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https://github.com/glfw/glfw.git
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0f9a9578f3
This adds window hints for the initial position, in screen coordinates, of a window. The special value GLFW_ANY_POSITION means the window manager will be allowed to position the window. It is not possible to set window positions on Wayland and GLFW will always behave as if these hints are set to GLFW_ANY_POSITION. Fixes #1603 Fixes #1747
152 lines
4.0 KiB
C
152 lines
4.0 KiB
C
//========================================================================
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// Multi-threading test
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test is intended to verify whether the OpenGL context part of
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// the GLFW API is able to be used from multiple threads
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//
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//========================================================================
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#include "tinycthread.h"
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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typedef struct
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{
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GLFWwindow* window;
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const char* title;
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float r, g, b;
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thrd_t id;
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} Thread;
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static volatile int running = GLFW_TRUE;
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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static int thread_main(void* data)
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{
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const Thread* thread = data;
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glfwMakeContextCurrent(thread->window);
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glfwSwapInterval(1);
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while (running)
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{
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const float v = (float) fabs(sin(glfwGetTime() * 2.f));
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glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(thread->window);
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}
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glfwMakeContextCurrent(NULL);
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return 0;
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}
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int main(void)
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{
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int i, result;
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Thread threads[] =
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{
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{ NULL, "Red", 1.f, 0.f, 0.f, 0 },
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{ NULL, "Green", 0.f, 1.f, 0.f, 0 },
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{ NULL, "Blue", 0.f, 0.f, 1.f, 0 }
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};
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const int count = sizeof(threads) / sizeof(Thread);
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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for (i = 0; i < count; i++)
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{
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glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
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glfwWindowHint(GLFW_POSITION_Y, 200);
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threads[i].window = glfwCreateWindow(200, 200,
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threads[i].title,
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NULL, NULL);
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if (!threads[i].window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(threads[i].window, key_callback);
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}
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glfwMakeContextCurrent(threads[0].window);
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gladLoadGL(glfwGetProcAddress);
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glfwMakeContextCurrent(NULL);
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for (i = 0; i < count; i++)
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{
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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thrd_success)
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{
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fprintf(stderr, "Failed to create secondary thread\n");
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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}
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while (running)
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{
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glfwWaitEvents();
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for (i = 0; i < count; i++)
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{
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if (glfwWindowShouldClose(threads[i].window))
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running = GLFW_FALSE;
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}
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}
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for (i = 0; i < count; i++)
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glfwHideWindow(threads[i].window);
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for (i = 0; i < count; i++)
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thrd_join(threads[i].id, &result);
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exit(EXIT_SUCCESS);
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}
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