== void _glfwInputCursorEnter(_GLFWwindow* window, int entered) { if (window->callbacks.cursorEnter) window->callbacks.cursorEnter((GLFWwindow*) window, entered); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Returns the specified input mode of the specified window //======================================================================== GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return 0; } switch (mode) { case GLFW_CURSOR_MODE: return window->cursorMode; case GLFW_STICKY_KEYS: return window->stickyKeys; case GLFW_STICKY_MOUSE_BUTTONS: return window->stickyMouseButtons; default: _glfwInputError(GLFW_INVALID_ENUM, NULL); return 0; } } //======================================================================== // Sets the specified input mode of the specified window //======================================================================== GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } switch (mode) { case GLFW_CURSOR_MODE: setCursorMode(window, value); break; case GLFW_STICKY_KEYS: setStickyKeys(window, value ? GL_TRUE : GL_FALSE); break; case GLFW_STICKY_MOUSE_BUTTONS: setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE); break; default: _glfwInputError(GLFW_INVALID_ENUM, NULL); break; } } //======================================================================== // Returns the state of the specified key for the specified window //======================================================================== GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return GLFW_RELEASE; } if (key < 0 || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid"); return GLFW_RELEASE; } if (window->key[key] == GLFW_STICK) { // Sticky mode: release key now window->key[key] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->key[key]; } //======================================================================== // Returns the state of the specified mouse button for the specified window //======================================================================== GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return GLFW_RELEASE; } if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "The specified mouse button is invalid"); return GLFW_RELEASE; } if (window->mouseButton[button] == GLFW_STICK) { // Sticky mode: release mouse button now window->mouseButton[button] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->mouseButton[button]; } //======================================================================== // Returns the last reported cursor position for the specified window //======================================================================== GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, int* xpos, int* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } if (xpos != NULL) *xpos = window->cursorPosX; if (ypos != NULL) *ypos = window->cursorPosY; } //======================================================================== // Sets the cursor position relative to the position of the client area of // the specified window //======================================================================== GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, int xpos, int ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } if (_glfw.focusedWindow != window) return; // Don't do anything if the cursor position did not change if (xpos == window->cursorPosX && ypos == window->cursorPosY) return; // Set GLFW cursor position window->cursorPosX = xpos; window->cursorPosY = ypos; // Do not move physical cursor in locked cursor mode if (window->cursorMode == GLFW_CURSOR_CAPTURED) return; // Update physical cursor position _glfwPlatformSetCursorPos(window, xpos, ypos); } //======================================================================== // Returns the scroll offset for the specified window //======================================================================== GLFWAPI void glfwGetScrollOffset(GLFWwindow* handle, double* xoffset, double* yoffset) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } if (xoffset) *xoffset = window->scrollX; if (yoffset) *yoffset = window->scrollY; } //======================================================================== // Set callback function for keyboard input //======================================================================== GLFWAPI void glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } window->callbacks.key = cbfun; } //======================================================================== // Set callback function for character input //======================================================================== GLFWAPI void glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } window->callbacks.character = cbfun; } //======================================================================== // Set callback function for mouse clicks //======================================================================== GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } window->callbacks.mouseButton = cbfun; } //======================================================================== // Set callback function for mouse moves //======================================================================== GLFWAPI void glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } window->callbacks.cursorPos = cbfun; } //======================================================================== // Set callback function for cursor enter/leave events //======================================================================== GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } window->callbacks.cursorEnter = cbfun; } //======================================================================== // Set callback function for scroll events //======================================================================== GLFWAPI void glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } window->callbacks.scroll = cbfun; }