mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
56aad76b16
Files built for Win32 must use C89 style declarations for compatibility with VS 2010 and 2012, which are still supported by GLFW.
45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
//========================================================================
|
|
// GLFW 3.4 - www.glfw.org
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
// It is fine to use C99 in this file because it will not be built with VS
|
|
//========================================================================
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
|
{
|
|
return GLFW_FALSE;
|
|
}
|
|
|
|
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
|
{
|
|
}
|
|
|