mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
1931 lines
88 KiB
C
1931 lines
88 KiB
C
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#ifndef __glad_h_
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#ifdef __gl_h_
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#error OpenGL header already included, remove this include, glad already provides it
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#endif
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#define __glad_h_
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#define __gl_h_
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gladGLversionStruct {
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int major;
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int minor;
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};
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extern struct gladGLversionStruct GLVersion;
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typedef void* (* GLADloadproc)(const char *name);
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#ifndef GLAPI
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# if defined(GLAD_GLAPI_EXPORT)
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# if defined(WIN32) || defined(__CYGWIN__)
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# if defined(GLAD_GLAPI_EXPORT_BUILD)
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllexport)) extern
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# else
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# define GLAPI __declspec(dllexport) extern
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# endif
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# else
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllimport)) extern
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# else
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# define GLAPI __declspec(dllimport) extern
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# endif
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# endif
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# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
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# define GLAPI __attribute__ ((visibility ("default"))) extern
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# else
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# define GLAPI extern
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# endif
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# else
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# define GLAPI extern
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# endif
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#endif
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GLAPI int gladLoadGLLoader(GLADloadproc);
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#include <stddef.h>
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#include <KHR/khrplatform.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLclampx;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void *GLeglImageOES;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_REPEAT 0x2901
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_INDEX 0x8222
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#ifndef GL_VERSION_1_0
|
|
#define GL_VERSION_1_0 1
|
|
GLAPI int GLAD_GL_VERSION_1_0;
|
|
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum);
|
|
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
|
|
#define glCullFace glad_glCullFace
|
|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum);
|
|
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
#define glFrontFace glad_glFrontFace
|
|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum, GLenum);
|
|
GLAPI PFNGLHINTPROC glad_glHint;
|
|
#define glHint glad_glHint
|
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat);
|
|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
#define glLineWidth glad_glLineWidth
|
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat);
|
|
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
|
|
#define glPointSize glad_glPointSize
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum, GLenum);
|
|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
#define glPolygonMode glad_glPolygonMode
|
|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei);
|
|
GLAPI PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
|
|
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat*);
|
|
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
#define glTexParameterfv glad_glTexParameterfv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
|
|
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint*);
|
|
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*);
|
|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
#define glTexImage1D glad_glTexImage1D
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
|
|
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
#define glTexImage2D glad_glTexImage2D
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum);
|
|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
#define glDrawBuffer glad_glDrawBuffer
|
|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield);
|
|
GLAPI PFNGLCLEARPROC glad_glClear;
|
|
#define glClear glad_glClear
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
#define glClearColor glad_glClearColor
|
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint);
|
|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
#define glClearStencil glad_glClearStencil
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble);
|
|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
#define glClearDepth glad_glClearDepth
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint);
|
|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
#define glStencilMask glad_glStencilMask
|
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
|
|
#define glColorMask glad_glColorMask
|
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean);
|
|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum);
|
|
GLAPI PFNGLDISABLEPROC glad_glDisable;
|
|
#define glDisable glad_glDisable
|
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum);
|
|
GLAPI PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
typedef void (APIENTRYP PFNGLFINISHPROC)();
|
|
GLAPI PFNGLFINISHPROC glad_glFinish;
|
|
#define glFinish glad_glFinish
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC)();
|
|
GLAPI PFNGLFLUSHPROC glad_glFlush;
|
|
#define glFlush glad_glFlush
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum, GLenum);
|
|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
#define glBlendFunc glad_glBlendFunc
|
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum);
|
|
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
|
|
#define glLogicOp glad_glLogicOp
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
|
|
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
#define glStencilFunc glad_glStencilFunc
|
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum);
|
|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
#define glStencilOp glad_glStencilOp
|
|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum);
|
|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum, GLfloat);
|
|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
#define glPixelStoref glad_glPixelStoref
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum, GLint);
|
|
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
#define glPixelStorei glad_glPixelStorei
|
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum);
|
|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
#define glReadBuffer glad_glReadBuffer
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*);
|
|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
#define glReadPixels glad_glReadPixels
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum, GLboolean*);
|
|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum, GLdouble*);
|
|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
#define glGetDoublev glad_glGetDoublev
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
|
|
GLAPI PFNGLGETERRORPROC glad_glGetError;
|
|
#define glGetError glad_glGetError
|
|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum, GLfloat*);
|
|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
#define glGetFloatv glad_glGetFloatv
|
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum, GLint*);
|
|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum);
|
|
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, void*);
|
|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
#define glGetTexImage glad_glGetTexImage
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*);
|
|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint*);
|
|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat*);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint*);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum);
|
|
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
#define glIsEnabled glad_glIsEnabled
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble, GLdouble);
|
|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
#define glDepthRange glad_glDepthRange
|
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
|
|
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
|
|
#define glViewport glad_glViewport
|
|
#endif
|
|
#ifndef GL_VERSION_1_1
|
|
#define GL_VERSION_1_1 1
|
|
GLAPI int GLAD_GL_VERSION_1_1;
|
|
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei);
|
|
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const void*);
|
|
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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|
#define glDrawElements glad_glDrawElements
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|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
|
|
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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|
#define glPolygonOffset glad_glPolygonOffset
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|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
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GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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|
#define glCopyTexImage1D glad_glCopyTexImage1D
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|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
#define glCopyTexImage2D glad_glCopyTexImage2D
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|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
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|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
|
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*);
|
|
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*);
|
|
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
#define glBindTexture glad_glBindTexture
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint*);
|
|
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
#define glDeleteTextures glad_glDeleteTextures
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei, GLuint*);
|
|
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
#define glGenTextures glad_glGenTextures
|
|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint);
|
|
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
#define glIsTexture glad_glIsTexture
|
|
#endif
|
|
#ifndef GL_VERSION_1_2
|
|
#define GL_VERSION_1_2 1
|
|
GLAPI int GLAD_GL_VERSION_1_2;
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*);
|
|
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
|
|
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
#define glTexImage3D glad_glTexImage3D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
|
|
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
|
|
#endif
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_VERSION_1_3 1
|
|
GLAPI int GLAD_GL_VERSION_1_3;
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum);
|
|
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
#define glActiveTexture glad_glActiveTexture
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat, GLboolean);
|
|
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
#define glSampleCoverage glad_glSampleCoverage
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
#define glCompressedTexImage2D glad_glCompressedTexImage2D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
#define glCompressedTexImage1D glad_glCompressedTexImage1D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, void*);
|
|
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
#define glGetCompressedTexImage glad_glGetCompressedTexImage
|
|
#endif
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_VERSION_1_4 1
|
|
GLAPI int GLAD_GL_VERSION_1_4;
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum);
|
|
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
#define glBlendFuncSeparate glad_glBlendFuncSeparate
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum, const GLint*, const GLsizei*, GLsizei);
|
|
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
#define glMultiDrawArrays glad_glMultiDrawArrays
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei);
|
|
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
#define glMultiDrawElements glad_glMultiDrawElements
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum, GLfloat);
|
|
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
#define glPointParameterf glad_glPointParameterf
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum, const GLfloat*);
|
|
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
#define glPointParameterfv glad_glPointParameterfv
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum, GLint);
|
|
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
#define glPointParameteri glad_glPointParameteri
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum, const GLint*);
|
|
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
#define glPointParameteriv glad_glPointParameteriv
|
|
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
#define glBlendColor glad_glBlendColor
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum);
|
|
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
#define glBlendEquation glad_glBlendEquation
|
|
#endif
|
|
#ifndef GL_VERSION_1_5
|
|
#define GL_VERSION_1_5 1
|
|
GLAPI int GLAD_GL_VERSION_1_5;
|
|
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei, GLuint*);
|
|
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
#define glGenQueries glad_glGenQueries
|
|
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei, const GLuint*);
|
|
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
#define glDeleteQueries glad_glDeleteQueries
|
|
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint);
|
|
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
|
|
#define glIsQuery glad_glIsQuery
|
|
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
#define glBeginQuery glad_glBeginQuery
|
|
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum);
|
|
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
|
|
#define glEndQuery glad_glEndQuery
|
|
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum, GLenum, GLint*);
|
|
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
#define glGetQueryiv glad_glGetQueryiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint*);
|
|
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
#define glGetQueryObjectiv glad_glGetQueryObjectiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint*);
|
|
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
#define glBindBuffer glad_glBindBuffer
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint*);
|
|
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
#define glDeleteBuffers glad_glDeleteBuffers
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei, GLuint*);
|
|
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
#define glGenBuffers glad_glGenBuffers
|
|
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint);
|
|
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
|
|
#define glIsBuffer glad_glIsBuffer
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const void*, GLenum);
|
|
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
#define glBufferData glad_glBufferData
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const void*);
|
|
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
#define glBufferSubData glad_glBufferSubData
|
|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, void*);
|
|
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
#define glGetBufferSubData glad_glGetBufferSubData
|
|
typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum, GLenum);
|
|
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
#define glMapBuffer glad_glMapBuffer
|
|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum);
|
|
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
#define glUnmapBuffer glad_glUnmapBuffer
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*);
|
|
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum, GLenum, void**);
|
|
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
#define glGetBufferPointerv glad_glGetBufferPointerv
|
|
#endif
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_VERSION_2_0 1
|
|
GLAPI int GLAD_GL_VERSION_2_0;
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum);
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
#define glBlendEquationSeparate glad_glBlendEquationSeparate
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum*);
|
|
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
|
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum);
|
|
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
#define glStencilOpSeparate glad_glStencilOpSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint);
|
|
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
#define glStencilFuncSeparate glad_glStencilFuncSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
#define glStencilMaskSeparate glad_glStencilMaskSeparate
|
|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint, GLuint);
|
|
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
#define glAttachShader glad_glAttachShader
|
|
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar*);
|
|
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
#define glBindAttribLocation glad_glBindAttribLocation
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint);
|
|
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
|
#define glCompileShader glad_glCompileShader
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
|
|
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
#define glCreateProgram glad_glCreateProgram
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum);
|
|
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
#define glCreateShader glad_glCreateShader
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint);
|
|
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
#define glDeleteProgram glad_glDeleteProgram
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint);
|
|
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
#define glDeleteShader glad_glDeleteShader
|
|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint, GLuint);
|
|
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
#define glDetachShader glad_glDetachShader
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint);
|
|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint);
|
|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
|
|
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
|
|
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
|
|
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei*, GLuint*);
|
|
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar*);
|
|
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint*);
|
|
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
#define glGetProgramiv glad_glGetProgramiv
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
|
|
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint*);
|
|
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
|
|
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
#define glGetShaderInfoLog glad_glGetShaderInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
|
|
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
#define glGetShaderSource glad_glGetShaderSource
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar*);
|
|
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint, GLint, GLfloat*);
|
|
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint, GLint, GLint*);
|
|
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble*);
|
|
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
#define glGetVertexAttribdv glad_glGetVertexAttribdv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat*);
|
|
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint*);
|
|
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, void**);
|
|
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint);
|
|
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
#define glIsProgram glad_glIsProgram
|
|
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint);
|
|
GLAPI PFNGLISSHADERPROC glad_glIsShader;
|
|
#define glIsShader glad_glIsShader
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint);
|
|
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
#define glLinkProgram glad_glLinkProgram
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar**, const GLint*);
|
|
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
#define glShaderSource glad_glShaderSource
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint);
|
|
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
#define glUseProgram glad_glUseProgram
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint, GLfloat);
|
|
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat);
|
|
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
#define glUniform2f glad_glUniform2f
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat);
|
|
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
#define glUniform3f glad_glUniform3f
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
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#define glUniform4f glad_glUniform4f
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typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint, GLint);
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GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
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#define glUniform1i glad_glUniform1i
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typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint, GLint, GLint);
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GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
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#define glUniform2i glad_glUniform2i
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typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint, GLint, GLint, GLint);
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GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
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#define glUniform3i glad_glUniform3i
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typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint);
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GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
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#define glUniform4i glad_glUniform4i
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typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat*);
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GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
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#define glUniform1fv glad_glUniform1fv
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typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat*);
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GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
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#define glUniform2fv glad_glUniform2fv
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typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat*);
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GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
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#define glUniform3fv glad_glUniform3fv
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typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat*);
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GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
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#define glUniform4fv glad_glUniform4fv
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typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint*);
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GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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#define glUniform1iv glad_glUniform1iv
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typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint*);
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GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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#define glUniform2iv glad_glUniform2iv
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typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint, GLsizei, const GLint*);
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GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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#define glUniform3iv glad_glUniform3iv
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typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint, GLsizei, const GLint*);
|
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GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
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#define glUniform4iv glad_glUniform4iv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
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GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
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#define glUniformMatrix2fv glad_glUniformMatrix2fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
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GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
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#define glUniformMatrix3fv glad_glUniformMatrix3fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
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GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
#define glUniformMatrix4fv glad_glUniformMatrix4fv
|
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typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint);
|
|
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
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#define glValidateProgram glad_glValidateProgram
|
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint, GLdouble);
|
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GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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|
#define glVertexAttrib1d glad_glVertexAttrib1d
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint, const GLdouble*);
|
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GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
#define glVertexAttrib1dv glad_glVertexAttrib1dv
|
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat);
|
|
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
#define glVertexAttrib1f glad_glVertexAttrib1f
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint, const GLfloat*);
|
|
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
#define glVertexAttrib1fv glad_glVertexAttrib1fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint, GLshort);
|
|
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
#define glVertexAttrib1s glad_glVertexAttrib1s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint, const GLshort*);
|
|
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
#define glVertexAttrib1sv glad_glVertexAttrib1sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble);
|
|
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
#define glVertexAttrib2d glad_glVertexAttrib2d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint, const GLdouble*);
|
|
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
#define glVertexAttrib2dv glad_glVertexAttrib2dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat);
|
|
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
#define glVertexAttrib2f glad_glVertexAttrib2f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint, const GLfloat*);
|
|
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
#define glVertexAttrib2fv glad_glVertexAttrib2fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort);
|
|
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
#define glVertexAttrib2s glad_glVertexAttrib2s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint, const GLshort*);
|
|
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
#define glVertexAttrib2sv glad_glVertexAttrib2sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
#define glVertexAttrib3d glad_glVertexAttrib3d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint, const GLdouble*);
|
|
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
#define glVertexAttrib3dv glad_glVertexAttrib3dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
#define glVertexAttrib3f glad_glVertexAttrib3f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint, const GLfloat*);
|
|
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
#define glVertexAttrib3fv glad_glVertexAttrib3fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort);
|
|
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
#define glVertexAttrib3s glad_glVertexAttrib3s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint, const GLshort*);
|
|
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
#define glVertexAttrib3sv glad_glVertexAttrib3sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte*);
|
|
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
|
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint, const GLint*);
|
|
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint, const GLshort*);
|
|
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte*);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint*);
|
|
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort*);
|
|
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint, const GLbyte*);
|
|
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
#define glVertexAttrib4bv glad_glVertexAttrib4bv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
#define glVertexAttrib4d glad_glVertexAttrib4d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint, const GLdouble*);
|
|
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
#define glVertexAttrib4dv glad_glVertexAttrib4dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
#define glVertexAttrib4f glad_glVertexAttrib4f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint, const GLfloat*);
|
|
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint, const GLint*);
|
|
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
#define glVertexAttrib4iv glad_glVertexAttrib4iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
|
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
#define glVertexAttrib4s glad_glVertexAttrib4s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint, const GLshort*);
|
|
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
#define glVertexAttrib4sv glad_glVertexAttrib4sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte*);
|
|
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint, const GLuint*);
|
|
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint, const GLushort*);
|
|
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
#define glVertexAttrib4usv glad_glVertexAttrib4usv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*);
|
|
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
#define glVertexAttribPointer glad_glVertexAttribPointer
|
|
#endif
|
|
#ifndef GL_VERSION_2_1
|
|
#define GL_VERSION_2_1 1
|
|
GLAPI int GLAD_GL_VERSION_2_1;
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
|
|
#endif
|
|
#ifndef GL_VERSION_3_0
|
|
#define GL_VERSION_3_0 1
|
|
GLAPI int GLAD_GL_VERSION_3_0;
|
|
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
#define glColorMaski glad_glColorMaski
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean*);
|
|
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
#define glGetBooleani_v glad_glGetBooleani_v
|
|
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint*);
|
|
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLENABLEIPROC glad_glEnablei;
|
|
#define glEnablei glad_glEnablei
|
|
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
|
|
#define glDisablei glad_glDisablei
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum, GLuint);
|
|
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
#define glIsEnabledi glad_glIsEnabledi
|
|
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum);
|
|
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
|
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
|
|
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
#define glBindBufferRange glad_glBindBufferRange
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint);
|
|
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
#define glBindBufferBase glad_glBindBufferBase
|
|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar**, GLenum);
|
|
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*);
|
|
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum, GLenum);
|
|
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
#define glClampColor glad_glClampColor
|
|
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum);
|
|
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
#define glBeginConditionalRender glad_glBeginConditionalRender
|
|
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
|
|
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
#define glEndConditionalRender glad_glEndConditionalRender
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void*);
|
|
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint*);
|
|
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint*);
|
|
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint);
|
|
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
#define glVertexAttribI1i glad_glVertexAttribI1i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint);
|
|
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
#define glVertexAttribI2i glad_glVertexAttribI2i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint);
|
|
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
#define glVertexAttribI3i glad_glVertexAttribI3i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint);
|
|
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
#define glVertexAttribI4i glad_glVertexAttribI4i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint);
|
|
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
#define glVertexAttribI1ui glad_glVertexAttribI1ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint);
|
|
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint);
|
|
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
#define glVertexAttribI3ui glad_glVertexAttribI3ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint*);
|
|
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint*);
|
|
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
#define glVertexAttribI2iv glad_glVertexAttribI2iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint*);
|
|
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
#define glVertexAttribI3iv glad_glVertexAttribI3iv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint*);
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GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
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#define glVertexAttribI4iv glad_glVertexAttribI4iv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint*);
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GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
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#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint*);
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GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint*);
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GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
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#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint*);
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GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte*);
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GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
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#define glVertexAttribI4bv glad_glVertexAttribI4bv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort*);
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GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
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#define glVertexAttribI4sv glad_glVertexAttribI4sv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte*);
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GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort*);
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GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
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#define glVertexAttribI4usv glad_glVertexAttribI4usv
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typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint*);
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GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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#define glGetUniformuiv glad_glGetUniformuiv
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typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar*);
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GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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#define glBindFragDataLocation glad_glBindFragDataLocation
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typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar*);
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GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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#define glGetFragDataLocation glad_glGetFragDataLocation
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typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint, GLuint);
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GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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#define glUniform1ui glad_glUniform1ui
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typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint);
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GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
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#define glUniform2ui glad_glUniform2ui
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typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint);
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GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
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#define glUniform3ui glad_glUniform3ui
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typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint);
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GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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#define glUniform4ui glad_glUniform4ui
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typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint*);
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GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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#define glUniform1uiv glad_glUniform1uiv
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typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint*);
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GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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#define glUniform2uiv glad_glUniform2uiv
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typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint*);
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GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
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#define glUniform3uiv glad_glUniform3uiv
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typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint*);
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GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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#define glUniform4uiv glad_glUniform4uiv
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typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint*);
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GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
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#define glTexParameterIiv glad_glTexParameterIiv
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typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint*);
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GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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#define glTexParameterIuiv glad_glTexParameterIuiv
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint*);
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GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
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#define glGetTexParameterIiv glad_glGetTexParameterIiv
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint*);
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GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
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typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint*);
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GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
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#define glClearBufferiv glad_glClearBufferiv
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typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint*);
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GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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#define glClearBufferuiv glad_glClearBufferuiv
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typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat*);
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GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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#define glClearBufferfv glad_glClearBufferfv
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typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint);
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GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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#define glClearBufferfi glad_glClearBufferfi
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typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum, GLuint);
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GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
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#define glGetStringi glad_glGetStringi
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typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint);
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GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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#define glIsRenderbuffer glad_glIsRenderbuffer
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typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint);
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GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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#define glBindRenderbuffer glad_glBindRenderbuffer
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typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint*);
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GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
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typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint*);
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GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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#define glGenRenderbuffers glad_glGenRenderbuffers
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei);
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GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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#define glRenderbufferStorage glad_glRenderbufferStorage
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typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*);
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GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
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typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint);
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GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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#define glIsFramebuffer glad_glIsFramebuffer
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typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint);
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GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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#define glBindFramebuffer glad_glBindFramebuffer
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typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint*);
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GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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#define glDeleteFramebuffers glad_glDeleteFramebuffers
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typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint*);
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GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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#define glGenFramebuffers glad_glGenFramebuffers
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typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum);
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GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
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GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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#define glFramebufferTexture1D glad_glFramebufferTexture1D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
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GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
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GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
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#define glFramebufferTexture3D glad_glFramebufferTexture3D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint);
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GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
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typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint*);
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GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
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typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum);
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GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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#define glGenerateMipmap glad_glGenerateMipmap
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
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GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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#define glBlitFramebuffer glad_glBlitFramebuffer
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint);
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
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GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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#define glMapBufferRange glad_glMapBufferRange
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typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr);
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GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
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typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint);
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GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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#define glBindVertexArray glad_glBindVertexArray
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typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint*);
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GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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#define glDeleteVertexArrays glad_glDeleteVertexArrays
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typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint*);
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GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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#define glGenVertexArrays glad_glGenVertexArrays
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typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint);
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GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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#define glIsVertexArray glad_glIsVertexArray
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#endif
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#ifndef GL_VERSION_3_1
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#define GL_VERSION_3_1 1
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GLAPI int GLAD_GL_VERSION_3_1;
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei);
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GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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#define glDrawArraysInstanced glad_glDrawArraysInstanced
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei);
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GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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#define glDrawElementsInstanced glad_glDrawElementsInstanced
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typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint);
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GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint);
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GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
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typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
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GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
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#define glCopyBufferSubData glad_glCopyBufferSubData
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typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar**, GLuint*);
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GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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#define glGetUniformIndices glad_glGetUniformIndices
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint*, GLenum, GLint*);
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GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
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GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
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#define glGetActiveUniformName glad_glGetActiveUniformName
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typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar*);
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GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint*);
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
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typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint);
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GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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#define glUniformBlockBinding glad_glUniformBlockBinding
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#endif
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#ifndef GL_VERSION_3_2
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#define GL_VERSION_3_2 1
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GLAPI int GLAD_GL_VERSION_3_2;
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typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLint);
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GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
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typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint);
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GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
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#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint);
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GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
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#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*);
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GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
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#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
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typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum);
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GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
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#define glProvokingVertex glad_glProvokingVertex
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typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum, GLbitfield);
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GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
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#define glFenceSync glad_glFenceSync
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typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync);
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GLAPI PFNGLISSYNCPROC glad_glIsSync;
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#define glIsSync glad_glIsSync
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typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync);
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GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
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#define glDeleteSync glad_glDeleteSync
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typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64);
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GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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#define glClientWaitSync glad_glClientWaitSync
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typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync, GLbitfield, GLuint64);
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GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
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#define glWaitSync glad_glWaitSync
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typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum, GLint64*);
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GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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#define glGetInteger64v glad_glGetInteger64v
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typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei*, GLint*);
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GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
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#define glGetSynciv glad_glGetSynciv
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typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64*);
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GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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#define glGetInteger64i_v glad_glGetInteger64i_v
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typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64*);
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GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
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#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint);
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GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
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#define glFramebufferTexture glad_glFramebufferTexture
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typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
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GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
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#define glTexImage2DMultisample glad_glTexImage2DMultisample
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typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
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GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
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#define glTexImage3DMultisample glad_glTexImage3DMultisample
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typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat*);
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GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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#define glGetMultisamplefv glad_glGetMultisamplefv
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typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint, GLbitfield);
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GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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#define glSampleMaski glad_glSampleMaski
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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