mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 06:04:34 +00:00
c754de5deb
Closes #2386
This was adapted to 3.3-stable from
93a3ba8080
.
197 lines
8.6 KiB
CMake
197 lines
8.6 KiB
CMake
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set(common_HEADERS internal.h mappings.h
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"${GLFW_BINARY_DIR}/src/glfw_config.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
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set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
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add_custom_target(update_mappings
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COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMENT "Updating gamepad mappings from upstream repository"
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SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
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VERBATIM)
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set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
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posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
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cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
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nsgl_context.m egl_context.c osmesa_context.c)
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
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wgl_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
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win32_monitor.c win32_time.c win32_thread.c win32_window.c
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wgl_context.c egl_context.c osmesa_context.c)
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
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posix_thread.h glx_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
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xkb_unicode.c posix_time.c posix_thread.c glx_context.c
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egl_context.c osmesa_context.c)
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elseif (_GLFW_WAYLAND)
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set(glfw_HEADERS ${common_HEADERS} wl_platform.h
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posix_time.h posix_thread.h xkb_unicode.h egl_context.h
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osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
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posix_time.c posix_thread.c xkb_unicode.c
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egl_context.c osmesa_context.c)
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ecm_add_wayland_client_protocol(glfw_SOURCES
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PROTOCOL
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"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
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BASENAME xdg-shell)
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ecm_add_wayland_client_protocol(glfw_SOURCES
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PROTOCOL
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"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
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BASENAME xdg-decoration)
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ecm_add_wayland_client_protocol(glfw_SOURCES
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PROTOCOL
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"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
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BASENAME viewporter)
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ecm_add_wayland_client_protocol(glfw_SOURCES
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PROTOCOL
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"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
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BASENAME relative-pointer-unstable-v1)
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ecm_add_wayland_client_protocol(glfw_SOURCES
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PROTOCOL
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"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
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BASENAME pointer-constraints-unstable-v1)
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ecm_add_wayland_client_protocol(glfw_SOURCES
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PROTOCOL
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"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
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BASENAME idle-inhibit-unstable-v1)
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elseif (_GLFW_OSMESA)
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set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
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posix_time.h posix_thread.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
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null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
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endif()
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if (_GLFW_X11 OR _GLFW_WAYLAND)
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
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set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
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else()
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set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
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set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
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endif()
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endif()
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# Workaround for CMake not knowing about .m files before version 3.16
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if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_window.m nsgl_context.m PROPERTIES
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LANGUAGE C)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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set_target_properties(glfw PROPERTIES
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OUTPUT_NAME ${GLFW_LIB_NAME}
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VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
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SOVERSION ${GLFW_VERSION_MAJOR}
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POSITION_INDEPENDENT_CODE ON
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FOLDER "GLFW3")
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if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
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CMAKE_VERSION VERSION_GREATER "3.1.0")
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set_target_properties(glfw PROPERTIES C_STANDARD 99)
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else()
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# Remove this fallback when removing support for CMake version less than 3.1
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target_compile_options(glfw PRIVATE
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"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
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"$<$<C_COMPILER_ID:Clang>:-std=c99>"
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"$<$<C_COMPILER_ID:GNU>:-std=c99>")
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endif()
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target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
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target_include_directories(glfw PUBLIC
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"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
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target_include_directories(glfw PRIVATE
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"${GLFW_SOURCE_DIR}/src"
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"${GLFW_BINARY_DIR}/src"
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${glfw_INCLUDE_DIRS})
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target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
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# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
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# source files that VS will build (Clang ignores this because we set -std=c99)
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if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
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set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
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window.c win32_init.c win32_joystick.c
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win32_monitor.c win32_time.c win32_thread.c
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win32_window.c wgl_context.c egl_context.c
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osmesa_context.c PROPERTIES
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COMPILE_FLAGS -Wdeclaration-after-statement)
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endif()
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# Enable a reasonable set of warnings
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# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
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if (MSVC)
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target_compile_options(glfw PRIVATE "/W3")
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elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
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CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
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CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
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target_compile_options(glfw PRIVATE "-Wall")
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endif()
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if (_GLFW_WIN32)
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target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
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endif()
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# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
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# the inclusion of stddef.h (by glfw3.h), which is itself included before
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# win32_platform.h. We define them here until a saner solution can be found
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# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
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if (MINGW)
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target_compile_definitions(glfw PRIVATE WINVER=0x0501)
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endif()
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if (BUILD_SHARED_LIBS)
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if (WIN32)
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if (MINGW)
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# Remove the dependency on the shared version of libgcc
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# NOTE: MinGW-w64 has the correct default but MinGW needs this
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target_link_libraries(glfw PRIVATE "-static-libgcc")
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# Remove the lib prefix on the DLL (but not the import library)
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set_target_properties(glfw PROPERTIES PREFIX "")
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# Add a suffix to the import library to avoid naming conflicts
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
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else()
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# Add a suffix to the import library to avoid naming conflicts
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
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endif()
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set (GLFW_LIB_NAME_SUFFIX "dll")
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target_compile_definitions(glfw INTERFACE GLFW_DLL)
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elseif (APPLE)
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# Add -fno-common to work around a bug in Apple's GCC
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target_compile_options(glfw PRIVATE "-fno-common")
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endif()
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if (UNIX)
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# Hide symbols not explicitly tagged for export from the shared library
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target_compile_options(glfw PRIVATE "-fvisibility=hidden")
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endif()
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endif()
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if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
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endif()
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if (GLFW_INSTALL)
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install(TARGETS glfw
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EXPORT glfwTargets
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
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endif()
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