//======================================================================== // GLFW 3.4 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2018 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // Please use C89 style variable declarations in this file because VS 2010 //======================================================================== #include "internal.h" #include #include #include #include #include // NOTE: The global variables below comprise all mutable global data in GLFW // Any other mutable global variable is a bug // This contains all mutable state shared between compilation units of GLFW // _GLFWlibrary _glfw = { GLFW_FALSE }; // These are outside of _glfw so they can be used before initialization and // after termination without special handling when _glfw is cleared to zero // static _GLFWerror _glfwMainThreadError; static GLFWerrorfun _glfwErrorCallback; static GLFWallocator _glfwInitAllocator; static _GLFWinitconfig _glfwInitHints = { GLFW_TRUE, // hat buttons GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend GLFW_ANY_PLATFORM, // preferred platform NULL, // vkGetInstanceProcAddr function { GLFW_TRUE, // macOS menu bar GLFW_TRUE // macOS bundle chdir }, { GLFW_TRUE, // X11 XCB Vulkan surface }, }; // The allocation function used when no custom allocator is set // static void* defaultAllocate(size_t size, void* user) { return malloc(size); } // The deallocation function used when no custom allocator is set // static void defaultDeallocate(void* block, void* user) { free(block); } // The reallocation function used when no custom allocator is set // static void* defaultReallocate(void* block, size_t size, void* user) { return realloc(block, size); } // Terminate the library // static void terminate(void) { int i; memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); while (_glfw.windowListHead) glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); while (_glfw.cursorListHead) glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead); for (i = 0; i < _glfw.monitorCount; i++) { _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->originalRamp.size) _glfw.platform.setGammaRamp(monitor, &monitor->originalRamp); _glfwFreeMonitor(monitor); } _glfw_free(_glfw.monitors); _glfw.monitors = NULL; _glfw.monitorCount = 0; _glfw_free(_glfw.mappings); _glfw.mappings = NULL; _glfw.mappingCount = 0; _glfwTerminateVulkan(); _glfw.platform.terminateJoysticks(); _glfw.platform.terminate(); _glfw.initialized = GLFW_FALSE; while (_glfw.errorListHead) { _GLFWerror* error = _glfw.errorListHead; _glfw.errorListHead = error->next; _glfw_free(error); } _glfwPlatformDestroyTls(&_glfw.contextSlot); _glfwPlatformDestroyTls(&_glfw.errorSlot); _glfwPlatformDestroyMutex(&_glfw.errorLock); memset(&_glfw, 0, sizeof(_glfw)); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Encode a Unicode code point to a UTF-8 stream // Based on cutef8 by Jeff Bezanson (Public Domain) // size_t _glfwEncodeUTF8(char* s, uint32_t codepoint) { size_t count = 0; if (codepoint < 0x80) s[count++] = (char) codepoint; else if (codepoint < 0x800) { s[count++] = (codepoint >> 6) | 0xc0; s[count++] = (codepoint & 0x3f) | 0x80; } else if (codepoint < 0x10000) { s[count++] = (codepoint >> 12) | 0xe0; s[count++] = ((codepoint >> 6) & 0x3f) | 0x80; s[count++] = (codepoint & 0x3f) | 0x80; } else if (codepoint < 0x110000) { s[count++] = (codepoint >> 18) | 0xf0; s[count++] = ((codepoint >> 12) & 0x3f) | 0x80; s[count++] = ((codepoint >> 6) & 0x3f) | 0x80; s[count++] = (codepoint & 0x3f) | 0x80; } return count; } char* _glfw_strdup(const char* source) { const size_t length = strlen(source); char* result = _glfw_calloc(length + 1, 1); strcpy(result, source); return result; } int _glfw_min(int a, int b) { return a < b ? a : b; } int _glfw_max(int a, int b) { return a > b ? a : b; } float _glfw_fminf(float a, float b) { if (a != a) return b; else if (b != b) return a; else if (a < b) return a; else return b; } float _glfw_fmaxf(float a, float b) { if (a != a) return b; else if (b != b) return a; else if (a > b) return a; else return b; } void* _glfw_calloc(size_t count, size_t size) { if (count && size) { void* block; if (count > SIZE_MAX / size) { _glfwInputError(GLFW_INVALID_VALUE, "Allocation size overflow"); return NULL; } block = _glfw.allocator.allocate(count * size, _glfw.allocator.user); if (block) return memset(block, 0, count * size); else { _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } } else return NULL; } void* _glfw_realloc(void* block, size_t size) { if (block && size) { void* resized = _glfw.allocator.reallocate(block, size, _glfw.allocator.user); if (resized) return resized; else { _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } } else if (block) { _glfw_free(block); return NULL; } else return _glfw_calloc(1, size); } void _glfw_free(void* block) { if (block) _glfw.allocator.deallocate(block, _glfw.allocator.user); } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// // Notifies shared code of an error // void _glfwInputError(int code, const char* format, ...) { _GLFWerror* error; char description[_GLFW_MESSAGE_SIZE]; if (format) { va_list vl; va_start(vl, format); vsnprintf(description, sizeof(description), format, vl); va_end(vl); description[sizeof(description) - 1] = '\0'; } else { if (code == GLFW_NOT_INITIALIZED) strcpy(description, "The GLFW library is not initialized"); else if (code == GLFW_NO_CURRENT_CONTEXT) strcpy(description, "There is no current context"); else if (code == GLFW_INVALID_ENUM) strcpy(description, "Invalid argument for enum parameter"); else if (code == GLFW_INVALID_VALUE) strcpy(description, "Invalid value for parameter"); else if (code == GLFW_OUT_OF_MEMORY) strcpy(description, "Out of memory"); else if (code == GLFW_API_UNAVAILABLE) strcpy(description, "The requested API is unavailable"); else if (code == GLFW_VERSION_UNAVAILABLE) strcpy(description, "The requested API version is unavailable"); else if (code == GLFW_PLATFORM_ERROR) strcpy(description, "A platform-specific error occurred"); else if (code == GLFW_FORMAT_UNAVAILABLE) strcpy(description, "The requested format is unavailable"); else if (code == GLFW_NO_WINDOW_CONTEXT) strcpy(description, "The specified window has no context"); else if (code == GLFW_CURSOR_UNAVAILABLE) strcpy(description, "The specified cursor shape is unavailable"); else if (code == GLFW_FEATURE_UNAVAILABLE) strcpy(description, "The requested feature cannot be implemented for this platform"); else if (code == GLFW_FEATURE_UNIMPLEMENTED) strcpy(description, "The requested feature has not yet been implemented for this platform"); else if (code == GLFW_PLATFORM_UNAVAILABLE) strcpy(description, "The requested platform is unavailable"); else strcpy(description, "ERROR: UNKNOWN GLFW ERROR"); } if (_glfw.initialized) { error = _glfwPlatformGetTls(&_glfw.errorSlot); if (!error) { error = _glfw_calloc(1, sizeof(_GLFWerror)); _glfwPlatformSetTls(&_glfw.errorSlot, error); _glfwPlatformLockMutex(&_glfw.errorLock); error->next = _glfw.errorListHead; _glfw.errorListHead = error; _glfwPlatformUnlockMutex(&_glfw.errorLock); } } else error = &_glfwMainThreadError; error->code = code; strcpy(error->description, description); if (_glfwErrorCallback) _glfwErrorCallback(code, description); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwInit(void) { if (_glfw.initialized) return GLFW_TRUE; memset(&_glfw, 0, sizeof(_glfw)); _glfw.hints.init = _glfwInitHints; _glfw.allocator = _glfwInitAllocator; if (!_glfw.allocator.allocate) { _glfw.allocator.allocate = defaultAllocate; _glfw.allocator.reallocate = defaultReallocate; _glfw.allocator.deallocate = defaultDeallocate; } if (!_glfwSelectPlatform(_glfw.hints.init.platformID, &_glfw.platform)) return GLFW_FALSE; if (!_glfw.platform.init()) { terminate(); return GLFW_FALSE; } if (!_glfwPlatformCreateMutex(&_glfw.errorLock) || !_glfwPlatformCreateTls(&_glfw.errorSlot) || !_glfwPlatformCreateTls(&_glfw.contextSlot)) { terminate(); return GLFW_FALSE; } _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); _glfwInitGamepadMappings(); _glfwPlatformInitTimer(); _glfw.timer.offset = _glfwPlatformGetTimerValue(); _glfw.initialized = GLFW_TRUE; glfwDefaultWindowHints(); return GLFW_TRUE; } GLFWAPI void glfwTerminate(void) { if (!_glfw.initialized) return; terminate(); } GLFWAPI void glfwInitHint(int hint, int value) { switch (hint) { case GLFW_JOYSTICK_HAT_BUTTONS: _glfwInitHints.hatButtons = value; return; case GLFW_ANGLE_PLATFORM_TYPE: _glfwInitHints.angleType = value; return; case GLFW_PLATFORM: _glfwInitHints.platformID = value; return; case GLFW_COCOA_CHDIR_RESOURCES: _glfwInitHints.ns.chdir = value; return; case GLFW_COCOA_MENUBAR: _glfwInitHints.ns.menubar = value; return; case GLFW_X11_XCB_VULKAN_SURFACE: _glfwInitHints.x11.xcbVulkanSurface = value; return; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid init hint 0x%08X", hint); } GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator) { if (allocator) { if (allocator->allocate && allocator->reallocate && allocator->deallocate) _glfwInitAllocator = *allocator; else _glfwInputError(GLFW_INVALID_VALUE, "Missing function in allocator"); } else memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator)); } GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader) { _glfwInitHints.vulkanLoader = loader; } GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; } GLFWAPI int glfwGetError(const char** description) { _GLFWerror* error; int code = GLFW_NO_ERROR; if (description) *description = NULL; if (_glfw.initialized) error = _glfwPlatformGetTls(&_glfw.errorSlot); else error = &_glfwMainThreadError; if (error) { code = error->code; error->code = GLFW_NO_ERROR; if (description && code) *description = error->description; } return code; } GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) { _GLFW_SWAP(GLFWerrorfun, _glfwErrorCallback, cbfun); return cbfun; }