mirror of
https://github.com/glfw/glfw.git
synced 2024-11-15 10:44:34 +00:00
269 lines
8.3 KiB
Plaintext
269 lines
8.3 KiB
Plaintext
/*!
|
|
|
|
@page monitor_guide Monitor guide
|
|
|
|
@tableofcontents
|
|
|
|
This guide introduces the monitor related functions of GLFW. For details on
|
|
a specific function in this category, see the @ref monitor. There are also
|
|
guides for the other areas of GLFW.
|
|
|
|
- @ref intro_guide
|
|
- @ref window_guide
|
|
- @ref context_guide
|
|
- @ref vulkan_guide
|
|
- @ref input_guide
|
|
|
|
|
|
@section monitor_object Monitor objects
|
|
|
|
A monitor object represents a currently connected monitor and is represented as
|
|
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
|
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
|
|
application and retain their addresses until the monitors they represent are
|
|
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
|
|
|
Each monitor has a current video mode, a list of supported video modes,
|
|
a virtual position, a human-readable name, an estimated physical size and
|
|
a gamma ramp. One of the monitors is the primary monitor.
|
|
|
|
The virtual position of a monitor is in
|
|
[screen coordinates](@ref coordinate_systems) and, together with the current
|
|
video mode, describes the viewports that the connected monitors provide into the
|
|
virtual desktop that spans them.
|
|
|
|
To see how GLFW views your monitor setup and its available video modes, run the
|
|
`monitors` test program.
|
|
|
|
|
|
@subsection monitor_monitors Retrieving monitors
|
|
|
|
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
|
|
preferred monitor and is usually the one with global UI elements like task bar
|
|
or menu bar.
|
|
|
|
@code
|
|
GLFWmonitor* primary = glfwGetPrimaryMonitor();
|
|
@endcode
|
|
|
|
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
|
See the reference documentation for the lifetime of the returned array.
|
|
|
|
@code
|
|
int count;
|
|
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
|
@endcode
|
|
|
|
The primary monitor is always the first monitor in the returned array, but other
|
|
monitors may be moved to a different index when a monitor is connected or
|
|
disconnected.
|
|
|
|
|
|
@subsection monitor_event Monitor configuration changes
|
|
|
|
If you wish to be notified when a monitor is connected or disconnected, set
|
|
a monitor callback.
|
|
|
|
@code
|
|
glfwSetMonitorCallback(monitor_callback);
|
|
@endcode
|
|
|
|
The callback function receives the handle for the monitor that has been
|
|
connected or disconnected and the event that occurred.
|
|
|
|
@code
|
|
void monitor_callback(GLFWmonitor* monitor, int event)
|
|
{
|
|
if (event == GLFW_CONNECTED)
|
|
{
|
|
// The monitor was connected
|
|
}
|
|
else if (event == GLFW_DISCONNECTED)
|
|
{
|
|
// The monitor was disconnected
|
|
}
|
|
}
|
|
@endcode
|
|
|
|
If a monitor is disconnected, all windows that are full screen on it will be
|
|
switched to windowed mode before the callback is called. Only @ref
|
|
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
|
|
for a disconnected monitor and only before the monitor callback returns.
|
|
|
|
|
|
@section monitor_properties Monitor properties
|
|
|
|
Each monitor has a current video mode, a list of supported video modes,
|
|
a virtual position, a human-readable name, a user pointer, an estimated physical
|
|
size and a gamma ramp.
|
|
|
|
|
|
@subsection monitor_modes Video modes
|
|
|
|
GLFW generally does a good job selecting a suitable video mode when you create
|
|
a full screen window, change its video mode or make a windowed one full
|
|
screen, but it is sometimes useful to know exactly which video modes are
|
|
supported.
|
|
|
|
Video modes are represented as @ref GLFWvidmode structures. You can get an
|
|
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
|
|
See the reference documentation for the lifetime of the returned array.
|
|
|
|
@code
|
|
int count;
|
|
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
|
@endcode
|
|
|
|
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
|
|
reference documentation for the lifetime of the returned pointer.
|
|
|
|
@code
|
|
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
|
@endcode
|
|
|
|
The resolution of a video mode is specified in
|
|
[screen coordinates](@ref coordinate_systems), not pixels.
|
|
|
|
|
|
@subsection monitor_size Physical size
|
|
|
|
The physical size of a monitor in millimetres, or an estimation of it, can be
|
|
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
|
|
current _resolution_, i.e. the width and height of its current
|
|
[video mode](@ref monitor_modes).
|
|
|
|
@code
|
|
int width_mm, height_mm;
|
|
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
|
@endcode
|
|
|
|
While this can be used to calculate the raw DPI of a monitor, this is often not
|
|
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
|
[window content scale](@ref window_scale) to scale your content.
|
|
|
|
|
|
@subsection monitor_scale Content scale
|
|
|
|
The content scale for a monitor can be retrieved with @ref
|
|
glfwGetMonitorContentScale.
|
|
|
|
@code
|
|
float xscale, yscale;
|
|
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
|
@endcode
|
|
|
|
The content scale is the ratio between the current DPI and the platform's
|
|
default DPI. This is especially important for text and any UI elements. If the
|
|
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
|
it should appear at a reasonable size on other machines regardless of their DPI
|
|
and scaling settings. This relies on the system DPI and scaling settings being
|
|
somewhat correct.
|
|
|
|
The content scale may depend on both the monitor resolution and pixel density
|
|
and on user settings. It may be very different from the raw DPI calculated from
|
|
the physical size and current resolution.
|
|
|
|
|
|
@subsection monitor_pos Virtual position
|
|
|
|
The position of the monitor on the virtual desktop, in
|
|
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
|
|
glfwGetMonitorPos.
|
|
|
|
@code
|
|
int xpos, ypos;
|
|
glfwGetMonitorPos(monitor, &xpos, &ypos);
|
|
@endcode
|
|
|
|
|
|
@subsection monitor_workarea Work area
|
|
|
|
The area of a monitor not occupied by global task bars or menu bars is the work
|
|
area. This is specified in [screen coordinates](@ref coordinate_systems) and
|
|
can be retrieved with @ref glfwGetMonitorWorkarea.
|
|
|
|
@code
|
|
int xpos, ypos, width, height;
|
|
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
|
@endcode
|
|
|
|
|
|
@subsection monitor_name Human-readable name
|
|
|
|
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
|
glfwGetMonitorName. See the reference documentation for the lifetime of the
|
|
returned string.
|
|
|
|
@code
|
|
const char* name = glfwGetMonitorName(monitor);
|
|
@endcode
|
|
|
|
Monitor names are not guaranteed to be unique. Two monitors of the same model
|
|
and make may have the same name. Only the monitor handle is guaranteed to be
|
|
unique, and only until that monitor is disconnected.
|
|
|
|
|
|
@subsection monitor_userptr User pointer
|
|
|
|
Each monitor has a user pointer that can be set with @ref
|
|
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
|
|
can be used for any purpose you need and will not be modified by GLFW. The
|
|
value will be kept until the monitor is disconnected or until the library is
|
|
terminated.
|
|
|
|
The initial value of the pointer is `NULL`.
|
|
|
|
|
|
@subsection monitor_gamma Gamma ramp
|
|
|
|
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
|
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
|
|
|
@code
|
|
GLFWgammaramp ramp;
|
|
unsigned short red[256], green[256], blue[256];
|
|
|
|
ramp.size = 256;
|
|
ramp.red = red;
|
|
ramp.green = green;
|
|
ramp.blue = blue;
|
|
|
|
for (i = 0; i < ramp.size; i++)
|
|
{
|
|
// Fill out gamma ramp arrays as desired
|
|
}
|
|
|
|
glfwSetGammaRamp(monitor, &ramp);
|
|
@endcode
|
|
|
|
The gamma ramp data is copied before the function returns, so there is no need
|
|
to keep it around once the ramp has been set.
|
|
|
|
It is recommended that your gamma ramp have the same size as the current gamma
|
|
ramp for that monitor.
|
|
|
|
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
|
|
the reference documentation for the lifetime of the returned structure.
|
|
|
|
@code
|
|
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
|
@endcode
|
|
|
|
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
|
|
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
|
|
glfwSetGammaRamp with the resulting ramp.
|
|
|
|
@code
|
|
glfwSetGamma(monitor, 1.0);
|
|
@endcode
|
|
|
|
To experiment with gamma correction via the @ref glfwSetGamma function, run the
|
|
`gamma` test program.
|
|
|
|
@note The software controlled gamma ramp is applied _in addition_ to the
|
|
hardware gamma correction, which today is usually an approximation of sRGB
|
|
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
|
|
produce the default (usually sRGB-like) behavior.
|
|
|
|
*/
|