mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
309 lines
14 KiB
Plaintext
309 lines
14 KiB
Plaintext
/*!
|
|
|
|
@page moving Moving from GLFW 2 to 3
|
|
|
|
@tableofcontents
|
|
|
|
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
|
changed or been removed, but does *not* include
|
|
[new features](@ref news) unless they are required when moving an existing code
|
|
base onto the new API. For example, use of the new multi-monitor functions are
|
|
required to create full screen windows with GLFW 3.
|
|
|
|
|
|
@section moving_removed Removed features
|
|
|
|
@subsection moving_threads Threading functions
|
|
|
|
The threading functions have been removed, including the sleep function. They
|
|
were fairly primitive, under-used, poorly integrated and took time away from the
|
|
focus of GLFW (i.e. context, input and window). There are better threading
|
|
libraries available and native threading support is available in both C++11 and
|
|
C11, both of which are gaining traction.
|
|
|
|
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
|
support them, see the
|
|
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
|
[TinyCThread](https://gitorious.org/tinythread/tinycthread) projects created by
|
|
the original author of GLFW. These libraries implement a usable subset of the
|
|
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
|
TinyCThread.
|
|
|
|
However, GLFW 3 has better support for *use from multiple threads* than GLFW
|
|
2 had. Contexts can be made current on and rendered with from secondary
|
|
threads, and the documentation explicitly states which functions may be used
|
|
from secondary threads and which may only be used from the main thread, i.e. the
|
|
thread that calls main.
|
|
|
|
|
|
@subsection moving_image Image and texture loading
|
|
|
|
The image and texture loading functions have been removed. They only supported
|
|
the Targa image format, making them mostly useful for beginner level examples.
|
|
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
|
would need not only to support other formats, but also modern extensions to the
|
|
OpenGL texturing facilities. This would either add a number of external
|
|
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
|
of these libraries.
|
|
|
|
As there already are libraries doing this, it seems unnecessary both to
|
|
duplicate this work and to tie this duplicate to GLFW. Projects similar to
|
|
GLFW, such as freeglut, could also gain from such a library. Also, would be no
|
|
platform-specific part of such a library, as both OpenGL and stdio are available
|
|
wherever GLFW is.
|
|
|
|
|
|
@subsection moving_char_up Character actions
|
|
|
|
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
|
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
|
English by a Swede. However, many keyboard layouts require more than one key to
|
|
produce characters with diacritical marks. Even the Swedish keyboard layout
|
|
requires this for uncommon cases like ü.
|
|
|
|
Note that this is only the removal of the *action parameter* of the character
|
|
callback, *not* the removal of the character callback itself.
|
|
|
|
|
|
@subsection moving_wheel Mouse wheel position
|
|
|
|
The `glfwGetMouseWheel` function has been removed. Scroll events do not
|
|
represent an absolute state, but is instead an interpretation of a relative
|
|
change in state, like character input. So, like character input, there is no
|
|
sane 'current state' to return. The mouse wheel callback has been replaced by
|
|
a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional scroll
|
|
offsets.
|
|
|
|
|
|
@subsection moving_stdcall GLFWCALL macro
|
|
|
|
The `GLFWCALL` macro, which made callback functions use
|
|
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
|
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
|
there's one less thing for users of GLFW to remember, i.e. the requirement to
|
|
mark all callback functions with `GLFWCALL`. It also simplifies the creation of
|
|
DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry
|
|
point suffixes.
|
|
|
|
|
|
@subsection moving_mbcs Win32 MBCS support
|
|
|
|
The Win32 port of GLFW 3 will not compile in
|
|
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
|
However, because the use of the Unicode version of the Win32 API doesn't affect
|
|
the process as a whole, but only those windows created using it, it's perfectly
|
|
possible to call MBCS functions from other parts of the same application.
|
|
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
|
for GLFW itself to support it.
|
|
|
|
|
|
@subsection moving_windows Support for versions of Windows older than XP
|
|
|
|
All explicit support for version of Windows older than XP has been removed.
|
|
There is no code that actively prevents GLFW 3 from running on these earlier
|
|
versions, but it uses Win32 functions that those versions lack.
|
|
|
|
Windows XP was released in 2001, and by now (2013) it has not only
|
|
replaced almost all earlier versions of Windows, but is itself rapidly being
|
|
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
|
documentation for version older than Windows 2000, making it difficult to
|
|
maintain compatibility with these versions even if it was deemed worth the
|
|
effort.
|
|
|
|
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
|
present on Windows XP or later. Even supporting an OS as new as XP (new
|
|
from the perspective of GLFW 2, which still supports Windows 95) requires
|
|
runtime checking for a number of functions that are present only on modern
|
|
version of Windows.
|
|
|
|
|
|
@subsection moving_syskeys Capture of system-wide hotkeys
|
|
|
|
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
|
removed. Modern applications, whether they're games, scientific visualisations
|
|
or something else, are nowadays expected to be good desktop citizens and allow
|
|
these hotkeys to function even when running in full screen mode.
|
|
|
|
|
|
@subsection moving_autopoll Automatic polling of events
|
|
|
|
GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which
|
|
means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself.
|
|
Unlike buffer swap, the event processing functions act on all windows at once.
|
|
|
|
|
|
@subsection moving_terminate Automatic termination
|
|
|
|
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To
|
|
properly release all resources allocated by GLFW, you should therefore call @ref
|
|
glfwTerminate yourself before exiting.
|
|
|
|
|
|
@subsection moving_glu GLU header inclusion
|
|
|
|
GLFW 3 does not include the GLU header by default and GLU itself has been
|
|
deprecated, but you can request that the GLFW 3 header includes it by defining
|
|
`GLFW_INCLUDE_GLU` before the inclusion of the GLFW 3 header.
|
|
|
|
|
|
@section moving_changed Changes to existing features
|
|
|
|
@subsection moving_window_handles Window handles
|
|
|
|
Because GLFW 3 supports multiple windows, window handle parameters have been
|
|
added to all window-related GLFW functions and callbacks. The handle of
|
|
a newly created window is returned by @ref glfwCreateWindow (formerly
|
|
`glfwOpenWindow`). Window handles are of the `GLFWwindow*` type, i.e. a pointer
|
|
to an opaque struct.
|
|
|
|
|
|
@subsection moving_monitor Multi-monitor support
|
|
|
|
GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
|
|
type and a set of related functions. To request a full screen mode window,
|
|
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
|
window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
|
|
similar to that of GLFW 2.
|
|
|
|
|
|
@subsection moving_window_close Window closing
|
|
|
|
Window closing is now just an event like any other. GLFW 3 windows won't
|
|
disappear from underfoot even when no close callback is set; instead the
|
|
window's close flag is set. You can query this flag using @ref
|
|
glfwWindowShouldClose, or capture close events by setting a close callback. The
|
|
close flag can be modified from any point in your program using @ref
|
|
glfwSetWindowShouldClose.
|
|
|
|
|
|
@subsection moving_context Explicit context management
|
|
|
|
Each GLFW 3 window has its own OpenGL context and only you, the user, can know
|
|
which context should be current on which thread at any given time. Therefore,
|
|
GLFW 3 makes no assumptions about when you want a certain context to be current,
|
|
leaving that decision to you.
|
|
|
|
This means, among other things, that you need to call @ref
|
|
glfwMakeContextCurrent after creating a window before you can call any OpenGL
|
|
functions.
|
|
|
|
|
|
@subsection moving_repeat Key repeat
|
|
|
|
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
|
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
|
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
|
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
|
`GLFW_RELEASE`.
|
|
|
|
|
|
@subsection moving_keys Physical key input
|
|
|
|
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
|
the values generated by the current keyboard layout. The tokens are named
|
|
according to the values they would have using the standard US layout, but this
|
|
is only a convenience, as most programmers are assumed to know that layout.
|
|
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
|
is the same key in the same place regardless of what keyboard layouts the users
|
|
of your program has.
|
|
|
|
The key input facility was never meant for text input, although using it that
|
|
way worked slightly better in GLFW 2. If you were using it to input text, you
|
|
should be using the character callback instead, on both GLFW 2 and 3. This will
|
|
give you the characters being input, as opposed to the keys being pressed.
|
|
|
|
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
|
having to remember whether to check for `'a'` or `'A'`, you now check for
|
|
`GLFW_KEY_A`.
|
|
|
|
|
|
@subsection moving_joystick Joystick input
|
|
|
|
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
|
|
|
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
|
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
|
function as well as axis and button counts returned by the @ref
|
|
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
|
|
|
|
|
@subsection moving_video_modes Video mode enumeration
|
|
|
|
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
|
now returns all available modes for a specific monitor instead of requiring you
|
|
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
|
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
|
returns the current mode of a monitor.
|
|
|
|
|
|
@subsection moving_cursor Cursor positioning
|
|
|
|
GLFW 3 only allows you to position the cursor within a window using @ref
|
|
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
|
Unless the window is active, the function fails silently.
|
|
|
|
|
|
@subsection moving_hints Persistent window hints
|
|
|
|
Window hints are no longer reset to their default values on window creation, but
|
|
instead retain their values until modified by @ref glfwWindowHint (formerly
|
|
`glfwOpenWindowHint`) or @ref glfwDefaultWindowHints, or until the library is
|
|
terminated and re-initialized.
|
|
|
|
|
|
@section moving_renamed Name changes
|
|
|
|
@subsection moving_renamed_files Library and header file
|
|
|
|
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
|
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
|
3 library is named `glfw3,` except when it's installed as a shared library on
|
|
Unix-like systems, where it uses the
|
|
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
|
|
|
|
|
@subsection moving_renamed_functions Functions
|
|
|
|
| GLFW 2 | GLFW 3 | Notes |
|
|
| --------------------------- | ----------------------------- | ----- |
|
|
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
|
|
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
|
|
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
|
|
| `glfwEnable` | @ref glfwSetInputMode | |
|
|
| `glfwDisable` | @ref glfwSetInputMode | |
|
|
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
|
|
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
|
|
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
|
|
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
|
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
|
|
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
|
|
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
|
|
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
|
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
|
|
|
@subsection moving_renamed_tokens Tokens
|
|
|
|
| GLFW 2 | GLFW 3 | Notes |
|
|
| --------------------------- | ---------------------------- | ----- |
|
|
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
|
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
|
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
|
|
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
|
|
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
|
|
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
|
|
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
|
|
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
|
|
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
|
|
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
|
|
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
|
|
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
|
|
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
|
|
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
|
|
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
|
|
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
|
|
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
|
|
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
|
|
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
|
|
|
|
*/
|