glfw/src/win32_module.c
Camilla Löwy c812b9d87c Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
2022-09-15 22:24:39 +02:00

54 lines
1.9 KiB
C

//========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2021 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_WIN32_MODULE)
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwPlatformLoadModule(const char* path)
{
return LoadLibraryA(path);
}
void _glfwPlatformFreeModule(void* module)
{
FreeLibrary((HMODULE) module);
}
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
{
return (GLFWproc) GetProcAddress((HMODULE) module, name);
}
#endif // GLFW_BUILD_WIN32_MODULE