mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
857 lines
30 KiB
Plaintext
857 lines
30 KiB
Plaintext
/*!
|
|
|
|
@page news Release notes
|
|
|
|
@tableofcontents
|
|
|
|
|
|
@section news_33 Release notes for version 3.3
|
|
|
|
These are the release notes for version 3.3. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
Please review the caveats, deprecations and removals if your project was written
|
|
against an earlier version of GLFW 3.
|
|
|
|
|
|
@subsection features_33 New features in version 3.3
|
|
|
|
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
|
|
|
|
GLFW can now remap game controllers to a standard Xbox-like layout using
|
|
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
|
|
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
|
|
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
|
|
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
|
|
|
|
For more information see @ref gamepad.
|
|
|
|
|
|
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
|
|
|
|
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
|
|
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
|
|
surface creation extension. MoltenVK is included in the [macOS Vulkan
|
|
SDK](https://vulkan.lunarg.com/).
|
|
|
|
For more information see @ref vulkan_guide.
|
|
|
|
|
|
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
|
|
|
|
GLFW now provides content scales for windows and monitors, i.e. the ratio
|
|
between their current DPI and the platform's default DPI, with @ref
|
|
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
|
|
|
|
Changes of the content scale of a window can be received with the window content
|
|
scale callback, set with @ref glfwSetWindowContentScaleCallback.
|
|
|
|
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
|
|
window by the content scale of the monitor it is placed, on platforms like
|
|
Windows where this is necessary. This takes effect both on creation and when
|
|
the window is moved between monitors. It is related to but different from
|
|
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
|
|
|
|
For more information see @ref window_scale.
|
|
|
|
|
|
@subsubsection setwindowattrib_33 Support for updating window attributes
|
|
|
|
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
|
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
|
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
|
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
|
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
|
|
windows with @ref glfwSetWindowAttrib.
|
|
|
|
For more information see @ref window_attribs.
|
|
|
|
|
|
@subsubsection raw_motion_33 Support for raw mouse motion
|
|
|
|
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
|
|
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
|
|
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
|
|
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
|
|
current system.
|
|
|
|
For more information see @ref raw_mouse_motion.
|
|
|
|
|
|
@subsubsection joysticks_33 Joystick hats
|
|
|
|
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
|
|
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
|
|
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
|
|
hint.
|
|
|
|
For more information see @ref joystick_hat.
|
|
|
|
|
|
@subsubsection geterror_33 Error query
|
|
|
|
GLFW now supports querying the last error code for the calling thread and its
|
|
human-readable description with @ref glfwGetError. This can be used instead of
|
|
or together with the error callback.
|
|
|
|
For more information see @ref error_handling.
|
|
|
|
|
|
@subsubsection init_hints_33 Support for initialization hints
|
|
|
|
GLFW now supports setting library initialization hints with @ref glfwInitHint.
|
|
These must be set before initialization to take effect. Some of these hints are
|
|
platform specific but are safe to set on any platform.
|
|
|
|
For more information see @ref init_hints.
|
|
|
|
|
|
@subsubsection attention_33 User attention request
|
|
|
|
GLFW now supports requesting user attention with @ref
|
|
glfwRequestWindowAttention. Where possible this calls attention to the
|
|
specified window. On platforms like macOS it calls attention to the whole
|
|
application.
|
|
|
|
For more information see @ref window_attention.
|
|
|
|
|
|
@subsubsection maximize_33 Window maximization callback
|
|
|
|
GLFW now supports notifying the application that the window has been maximized
|
|
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
|
|
maximized by the user and when it was done with @ref glfwMaximizeWindow.
|
|
|
|
For more information see @ref window_maximize.
|
|
|
|
|
|
@subsubsection workarea_33 Query for the monitor work area
|
|
|
|
GLFW now supports querying the work area of a monitor, i.e. the area not
|
|
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
|
|
platforms that lack this concept, the whole area of the monitor is returned.
|
|
|
|
For more information see @ref monitor_workarea.
|
|
|
|
|
|
@subsubsection transparency_33 Transparent windows and framebuffers
|
|
|
|
GLFW now supports the creation of windows with transparent framebuffers on
|
|
systems with desktop compositing enabled with the @ref
|
|
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
|
|
before window creation and leaves any window decorations opaque.
|
|
|
|
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
|
|
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
|
|
window including decorations and unlike framebuffer transparency can be changed
|
|
at any time after window creation.
|
|
|
|
For more information see @ref window_transparency.
|
|
|
|
|
|
@subsubsection key_scancode_33 Query for the scancode of a key
|
|
|
|
GLFW now supports querying the platform dependent scancode of any physical key
|
|
with @ref glfwGetKeyScancode.
|
|
|
|
For more information see @ref input_key.
|
|
|
|
|
|
@subsubsection center_cursor_33 Cursor centering window hint
|
|
|
|
GLFW now supports controlling whether the cursor is centered over newly created
|
|
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
|
|
window hint. It is enabled by default.
|
|
|
|
|
|
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
|
|
|
|
GLFW now supports polling whether the cursor is hovering over the window content
|
|
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
|
|
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
|
|
|
|
|
|
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
|
|
|
|
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
|
|
attribute for controlling whether a window gets input focus when shown. It is
|
|
enabled by default. It applies both when creating an visible window with @ref
|
|
glfwCreateWindow and when showing it with @ref glfwShowWindow.
|
|
|
|
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
|
|
corrected in the next major version.
|
|
|
|
For more information see @ref window_hide.
|
|
|
|
|
|
@subsubsection device_userptr_33 Monitor and joystick user pointers
|
|
|
|
GLFW now supports setting and querying user pointers for connected monitors and
|
|
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
|
|
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
|
|
|
|
For more information see @ref monitor_userptr and @ref joystick_userptr.
|
|
|
|
|
|
@subsubsection macos_nib_33 macOS menu bar from nib file
|
|
|
|
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
|
|
directory of the application bundle, as a way to replace the GLFW menu bar
|
|
without recompiling GLFW. This behavior can be disabled with the
|
|
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
|
|
|
|
|
|
@subsubsection glext_33 Support for more context creation extensions
|
|
|
|
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
|
|
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
|
|
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
|
|
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
|
|
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
|
|
`EGL_KHR_get_all_proc_addresses`.
|
|
|
|
|
|
@subsubsection osmesa_33 OSMesa off-screen context creation support
|
|
|
|
GLFW now supports creating off-screen OpenGL contexts using
|
|
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
|
|
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
|
|
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
|
|
the OSMesa color and depth buffers.
|
|
|
|
There is also a new null backend that uses OSMesa as its native context
|
|
creation API, intended for automated testing. This backend does not provide
|
|
input.
|
|
|
|
|
|
@subsection caveats_33 Caveats for version 3.3
|
|
|
|
@subsubsection joystick_layout_33 Layout of joysticks have changed
|
|
|
|
The way joystick elements are arranged have changed to match SDL2 in order to
|
|
support SDL_GameControllerDB mappings. The layout of joysticks may
|
|
change again if required for compatibility with SDL2. If you need a known and
|
|
stable layout for game controllers, see if you can switch to @ref gamepad.
|
|
|
|
Existing code that depends on a specific joystick layout will likely have to be
|
|
updated.
|
|
|
|
|
|
@subsubsection wait_events_33 No window required to wait for events
|
|
|
|
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
|
|
a window to be created to wait for events. Before version 3.3 these functions
|
|
would return immediately if there were no user-created windows. On platforms
|
|
where only windows can receive events, an internal helper window is used.
|
|
|
|
Existing code that depends on the earlier behavior will likely have to be
|
|
updated.
|
|
|
|
|
|
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
|
|
|
|
The documentation for versions before 3.3 stated that a gamma ramp size of 256
|
|
would always be accepted. This was never the case on X11 and could lead to
|
|
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
|
|
generate a ramp of the correct size.
|
|
|
|
Existing code that hardcodes a size of 256 should be updated to use the size of
|
|
the current ramp of a monitor when setting a new ramp for that monitor.
|
|
|
|
|
|
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
|
|
|
|
GLFW no longer applies any deadzone to the input state received from the XInput
|
|
API. This was never done for any other platform joystick API so this change
|
|
makes the behavior more consistent but you will need to apply your own deadzone
|
|
if desired.
|
|
|
|
|
|
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
|
|
|
|
GLFW now supports reading clipboard text via the `INCR` method, which removes
|
|
the limit on how much text can be read with @ref glfwGetClipboardString.
|
|
However, writing via this method is not yet supported, so you may not be able to
|
|
write a very large string with @ref glfwSetClipboardString even if you read it
|
|
from the clipboard earlier.
|
|
|
|
The exact size limit for writing to the clipboard is negotiated with each
|
|
receiving application but is at least several tens of kilobytes. Note that only
|
|
the read limit has changed. Any string that could be written before still can
|
|
be.
|
|
|
|
|
|
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
|
|
|
|
GLFW now loads all X11 extension libraries at initialization. The only X11
|
|
library you need to link against is `libX11`. The header files for the
|
|
extension libraries are still required for compilation.
|
|
|
|
Existing projects and makefiles that link GLFW directly against the extension
|
|
libraries should still build correctly but will add these libraries as load-time
|
|
dependencies.
|
|
|
|
|
|
@subsubsection cmake_version_33 CMake 3.0 or later is required
|
|
|
|
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
|
|
a requirement of the GLFW CMake files. The GLFW source files do not depend on
|
|
CMake.
|
|
|
|
|
|
@subsection deprecations_33 Deprecations in version 3.3
|
|
|
|
@subsubsection charmods_callback_33 Character with modifiers callback
|
|
|
|
The character with modifiers callback set with @ref glfwSetCharModsCallback has
|
|
been deprecated and should if possible not be used.
|
|
|
|
Existing code should still work but further bug fixes will likely not be made.
|
|
The callback will be removed in the next major version.
|
|
|
|
|
|
@subsubsection clipboard_window_33 Window parameter to clipboard functions
|
|
|
|
The window parameter of the clipboard functions @ref glfwGetClipboardString and
|
|
@ref glfwSetClipboardString has been deprecated and is no longer used on any
|
|
platform. On platforms where the clipboard must be owned by a specific window,
|
|
an internal helper window is used.
|
|
|
|
Existing code should still work unless it depends on a specific window owning
|
|
the clipboard. New code may pass `NULL` as the window argument. The parameter
|
|
will be removed in a future release.
|
|
|
|
|
|
@subsection removals_33 Removals in 3.3
|
|
|
|
@subsubsection macos_options_33 macOS specific CMake options and macros
|
|
|
|
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
|
|
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
|
|
macros have been removed.
|
|
|
|
These options and macros are replaced by the window hint
|
|
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
|
and the init hints
|
|
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
|
|
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
|
|
|
|
Existing projects and makefiles that set these options or define these macros
|
|
during compilation of GLFW will still build but it will have no effect and the
|
|
default behaviors will be used.
|
|
|
|
|
|
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
|
|
|
|
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
|
|
instead uses a Vulkan loader generated by
|
|
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
|
|
longer look for the Vulkan SDK.
|
|
|
|
Existing CMake projects that depended on the Vulkan SDK cache variables from
|
|
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
|
|
already comes with a
|
|
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
|
|
similar to the one GLFW previously included.
|
|
|
|
|
|
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
|
|
|
|
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
|
|
GNUInstallDirs CMake package to handle platform specific details like the
|
|
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
|
|
|
|
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
|
|
suffix chosen by the GNUInstallDirs package and the option will be ignored.
|
|
|
|
|
|
@subsubsection mir_removed_33 Mir support
|
|
|
|
The experimental Mir support has been completely removed as the Mir project has
|
|
implemented support for the Wayland protocol and is recommending that
|
|
applications use that instead.
|
|
|
|
Existing projects and makefiles that select Mir when compiling GLFW will fail.
|
|
Use Wayland or X11 instead.
|
|
|
|
|
|
@subsection symbols_33 New symbols in version 3.3
|
|
|
|
@subsubsection functions_33 New functions in version 3.3
|
|
|
|
- @ref glfwInitHint
|
|
- @ref glfwGetError
|
|
- @ref glfwGetMonitorWorkarea
|
|
- @ref glfwGetMonitorContentScale
|
|
- @ref glfwGetMonitorUserPointer
|
|
- @ref glfwSetMonitorUserPointer
|
|
- @ref glfwWindowHintString
|
|
- @ref glfwGetWindowContentScale
|
|
- @ref glfwGetWindowOpacity
|
|
- @ref glfwSetWindowOpacity
|
|
- @ref glfwRequestWindowAttention
|
|
- @ref glfwSetWindowAttrib
|
|
- @ref glfwSetWindowMaximizeCallback
|
|
- @ref glfwSetWindowContentScaleCallback
|
|
- @ref glfwRawMouseMotionSupported
|
|
- @ref glfwGetKeyScancode
|
|
- @ref glfwGetJoystickHats
|
|
- @ref glfwGetJoystickGUID
|
|
- @ref glfwGetJoystickUserPointer
|
|
- @ref glfwSetJoystickUserPointer
|
|
- @ref glfwJoystickIsGamepad
|
|
- @ref glfwUpdateGamepadMappings
|
|
- @ref glfwGetGamepadName
|
|
- @ref glfwGetGamepadState
|
|
|
|
|
|
@subsubsection types_33 New types in version 3.3
|
|
|
|
- @ref GLFWwindowmaximizefun
|
|
- @ref GLFWwindowcontentscalefun
|
|
- @ref GLFWgamepadstate
|
|
|
|
|
|
@subsubsection constants_33 New constants in version 3.3
|
|
|
|
- @ref GLFW_NO_ERROR
|
|
- @ref GLFW_JOYSTICK_HAT_BUTTONS
|
|
- @ref GLFW_COCOA_CHDIR_RESOURCES
|
|
- @ref GLFW_COCOA_MENUBAR
|
|
- @ref GLFW_CENTER_CURSOR
|
|
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
|
|
- @ref GLFW_HOVERED
|
|
- @ref GLFW_FOCUS_ON_SHOW
|
|
- @ref GLFW_SCALE_TO_MONITOR
|
|
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
|
|
- @ref GLFW_COCOA_FRAME_NAME
|
|
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
|
|
- @ref GLFW_X11_CLASS_NAME
|
|
- @ref GLFW_X11_INSTANCE_NAME
|
|
- @ref GLFW_OSMESA_CONTEXT_API
|
|
- @ref GLFW_HAT_CENTERED
|
|
- @ref GLFW_HAT_UP
|
|
- @ref GLFW_HAT_RIGHT
|
|
- @ref GLFW_HAT_DOWN
|
|
- @ref GLFW_HAT_LEFT
|
|
- @ref GLFW_HAT_RIGHT_UP
|
|
- @ref GLFW_HAT_RIGHT_DOWN
|
|
- @ref GLFW_HAT_LEFT_UP
|
|
- @ref GLFW_HAT_LEFT_DOWN
|
|
- @ref GLFW_MOD_CAPS_LOCK
|
|
- @ref GLFW_MOD_NUM_LOCK
|
|
- @ref GLFW_LOCK_KEY_MODS
|
|
- @ref GLFW_RAW_MOUSE_MOTION
|
|
- @ref GLFW_GAMEPAD_BUTTON_A
|
|
- @ref GLFW_GAMEPAD_BUTTON_B
|
|
- @ref GLFW_GAMEPAD_BUTTON_X
|
|
- @ref GLFW_GAMEPAD_BUTTON_Y
|
|
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
|
|
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
|
|
- @ref GLFW_GAMEPAD_BUTTON_BACK
|
|
- @ref GLFW_GAMEPAD_BUTTON_START
|
|
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
|
|
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
|
|
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
|
|
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
|
|
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
|
|
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
|
|
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
|
|
- @ref GLFW_GAMEPAD_BUTTON_LAST
|
|
- @ref GLFW_GAMEPAD_BUTTON_CROSS
|
|
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
|
|
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
|
|
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
|
|
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
|
|
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
|
|
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
|
|
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
|
|
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
|
|
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
- @ref GLFW_GAMEPAD_AXIS_LAST
|
|
|
|
|
|
@section news_32 Release notes for 3.2
|
|
|
|
These are the release notes for version 3.2. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
|
|
@subsection features_32 New features in version 3.2
|
|
|
|
@subsubsection news_32_vulkan Support for Vulkan
|
|
|
|
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
|
|
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
|
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
|
Vulkan header inclusion can be selected with
|
|
@ref GLFW_INCLUDE_VULKAN.
|
|
|
|
|
|
@subsubsection news_32_setwindowmonitor Window mode switching
|
|
|
|
GLFW now supports switching between windowed and full screen modes and updating
|
|
the monitor and desired resolution and refresh rate of full screen windows with
|
|
@ref glfwSetWindowMonitor.
|
|
|
|
|
|
@subsubsection news_32_maximize Window maxmimization support
|
|
|
|
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
|
@ref GLFW_MAXIMIZED window hint and attribute.
|
|
|
|
|
|
@subsubsection news_32_focus Window input focus control
|
|
|
|
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
|
|
|
|
|
|
@subsubsection news_32_sizelimits Window size limit support
|
|
|
|
GLFW now supports setting both absolute and relative window size limits with
|
|
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
|
|
|
|
|
|
@subsubsection news_32_keyname Localized key names
|
|
|
|
GLFW now supports querying the localized name of printable keys with @ref
|
|
glfwGetKeyName, either by key token or by scancode.
|
|
|
|
|
|
@subsubsection news_32_waittimeout Wait for events with timeout
|
|
|
|
GLFW now supports waiting for events for a set amount of time with @ref
|
|
glfwWaitEventsTimeout.
|
|
|
|
|
|
@subsubsection news_32_icon Window icon support
|
|
|
|
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
|
|
|
|
|
|
@subsubsection news_32_timer Raw timer access
|
|
|
|
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
|
|
glfwGetTimerFrequency.
|
|
|
|
|
|
@subsubsection news_32_joystick Joystick connection callback
|
|
|
|
GLFW now supports notifying when a joystick has been connected or disconnected
|
|
with @ref glfwSetJoystickCallback.
|
|
|
|
|
|
@subsubsection news_32_noapi Context-less windows
|
|
|
|
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
|
|
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
|
|
|
|
|
|
@subsubsection news_32_contextapi Run-time context creation API selection
|
|
|
|
GLFW now supports selecting and querying the context creation API at run-time
|
|
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
|
|
|
|
|
|
@subsubsection news_32_noerror Error-free context creation
|
|
|
|
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
|
|
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
|
|
supports the `GL_KHR_no_error` extension.
|
|
|
|
|
|
@subsubsection news_32_cmake CMake config-file package support
|
|
|
|
GLFW now supports being used as a
|
|
[config-file package](@ref build_link_cmake_package) from other projects for
|
|
easy linking with the library and its dependencies.
|
|
|
|
|
|
@section news_31 Release notes for 3.1
|
|
|
|
These are the release notes for version 3.1. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
|
|
@subsection features_31 New features in version 3.1
|
|
|
|
@subsubsection news_31_cursor Custom mouse cursor images
|
|
|
|
GLFW now supports creating and setting both custom cursor images and standard
|
|
cursor shapes. They are created with @ref glfwCreateCursor or @ref
|
|
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
|
|
glfwDestroyCursor.
|
|
|
|
@see @ref cursor_object
|
|
|
|
|
|
@subsubsection news_31_drop Path drop event
|
|
|
|
GLFW now provides a callback for receiving the paths of files and directories
|
|
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
|
|
|
|
@see @ref path_drop
|
|
|
|
|
|
@subsubsection news_31_emptyevent Main thread wake-up
|
|
|
|
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
|
event from another thread to the main thread event queue, causing @ref
|
|
glfwWaitEvents to return.
|
|
|
|
@see @ref events
|
|
|
|
|
|
@subsubsection news_31_framesize Window frame size query
|
|
|
|
GLFW now supports querying the size, on each side, of the frame around the
|
|
content area of a window, with @ref glfwGetWindowFrameSize.
|
|
|
|
@see [Window size](@ref window_size)
|
|
|
|
|
|
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
|
|
|
|
GLFW now supports disabling auto-iconification of full screen windows with
|
|
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
|
|
intended for people building multi-monitor installations, where you need windows
|
|
to stay in full screen despite losing input focus.
|
|
|
|
|
|
@subsubsection news_31_floating Floating windows
|
|
|
|
GLFW now supports floating windows, also called topmost or always on top, for
|
|
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
|
|
|
|
|
|
@subsubsection news_31_focused Initially unfocused windows
|
|
|
|
GLFW now supports preventing a windowed mode window from gaining input focus on
|
|
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
|
|
|
|
|
|
@subsubsection news_31_direct Direct access for window attributes and cursor position
|
|
|
|
GLFW now queries the window input focus, visibility and iconification attributes
|
|
and the cursor position directly instead of returning cached data.
|
|
|
|
|
|
@subsubsection news_31_charmods Character with modifiers callback
|
|
|
|
GLFW now provides a callback for character events with modifier key bits. The
|
|
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
|
|
callback, this will report character events that will not result in a character
|
|
being input, for example if the Control key is held down.
|
|
|
|
@see @ref input_char
|
|
|
|
|
|
@subsubsection news_31_single Single buffered framebuffers
|
|
|
|
GLFW now supports the creation of single buffered windows, with the @ref
|
|
GLFW_DOUBLEBUFFER hint.
|
|
|
|
|
|
@subsubsection news_31_glext Macro for including extension header
|
|
|
|
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
|
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
|
|
these headers. They must be provided by your development environment or your
|
|
OpenGL or OpenGL ES SDK.
|
|
|
|
|
|
@subsubsection news_31_release Context release behaviors
|
|
|
|
GLFW now supports controlling and querying whether the pipeline is flushed when
|
|
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
|
|
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
|
|
extension.
|
|
|
|
|
|
@subsubsection news_31_wayland (Experimental) Wayland support
|
|
|
|
GLFW now has an _experimental_ Wayland display protocol backend that can be
|
|
selected on Linux with a CMake option.
|
|
|
|
|
|
@subsubsection news_31_mir (Experimental) Mir support
|
|
|
|
GLFW now has an _experimental_ Mir display server backend that can be selected
|
|
on Linux with a CMake option.
|
|
|
|
|
|
@section news_30 Release notes for 3.0
|
|
|
|
These are the release notes for version 3.0. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
|
|
@subsection features_30 New features in version 3.0
|
|
|
|
@subsubsection news_30_cmake CMake build system
|
|
|
|
GLFW now uses the CMake build system instead of the various makefiles and
|
|
project files used by earlier versions. CMake is available for all platforms
|
|
supported by GLFW, is present in most package systems and can generate
|
|
makefiles and/or project files for most popular development environments.
|
|
|
|
For more information on how to use CMake, see the
|
|
[CMake manual](https://cmake.org/cmake/help/documentation.html).
|
|
|
|
|
|
@subsubsection news_30_multiwnd Multi-window support
|
|
|
|
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
|
or OpenGL ES context, and all window functions now take a window handle. Event
|
|
callbacks are now per-window and are provided with the handle of the window that
|
|
received the event. The @ref glfwMakeContextCurrent function has been added to
|
|
select which context is current on a given thread.
|
|
|
|
|
|
@subsubsection news_30_multimon Multi-monitor support
|
|
|
|
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
|
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
|
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
|
and specified at window creation to make the newly created window full screen on
|
|
that specific monitor.
|
|
|
|
|
|
@subsubsection news_30_unicode Unicode support
|
|
|
|
All string arguments to GLFW functions and all strings returned by GLFW now use
|
|
the UTF-8 encoding. This includes the window title, error string, clipboard
|
|
text, monitor and joystick names as well as the extension function arguments (as
|
|
ASCII is a subset of UTF-8).
|
|
|
|
|
|
@subsubsection news_30_clipboard Clipboard text I/O
|
|
|
|
GLFW now supports reading and writing plain text to and from the system
|
|
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
|
functions.
|
|
|
|
|
|
@subsubsection news_30_gamma Gamma ramp support
|
|
|
|
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
|
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
|
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
|
|
|
|
|
@subsubsection news_30_gles OpenGL ES support
|
|
|
|
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
|
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
|
|
creation of such contexts are supported. Note that GLFW _does not implement_
|
|
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
|
|
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
|
|
WGL APIs, while AMD provides an EGL implementation instead.
|
|
|
|
|
|
@subsubsection news_30_egl (Experimental) EGL support
|
|
|
|
GLFW now has an experimental EGL context creation back end that can be selected
|
|
through CMake options.
|
|
|
|
|
|
@subsubsection news_30_hidpi High-DPI support
|
|
|
|
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
|
|
full resolution framebuffers where other UI elements are scaled up. To achieve
|
|
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
|
|
been added. These work with pixels, while the rest of the GLFW API works with
|
|
screen coordinates. This is important as OpenGL uses pixels, not screen
|
|
coordinates.
|
|
|
|
|
|
@subsubsection news_30_error Error callback
|
|
|
|
GLFW now has an error callback, which can provide your application with much
|
|
more detailed diagnostics than was previously possible. The callback is passed
|
|
an error code and a description string.
|
|
|
|
|
|
@subsubsection news_30_wndptr Per-window user pointer
|
|
|
|
Each window now has a user-defined pointer, retrieved with @ref
|
|
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
|
easier to integrate GLFW into C++ code.
|
|
|
|
|
|
@subsubsection news_30_iconifyfun Window iconification callback
|
|
|
|
Each window now has a callback for iconification and restoration events,
|
|
which is set with @ref glfwSetWindowIconifyCallback.
|
|
|
|
|
|
@subsubsection news_30_wndposfun Window position callback
|
|
|
|
Each window now has a callback for position events, which is set with @ref
|
|
glfwSetWindowPosCallback.
|
|
|
|
|
|
@subsubsection news_30_wndpos Window position query
|
|
|
|
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
|
|
|
|
|
@subsubsection news_30_focusfun Window focus callback
|
|
|
|
Each windows now has a callback for focus events, which is set with @ref
|
|
glfwSetWindowFocusCallback.
|
|
|
|
|
|
@subsubsection news_30_enterleave Cursor enter/leave callback
|
|
|
|
Each window now has a callback for when the mouse cursor enters or leaves its
|
|
content area, which is set with @ref glfwSetCursorEnterCallback.
|
|
|
|
|
|
@subsubsection news_30_wndtitle Initial window title
|
|
|
|
The title of a window is now specified at creation time, as one of the arguments
|
|
to @ref glfwCreateWindow.
|
|
|
|
|
|
@subsubsection news_30_hidden Hidden windows
|
|
|
|
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
|
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
|
|
hint and attribute. This allows for off-screen rendering in a way compatible
|
|
with most drivers, as well as moving a window to a specific position before
|
|
showing it.
|
|
|
|
|
|
@subsubsection news_30_undecorated Undecorated windows
|
|
|
|
Windowed mode windows can now be created without decorations, e.g. things like
|
|
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
|
|
This allows for the creation of things like splash screens.
|
|
|
|
|
|
@subsubsection news_30_keymods Modifier key bit masks
|
|
|
|
[Modifier key bit mask](@ref mods) parameters have been added to the
|
|
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
|
|
|
|
|
@subsubsection news_30_scancode Platform-specific scancodes
|
|
|
|
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
|
that don't have a [key token](@ref keys) still get passed on with the key
|
|
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
|
and are intended to be used for key bindings.
|
|
|
|
|
|
@subsubsection news_30_jsname Joystick names
|
|
|
|
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
|
|
|
|
|
@subsubsection news_30_doxygen Doxygen documentation
|
|
|
|
You are reading it.
|
|
|
|
*/
|