//======================================================================== // GLFW - An OpenGL library // Platform: All // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2008-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // The current error value and callback // These are not in _glfwLibrary since they need to be initialized and // accessible before glfwInit so it can report errors //======================================================================== static int _glfwError = GLFW_NO_ERROR; static GLFWerrorfun _glfwErrorCallback = NULL; //======================================================================== // Sets the current error value // This function may be called without GLFW having been initialized //======================================================================== void _glfwSetError(int error, const char* description) { if (_glfwErrorCallback) { if (!description) description = glfwErrorString(error); _glfwErrorCallback(error, description); } else _glfwError = error; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Returns the current error value // This function may be called without GLFW having been initialized //======================================================================== GLFWAPI int glfwGetError(void) { int error = _glfwError; _glfwError = GLFW_NO_ERROR; return error; } //======================================================================== // Returns a string representation of the specified error value // This function may be called without GLFW having been initialized //======================================================================== GLFWAPI const char* glfwErrorString(int error) { switch (error) { case GLFW_NO_ERROR: return "No error"; case GLFW_NOT_INITIALIZED: return "The GLFW library is not initialized"; case GLFW_NO_CURRENT_WINDOW: return "There is no current GLFW window"; case GLFW_INVALID_ENUM: return "Invalid argument for enum parameter"; case GLFW_INVALID_VALUE: return "Invalid value for parameter"; case GLFW_OUT_OF_MEMORY: return "Out of memory"; case GLFW_OPENGL_UNAVAILABLE: return "OpenGL is not available on this machine"; case GLFW_VERSION_UNAVAILABLE: return "The requested OpenGL version is unavailable"; case GLFW_PLATFORM_ERROR: return "A platform-specific error occurred"; case GLFW_WINDOW_NOT_ACTIVE: return "The specified window is not active"; } return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString"; } //======================================================================== // Sets the callback function for GLFW errors //======================================================================== GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun) { _glfwErrorCallback = cbfun; }