//======================================================================== // GLFW 3.0 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #define _GLFW_KEY_INVALID -2 // Updates the cursor clip rect // static void updateClipRect(_GLFWwindow* window) { RECT clipRect; GetClientRect(window->win32.handle, &clipRect); ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); ClipCursor(&clipRect); } // Hide mouse cursor // static void hideCursor(_GLFWwindow* window) { POINT pos; ReleaseCapture(); ClipCursor(NULL); if (window->win32.cursorHidden) { ShowCursor(TRUE); window->win32.cursorHidden = GL_FALSE; } if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) SetCursor(NULL); } } // Capture mouse cursor // static void captureCursor(_GLFWwindow* window) { if (!window->win32.cursorHidden) { ShowCursor(FALSE); window->win32.cursorHidden = GL_TRUE; } updateClipRect(window); SetCapture(window->win32.handle); } // Show mouse cursor // static void showCursor(_GLFWwindow* window) { POINT pos; ReleaseCapture(); ClipCursor(NULL); if (window->win32.cursorHidden) { ShowCursor(TRUE); window->win32.cursorHidden = GL_FALSE; } if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) SetCursor(LoadCursor(NULL, IDC_ARROW)); } } // Retrieves and translates modifier keys // static int getKeyMods(void) { int mods = 0; if (GetKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Retrieves and translates modifier keys // static int getAsyncKeyMods(void) { int mods = 0; if (GetAsyncKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetAsyncKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetAsyncKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Translates a Windows key to the corresponding GLFW key // static int translateKey(WPARAM wParam, LPARAM lParam) { // Check for numeric keypad keys // NOTE: This way we always force "NumLock = ON", which is intentional since // the returned key code should correspond to a physical location. if ((HIWORD(lParam) & 0x100) == 0) { switch (MapVirtualKey(HIWORD(lParam) & 0xFF, 1)) { case VK_INSERT: return GLFW_KEY_KP_0; case VK_END: return GLFW_KEY_KP_1; case VK_DOWN: return GLFW_KEY_KP_2; case VK_NEXT: return GLFW_KEY_KP_3; case VK_LEFT: return GLFW_KEY_KP_4; case VK_CLEAR: return GLFW_KEY_KP_5; case VK_RIGHT: return GLFW_KEY_KP_6; case VK_HOME: return GLFW_KEY_KP_7; case VK_UP: return GLFW_KEY_KP_8; case VK_PRIOR: return GLFW_KEY_KP_9; case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; case VK_ADD: return GLFW_KEY_KP_ADD; case VK_DELETE: return GLFW_KEY_KP_DECIMAL; default: break; } } // Check which key was pressed or released switch (wParam) { // The SHIFT keys require special handling case VK_SHIFT: { // Compare scan code for this key with that of VK_RSHIFT in // order to determine which shift key was pressed (left or // right) const DWORD scancode = MapVirtualKey(VK_RSHIFT, 0); if ((DWORD) ((lParam & 0x01ff0000) >> 16) == scancode) return GLFW_KEY_RIGHT_SHIFT; return GLFW_KEY_LEFT_SHIFT; } // The CTRL keys require special handling case VK_CONTROL: { MSG next; DWORD time; // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_RIGHT_CONTROL; // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only // want the RALT message, so we try to see if the next message // is a RALT message. In that case, this is a false LCTRL! time = GetMessageTime(); if (PeekMessage(&next, NULL, 0, 0, PM_NOREMOVE)) { if (next.message == WM_KEYDOWN || next.message == WM_SYSKEYDOWN || next.message == WM_KEYUP || next.message == WM_SYSKEYUP) { if (next.wParam == VK_MENU && (next.lParam & 0x01000000) && next.time == time) { // Next message is a RALT down message, which // means that this is not a proper LCTRL message return _GLFW_KEY_INVALID; } } } return GLFW_KEY_LEFT_CONTROL; } // The ALT keys require special handling case VK_MENU: { // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_RIGHT_ALT; return GLFW_KEY_LEFT_ALT; } // The ENTER keys require special handling case VK_RETURN: { // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_KP_ENTER; return GLFW_KEY_ENTER; } // Funcion keys (non-printable keys) case VK_ESCAPE: return GLFW_KEY_ESCAPE; case VK_TAB: return GLFW_KEY_TAB; case VK_BACK: return GLFW_KEY_BACKSPACE; case VK_HOME: return GLFW_KEY_HOME; case VK_END: return GLFW_KEY_END; case VK_PRIOR: return GLFW_KEY_PAGE_UP; case VK_NEXT: return GLFW_KEY_PAGE_DOWN; case VK_INSERT: return GLFW_KEY_INSERT; case VK_DELETE: return GLFW_KEY_DELETE; case VK_LEFT: return GLFW_KEY_LEFT; case VK_UP: return GLFW_KEY_UP; case VK_RIGHT: return GLFW_KEY_RIGHT; case VK_DOWN: return GLFW_KEY_DOWN; case VK_F1: return GLFW_KEY_F1; case VK_F2: return GLFW_KEY_F2; case VK_F3: return GLFW_KEY_F3; case VK_F4: return GLFW_KEY_F4; case VK_F5: return GLFW_KEY_F5; case VK_F6: return GLFW_KEY_F6; case VK_F7: return GLFW_KEY_F7; case VK_F8: return GLFW_KEY_F8; case VK_F9: return GLFW_KEY_F9; case VK_F10: return GLFW_KEY_F10; case VK_F11: return GLFW_KEY_F11; case VK_F12: return GLFW_KEY_F12; case VK_F13: return GLFW_KEY_F13; case VK_F14: return GLFW_KEY_F14; case VK_F15: return GLFW_KEY_F15; case VK_F16: return GLFW_KEY_F16; case VK_F17: return GLFW_KEY_F17; case VK_F18: return GLFW_KEY_F18; case VK_F19: return GLFW_KEY_F19; case VK_F20: return GLFW_KEY_F20; case VK_F21: return GLFW_KEY_F21; case VK_F22: return GLFW_KEY_F22; case VK_F23: return GLFW_KEY_F23; case VK_F24: return GLFW_KEY_F24; case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK; case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; case VK_SNAPSHOT: return GLFW_KEY_PRINT_SCREEN; case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; case VK_PAUSE: return GLFW_KEY_PAUSE; case VK_LWIN: return GLFW_KEY_LEFT_SUPER; case VK_RWIN: return GLFW_KEY_RIGHT_SUPER; case VK_APPS: return GLFW_KEY_MENU; // Numeric keypad case VK_NUMPAD0: return GLFW_KEY_KP_0; case VK_NUMPAD1: return GLFW_KEY_KP_1; case VK_NUMPAD2: return GLFW_KEY_KP_2; case VK_NUMPAD3: return GLFW_KEY_KP_3; case VK_NUMPAD4: return GLFW_KEY_KP_4; case VK_NUMPAD5: return GLFW_KEY_KP_5; case VK_NUMPAD6: return GLFW_KEY_KP_6; case VK_NUMPAD7: return GLFW_KEY_KP_7; case VK_NUMPAD8: return GLFW_KEY_KP_8; case VK_NUMPAD9: return GLFW_KEY_KP_9; case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; case VK_ADD: return GLFW_KEY_KP_ADD; case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; // Printable keys are mapped according to US layout case VK_SPACE: return GLFW_KEY_SPACE; case 0x30: return GLFW_KEY_0; case 0x31: return GLFW_KEY_1; case 0x32: return GLFW_KEY_2; case 0x33: return GLFW_KEY_3; case 0x34: return GLFW_KEY_4; case 0x35: return GLFW_KEY_5; case 0x36: return GLFW_KEY_6; case 0x37: return GLFW_KEY_7; case 0x38: return GLFW_KEY_8; case 0x39: return GLFW_KEY_9; case 0x41: return GLFW_KEY_A; case 0x42: return GLFW_KEY_B; case 0x43: return GLFW_KEY_C; case 0x44: return GLFW_KEY_D; case 0x45: return GLFW_KEY_E; case 0x46: return GLFW_KEY_F; case 0x47: return GLFW_KEY_G; case 0x48: return GLFW_KEY_H; case 0x49: return GLFW_KEY_I; case 0x4A: return GLFW_KEY_J; case 0x4B: return GLFW_KEY_K; case 0x4C: return GLFW_KEY_L; case 0x4D: return GLFW_KEY_M; case 0x4E: return GLFW_KEY_N; case 0x4F: return GLFW_KEY_O; case 0x50: return GLFW_KEY_P; case 0x51: return GLFW_KEY_Q; case 0x52: return GLFW_KEY_R; case 0x53: return GLFW_KEY_S; case 0x54: return GLFW_KEY_T; case 0x55: return GLFW_KEY_U; case 0x56: return GLFW_KEY_V; case 0x57: return GLFW_KEY_W; case 0x58: return GLFW_KEY_X; case 0x59: return GLFW_KEY_Y; case 0x5A: return GLFW_KEY_Z; case 0xBD: return GLFW_KEY_MINUS; case 0xBB: return GLFW_KEY_EQUAL; case 0xDB: return GLFW_KEY_LEFT_BRACKET; case 0xDD: return GLFW_KEY_RIGHT_BRACKET; case 0xDC: return GLFW_KEY_BACKSLASH; case 0xBA: return GLFW_KEY_SEMICOLON; case 0xDE: return GLFW_KEY_APOSTROPHE; case 0xC0: return GLFW_KEY_GRAVE_ACCENT; case 0xBC: return GLFW_KEY_COMMA; case 0xBE: return GLFW_KEY_PERIOD; case 0xBF: return GLFW_KEY_SLASH; case 0xDF: return GLFW_KEY_WORLD_1; case 0xE2: return GLFW_KEY_WORLD_2; default: break; } // No matching translation was found return GLFW_KEY_UNKNOWN; } // Window callback function (handles window events) // static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { _GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); switch (uMsg) { case WM_CREATE: { CREATESTRUCT* cs = (CREATESTRUCT*) lParam; SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); break; } case WM_ACTIVATE: { // Window was (de)focused and/or (de)iconified BOOL focused = LOWORD(wParam) != WA_INACTIVE; BOOL iconified = HIWORD(wParam) ? TRUE : FALSE; if (focused && iconified) { if (window->iconified && _glfw.focusedWindow != window) { // This is a workaround for window restoration using the // Win+D hot key leading to windows being told they're // focused and iconified and then never told they're // restored iconified = FALSE; } else { // This is a workaround for window iconification using the // taskbar leading to windows being told they're focused and // iconified and then never told they're defocused focused = FALSE; } } if (!focused && _glfw.focusedWindow == window) { // The window was defocused (or iconified, see above) if (window->cursorMode != GLFW_CURSOR_NORMAL) showCursor(window); if (window->monitor) { if (!iconified) { // Iconify the (on top, borderless, oddly positioned) // window or the user will be annoyed _glfwPlatformIconifyWindow(window); } _glfwRestoreVideoMode(window->monitor); } } else if (focused && _glfw.focusedWindow != window) { // The window was focused if (window->cursorMode == GLFW_CURSOR_DISABLED) captureCursor(window); else if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); if (window->monitor) _glfwSetVideoMode(window->monitor, &window->videoMode); } _glfwInputWindowFocus(window, focused); _glfwInputWindowIconify(window, iconified); return 0; } case WM_ACTIVATEAPP: { if (!wParam && IsIconic(hWnd)) { // This is a workaround for full screen windows losing focus // through Alt+Tab leading to windows being told they're // unfocused and restored and then never told they're iconified _glfwInputWindowIconify(window, GL_TRUE); } return 0; } case WM_SHOWWINDOW: { _glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE); break; } case WM_SYSCOMMAND: { switch (wParam & 0xfff0) { case SC_SCREENSAVE: case SC_MONITORPOWER: { if (window->monitor) { // We are running in fullscreen mode, so disallow // screen saver and screen blanking return 0; } else break; } // User trying to access application menu using ALT? case SC_KEYMENU: return 0; } break; } case WM_CLOSE: { _glfwInputWindowCloseRequest(window); return 0; } case WM_KEYDOWN: case WM_SYSKEYDOWN: { const int scancode = (lParam >> 16) & 0xff; const int key = translateKey(wParam, lParam); if (key == _GLFW_KEY_INVALID) break; _glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods()); break; } case WM_CHAR: case WM_SYSCHAR: { _glfwInputChar(window, (unsigned int) wParam); return 0; } case WM_UNICHAR: { // This message is not sent by Windows, but is sent by some // third-party input method engines if (wParam == UNICODE_NOCHAR) { // Returning TRUE here announces support for this message return TRUE; } _glfwInputChar(window, (unsigned int) wParam); return FALSE; } case WM_KEYUP: case WM_SYSKEYUP: { const int mods = getKeyMods(); const int scancode = (lParam >> 16) & 0xff; const int key = translateKey(wParam, lParam); if (key == _GLFW_KEY_INVALID) break; if (wParam == VK_SHIFT) { // Release both Shift keys on Shift up event, as only one event // is sent even if both keys are released _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); } else if (wParam == VK_SNAPSHOT) { // Key down is not reported for the print screen key _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); } else _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); break; } case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_XBUTTONDOWN: { const int mods = getKeyMods(); SetCapture(hWnd); if (uMsg == WM_LBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (uMsg == WM_RBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); else if (uMsg == WM_MBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else { if (HIWORD(wParam) == XBUTTON1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods); else if (HIWORD(wParam) == XBUTTON2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods); return TRUE; } return 0; } case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_XBUTTONUP: { const int mods = getKeyMods(); ReleaseCapture(); if (uMsg == WM_LBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); else if (uMsg == WM_RBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); else if (uMsg == WM_MBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); else { if (HIWORD(wParam) == XBUTTON1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods); else if (HIWORD(wParam) == XBUTTON2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods); return TRUE; } return 0; } case WM_MOUSEMOVE: { const int newCursorX = GET_X_LPARAM(lParam); const int newCursorY = GET_Y_LPARAM(lParam); if (newCursorX != window->win32.oldCursorX || newCursorY != window->win32.oldCursorY) { int x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.focusedWindow != window) return 0; x = newCursorX - window->win32.oldCursorX; y = newCursorY - window->win32.oldCursorY; } else { x = newCursorX; y = newCursorY; } window->win32.oldCursorX = newCursorX; window->win32.oldCursorY = newCursorY; window->win32.cursorCentered = GL_FALSE; _glfwInputCursorMotion(window, x, y); } if (!window->win32.cursorInside) { TRACKMOUSEEVENT tme; ZeroMemory(&tme, sizeof(tme)); tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = window->win32.handle; TrackMouseEvent(&tme); window->win32.cursorInside = GL_TRUE; _glfwInputCursorEnter(window, GL_TRUE); } return 0; } case WM_MOUSELEAVE: { window->win32.cursorInside = GL_FALSE; _glfwInputCursorEnter(window, GL_FALSE); return 0; } case WM_MOUSEWHEEL: { _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); return 0; } case WM_MOUSEHWHEEL: { // This message is only sent on Windows Vista and later _glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0); return 0; } case WM_SIZE: { if (window->cursorMode == GLFW_CURSOR_DISABLED && _glfw.focusedWindow == window) { updateClipRect(window); } _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); return 0; } case WM_MOVE: { if (window->cursorMode == GLFW_CURSOR_DISABLED && _glfw.focusedWindow == window) { updateClipRect(window); } // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as // those macros do not handle negative window positions correctly _glfwInputWindowPos(window, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); return 0; } case WM_PAINT: { _glfwInputWindowDamage(window); break; } case WM_SETCURSOR: { if (window->cursorMode != GLFW_CURSOR_NORMAL && _glfw.focusedWindow == window && LOWORD(lParam) == HTCLIENT) { SetCursor(NULL); return TRUE; } break; } case WM_DEVICECHANGE: { if (DBT_DEVNODES_CHANGED == wParam) { _glfwInputMonitorChange(); return TRUE; } break; } case WM_DWMCOMPOSITIONCHANGED: { if (_glfwIsCompositionEnabled()) { _GLFWwindow* previous = _glfwPlatformGetCurrentContext(); _glfwPlatformMakeContextCurrent(window); _glfwPlatformSwapInterval(0); _glfwPlatformMakeContextCurrent(previous); } // TODO: Restore vsync if compositing was disabled break; } } return DefWindowProc(hWnd, uMsg, wParam, lParam); } // Translate client window size to full window size (including window borders) // static void getFullWindowSize(_GLFWwindow* window, int clientWidth, int clientHeight, int* fullWidth, int* fullHeight) { RECT rect = { 0, 0, clientWidth, clientHeight }; AdjustWindowRectEx(&rect, window->win32.dwStyle, FALSE, window->win32.dwExStyle); *fullWidth = rect.right - rect.left; *fullHeight = rect.bottom - rect.top; } // Registers the GLFW window class // static ATOM registerWindowClass(void) { WNDCLASS wc; ATOM classAtom; // Set window class parameters wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wc.lpfnWndProc = (WNDPROC) windowProc; wc.cbClsExtra = 0; // No extra class data wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer wc.hInstance = GetModuleHandle(NULL); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = NULL; // No background wc.lpszMenuName = NULL; // No menu wc.lpszClassName = _GLFW_WNDCLASSNAME; // Load user-provided icon if available wc.hIcon = LoadIcon(GetModuleHandle(NULL), L"GLFW_ICON"); if (!wc.hIcon) { // No user-provided icon found, load default icon wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); } classAtom = RegisterClass(&wc); if (!classAtom) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to register window class"); return 0; } return classAtom; } // Creates the GLFW window and rendering context // static int createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int xpos, ypos, fullWidth, fullHeight; WCHAR* wideTitle; window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; window->win32.dwExStyle = WS_EX_APPWINDOW; if (window->monitor) { window->win32.dwStyle |= WS_POPUP; _glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos); fullWidth = wndconfig->width; fullHeight = wndconfig->height; } else { if (wndconfig->decorated) { window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; if (wndconfig->resizable) { window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX; window->win32.dwExStyle |= WS_EX_WINDOWEDGE; } } else window->win32.dwStyle |= WS_POPUP; xpos = CW_USEDEFAULT; ypos = CW_USEDEFAULT; getFullWindowSize(window, wndconfig->width, wndconfig->height, &fullWidth, &fullHeight); } wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); if (!wideTitle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert title to wide string"); return GL_FALSE; } window->win32.handle = CreateWindowEx(window->win32.dwExStyle, _GLFW_WNDCLASSNAME, wideTitle, window->win32.dwStyle, xpos, ypos, fullWidth, fullHeight, NULL, // No parent window NULL, // No window menu GetModuleHandle(NULL), window); // Pass object to WM_CREATE free(wideTitle); if (!window->win32.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); return GL_FALSE; } if (!_glfwCreateContext(window, wndconfig, fbconfig)) return GL_FALSE; return GL_TRUE; } // Destroys the GLFW window and rendering context // static void destroyWindow(_GLFWwindow* window) { _glfwDestroyContext(window); if (window->win32.handle) { DestroyWindow(window->win32.handle); window->win32.handle = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int status; if (!_glfw.win32.classAtom) { _glfw.win32.classAtom = registerWindowClass(); if (!_glfw.win32.classAtom) return GL_FALSE; } if (!createWindow(window, wndconfig, fbconfig)) return GL_FALSE; status = _glfwAnalyzeContext(window, wndconfig, fbconfig); if (status == _GLFW_RECREATION_IMPOSSIBLE) return GL_FALSE; if (status == _GLFW_RECREATION_REQUIRED) { // Some window hints require us to re-create the context using WGL // extensions retrieved through the current context, as we cannot check // for WGL extensions or retrieve WGL entry points before we have a // current context (actually until we have implicitly loaded the ICD) // Yes, this is strange, and yes, this is the proper way on Win32 // As Windows only allows you to set the pixel format once for a // window, we need to destroy the current window and create a new one // to be able to use the new pixel format // Technically, it may be possible to keep the old window around if // we're just creating an OpenGL 3.0+ context with the same pixel // format, but it's not worth the added code complexity // First we clear the current context (the one we just created) // This is usually done by glfwDestroyWindow, but as we're not doing // full GLFW window destruction, it's duplicated here _glfwPlatformMakeContextCurrent(NULL); // Next destroy the Win32 window and WGL context (without resetting or // destroying the GLFW window object) destroyWindow(window); // ...and then create them again, this time with better APIs if (!createWindow(window, wndconfig, fbconfig)) return GL_FALSE; } if (window->monitor) { if (!_glfwSetVideoMode(window->monitor, &window->videoMode)) return GL_FALSE; // Place the window above all topmost windows _glfwPlatformShowWindow(window); SetWindowPos(window->win32.handle, HWND_TOPMOST, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE); } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { destroyWindow(window); if (window->monitor) _glfwRestoreVideoMode(window->monitor); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title); if (!wideTitle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert title to wide string"); return; } SetWindowText(window->win32.handle, wideTitle); free(wideTitle); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { POINT pos = { 0, 0 }; ClientToScreen(window->win32.handle, &pos); if (xpos) *xpos = pos.x; if (ypos) *ypos = pos.y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { RECT rect = { xpos, ypos, xpos, ypos }; AdjustWindowRectEx(&rect, window->win32.dwStyle, FALSE, window->win32.dwExStyle); SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { RECT area; GetClientRect(window->win32.handle, &area); if (width) *width = area.right; if (height) *height = area.bottom; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { GLFWvidmode mode; _glfwSetVideoMode(window->monitor, &window->videoMode); _glfwPlatformGetVideoMode(window->monitor, &mode); SetWindowPos(window->win32.handle, HWND_TOP, 0, 0, mode.width, mode.height, SWP_NOMOVE); } else { int fullWidth, fullHeight; getFullWindowSize(window, width, height, &fullWidth, &fullHeight); SetWindowPos(window->win32.handle, HWND_TOP, 0, 0, fullWidth, fullHeight, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); } } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_MINIMIZE); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_RESTORE); } void _glfwPlatformShowWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_SHOWNORMAL); BringWindowToTop(window->win32.handle); SetForegroundWindow(window->win32.handle); SetFocus(window->win32.handle); } void _glfwPlatformHideWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_HIDE); } void _glfwPlatformPollEvents(void) { MSG msg; _GLFWwindow* window; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { // Treat WM_QUIT as a close on all windows window = _glfw.windowListHead; while (window) { _glfwInputWindowCloseRequest(window); window = window->next; } } else { TranslateMessage(&msg); DispatchMessage(&msg); } } window = _glfw.focusedWindow; if (window) { // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) // This is the only async event handling in GLFW, but it solves some // nasty problems { const int mods = getAsyncKeyMods(); // Get current state of left and right shift keys const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; // See if this differs from our belief of what has happened // (we only have to check for lost key up events) if (!lshiftDown && window->key[GLFW_KEY_LEFT_SHIFT] == 1) _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods); if (!rshiftDown && window->key[GLFW_KEY_RIGHT_SHIFT] == 1) _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods); } // Did the cursor move in an focused window that has captured the cursor if (window->cursorMode == GLFW_CURSOR_DISABLED && !window->win32.cursorCentered) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); window->win32.cursorCentered = GL_TRUE; } } } void _glfwPlatformWaitEvents(void) { WaitMessage(); _glfwPlatformPollEvents(); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) { POINT pos = { (int) xpos, (int) ypos }; ClientToScreen(window->win32.handle, &pos); SetCursorPos(pos.x, pos.y); window->win32.oldCursorX = (int) xpos; window->win32.oldCursorY = (int) ypos; } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { switch (mode) { case GLFW_CURSOR_NORMAL: showCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_DISABLED: captureCursor(window); break; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->win32.handle; }