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5661d03be8
C99 stdint.h is provided by VS 2010 and later. GLFW has not provided testing or binaries for VS 2008 for several releases. For earlier versions of VS there are third-party alternatives: https://msinttypes.googlecode.com/svn/trunk/stdint.h http://www.azillionmonkeys.com/qed/pstdint.h This change does not affect the ABI.
75 lines
2.4 KiB
C
75 lines
2.4 KiB
C
//========================================================================
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// GLFW 3.2 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Initialise timer
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//
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void _glfwInitTimerWin32(void)
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{
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uint64_t frequency;
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if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
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{
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_glfw.win32_time.hasPC = GLFW_TRUE;
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_glfw.win32_time.frequency = frequency;
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}
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else
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{
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_glfw.win32_time.hasPC = GLFW_FALSE;
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_glfw.win32_time.frequency = 1000;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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uint64_t _glfwPlatformGetTimerValue(void)
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{
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if (_glfw.win32_time.hasPC)
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{
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uint64_t value;
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QueryPerformanceCounter((LARGE_INTEGER*) &value);
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return value;
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}
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else
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return (uint64_t) _glfw_timeGetTime();
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}
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uint64_t _glfwPlatformGetTimerFrequency(void)
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{
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return _glfw.win32_time.frequency;
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}
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