//======================================================================== // Theming test program // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the theming features. // //======================================================================== #define GLAD_GL_IMPLEMENTATION #include #define GLFW_INCLUDE_NONE #include #include #include #include const unsigned char theme_colors[6][4] = { { 0, 0, 0, 255 }, // black { 255, 0, 0, 255 }, // red { 0, 255, 0, 255 }, // green { 0, 0, 255, 255 }, // blue { 255, 255, 255, 255 }, // white { 128, 128, 128, 255 } // gray (no theme color) }; static int cur_theme_color = 0; static GLFWtheme theme; static void set_theme(GLFWwindow* window, int theme_color) { memcpy(theme.color, theme_colors[theme_color], 4); if (theme_color == 6) { theme.flags &= ~GLFW_THEME_FLAG_HAS_COLOR; } else { theme.flags |= GLFW_THEME_FLAG_HAS_COLOR; } const char* title; switch (theme.baseTheme) { case GLFW_BASE_THEME_DEFAULT: title = "Default theme"; break; case GLFW_BASE_THEME_LIGHT: title = "Light theme"; break; case GLFW_BASE_THEME_DARK: title = "Dark theme"; break; } glfwSetWindowTitle(window, title); glfwSetTheme(window, &theme); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_0: glfwSetWindowTitle(window, "Default theme (NULL)"); glfwSetTheme(window, NULL); break; case GLFW_KEY_1: theme.baseTheme = GLFW_BASE_THEME_DEFAULT; set_theme(window, cur_theme_color); break; case GLFW_KEY_2: theme.baseTheme = GLFW_BASE_THEME_LIGHT; set_theme(window, cur_theme_color); break; case GLFW_KEY_3: theme.baseTheme = GLFW_BASE_THEME_DARK; set_theme(window, cur_theme_color); break; case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_SPACE: cur_theme_color = (cur_theme_color + 1) % 6; set_theme(window, cur_theme_color); break; } } int main(int argc, char** argv) { GLFWwindow* window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); theme.baseTheme = GLFW_BASE_THEME_DEFAULT; theme.flags = 0; theme.color[0] = 0; theme.color[1] = 0; theme.color[2] = 0; theme.color[3] = 0; set_theme(window, cur_theme_color); while (!glfwWindowShouldClose(window)) { glClearColor( theme_colors[cur_theme_color][0] / 255.0f, theme_colors[cur_theme_color][1] / 255.0f, theme_colors[cur_theme_color][2] / 255.0f, theme_colors[cur_theme_color][3] / 255.0f ); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); }