//======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_win32_platform_h_ #define _glfw3_win32_platform_h_ // We don't need all the fancy stuff #ifndef NOMINMAX #define NOMINMAX #endif #ifndef VC_EXTRALEAN #define VC_EXTRALEAN #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode #ifndef UNICODE #define UNICODE #endif // GLFW requires Windows XP or later #if WINVER < 0x0501 #undef WINVER #define WINVER 0x0501 #endif #if _WIN32_WINNT < 0x0501 #undef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #include #include #include #if defined(_MSC_VER) #include #define strdup _strdup #endif // HACK: Define macros that some older windows.h variants don't #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif #ifndef WM_DWMCOMPOSITIONCHANGED #define WM_DWMCOMPOSITIONCHANGED 0x031E #endif #ifndef WM_COPYGLOBALDATA #define WM_COPYGLOBALDATA 0x0049 #endif #ifndef WM_UNICHAR #define WM_UNICHAR 0x0109 #endif #ifndef UNICODE_NOCHAR #define UNICODE_NOCHAR 0xFFFF #endif #if WINVER < 0x0601 typedef struct tagCHANGEFILTERSTRUCT { DWORD cbSize; DWORD ExtStatus; } CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT; #ifndef MSGFLT_ALLOW #define MSGFLT_ALLOW 1 #endif #endif /*Windows 7*/ // winmm.dll function pointer typedefs typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T)(UINT,LPJOYCAPS,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T)(UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T)(UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T)(void); #define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps #define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos #define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx #define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime // user32.dll function pointer typedefs typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void); typedef BOOL (WINAPI * CHANGEWINDOWMESSAGEFILTEREX_T)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT); #define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware #define _glfw_ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx // dwmapi.dll function pointer typedefs typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*); typedef HRESULT (WINAPI * DWMFLUSH_T)(VOID); #define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled #define _glfw_DwmFlush _glfw.win32.dwmapi.DwmFlush #define _GLFW_RECREATION_NOT_NEEDED 0 #define _GLFW_RECREATION_REQUIRED 1 #define _GLFW_RECREATION_IMPOSSIBLE 2 #include "win32_tls.h" #include "winmm_joystick.h" #if defined(_GLFW_WGL) #include "wgl_context.h" #elif defined(_GLFW_EGL) #define _GLFW_EGL_NATIVE_WINDOW window->win32.handle #define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY #include "egl_context.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 #define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeWin32 win32_time #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32 // Win32-specific per-window data // typedef struct _GLFWwindowWin32 { HWND handle; GLboolean cursorInside; GLboolean iconified; // The last received cursor position, regardless of source int cursorPosX, cursorPosY; } _GLFWwindowWin32; // Win32-specific global data // typedef struct _GLFWlibraryWin32 { DWORD foregroundLockTimeout; char* clipboardString; short int publicKeys[512]; // winmm.dll struct { HINSTANCE instance; JOYGETDEVCAPS_T joyGetDevCaps; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; } winmm; // user32.dll struct { HINSTANCE instance; SETPROCESSDPIAWARE_T SetProcessDPIAware; CHANGEWINDOWMESSAGEFILTEREX_T ChangeWindowMessageFilterEx; } user32; // dwmapi.dll struct { HINSTANCE instance; DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled; DWMFLUSH_T DwmFlush; } dwmapi; } _GLFWlibraryWin32; // Win32-specific per-monitor data // typedef struct _GLFWmonitorWin32 { // This size matches the static size of DISPLAY_DEVICE.DeviceName WCHAR adapterName[32]; WCHAR displayName[32]; char publicAdapterName[64]; char publicDisplayName[64]; GLboolean modeChanged; } _GLFWmonitorWin32; // Win32-specific per-cursor data // typedef struct _GLFWcursorWin32 { HCURSOR handle; } _GLFWcursorWin32; // Win32-specific global timer data // typedef struct _GLFWtimeWin32 { GLboolean hasPC; double resolution; unsigned __int64 base; } _GLFWtimeWin32; GLboolean _glfwRegisterWindowClass(void); void _glfwUnregisterWindowClass(void); BOOL _glfwIsCompositionEnabled(void); WCHAR* _glfwCreateWideStringFromUTF8(const char* source); char* _glfwCreateUTF8FromWideString(const WCHAR* source); void _glfwInitTimer(void); GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); #endif // _glfw3_win32_platform_h_