//======================================================================== // Simple GLFW example // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== //! [code] #include #include #include static void error_callback(int error, const char* description) { fputs(description, stderr); } int main(void) { GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE)) { float ratio; int width, height; glfwGetWindowSize(window, &width, &height); ratio = width / (float) height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(glfwGetTime() * 50.f, 0.f, 0.f, 1.f); glBegin(GL_TRIANGLES); glColor3f(1.f, 0.f, 0.f); glVertex3f(-0.6f, -0.4f, 0.f); glColor3f(0.f, 1.f, 0.f); glVertex3f(0.6f, -0.4f, 0.f); glColor3f(0.f, 0.f, 1.f); glVertex3f(0.f, 0.6f, 0.f); glEnd(); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } //! [code]