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117 lines
4.2 KiB
Plaintext
117 lines
4.2 KiB
Plaintext
/*!
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@page internals Internal structure
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@tableofcontents
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There are several interfaces inside GLFW. Each interface has its own area of
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responsibility and its own naming conventions.
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@section internals_public Public interface
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The most well-known is the public interface, described in the glfw3.h header
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file. This is implemented in source files shared by all platforms and these
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files contain no platform-specific code. This code usually ends up calling the
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platform and internal interfaces to do the actual work.
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The public interface uses the OpenGL naming conventions except with GLFW and
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glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
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it use headless camel case.
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Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits,
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`GLFW_RED_BITS`
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@section internals_native Native interface
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The [native interface](@ref native) is a small set of publicly available
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but platform-specific functions, described in the glfw3native.h header file and
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used to gain access to the underlying window, context and (on some platforms)
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display handles used by the platform interface.
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The function names of the native interface are similar to those of the public
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interface, but embeds the name of the interface that the returned handle is
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from.
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Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext
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@section internals_internal Internal interface
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The internal interface consists of utility functions used by all other
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interfaces. It is shared code implemented in the same shared source files as
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the public and event interfaces. The internal interface is described in the
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internal.h header file.
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The internal interface is in charge of GLFW's global data, which it stores in
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a `_GLFWlibrary` struct named `_glfw`.
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The internal interface uses the same style as the public interface, except all
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global names have a leading underscore.
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Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
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@section internals_platform Platform interface
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The platform interface implements all platform-specific operations as a service
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to the public interface. This includes event processing. The platform
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interface is never directly called by users of GLFW and never directly calls the
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user's code. It is also prohibited from modifying the platform-independent part
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of the internal structs. Instead, it calls the event interface when events
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interesting to GLFW are received.
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The platform interface mirrors those parts of the public interface that needs to
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perform platform-specific operations on some or all platforms. The are also
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named the same except that the glfw function prefix is replaced by
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_glfwPlatform.
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Examples: @ref _glfwPlatformCreateWindow
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The platform interface also defines structs that contain platform-specific
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global and per-object state. Their names mirror those of the internal
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interface, except that an interface-specific suffix is added.
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Examples: `_GLFWwindowX11`, `_GLFWcontextWGL`
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These structs are incorporated as members into the internal interface structs
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using special macros that name them after the specific interface used. This
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prevents shared code from accidentally using these members.
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Examples: `window.win32.handle`, `_glfw.x11.display`
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@section internals_event Event interface
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The event interface is implemented in the same shared source files as the public
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interface and is responsible for delivering the events it receives to the user,
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either via callbacks, via window state changes or both.
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The function names of the event interface use a `_glfwInput` prefix and the
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ObjectEvent pattern.
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Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
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@section internals_static Static functions
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Static functions may be used by any interface and have no prefixes or suffixes.
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These use headless camel case.
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Examples: `clearScrollOffsets`
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@section internals_config Configuration macros
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GLFW uses a number of configuration macros to select at compile time which
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interfaces and code paths to use. They are defined in the config.h header file,
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which is generated from the `config.h.in` file by CMake.
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Configuration macros the same style as tokens in the public interface, except
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with a leading underscore.
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Examples: `_GLFW_HAS_GLXGETPROCADDRESS`
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*/
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