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104 lines
2.9 KiB
C
104 lines
2.9 KiB
C
//========================================================================
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// Mouse cursor accuracy test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test came about as the result of bug #1867804
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//
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// No sign of said bug has so far been detected
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//
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//========================================================================
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#include <GL/glfw.h>
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#include <stdio.h>
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#include <stdlib.h>
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static int cursor_x = 0, cursor_y = 0;
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static int window_width = 640, window_height = 480;
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static void window_size_callback(int width, int height)
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{
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window_width = width;
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window_height = height;
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glViewport(0, 0, window_width, window_height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0.f, window_width, 0.f, window_height);
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}
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static void mouse_position_callback(int x, int y)
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{
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cursor_x = x;
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cursor_y = y;
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}
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int main(void)
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{
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW\n");
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exit(EXIT_FAILURE);
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}
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if (!glfwOpenWindow(window_width, window_height, 0, 0, 0, 0, 0, 0, GLFW_WINDOW))
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{
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glfwTerminate();
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fprintf(stderr, "Failed to open GLFW window\n");
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exit(EXIT_FAILURE);
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}
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glfwSetWindowTitle("Cursor Inaccuracy Detector");
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glfwSetMousePosCallback(mouse_position_callback);
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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glClearColor(0, 0, 0, 0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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while (glfwGetWindowParam(GLFW_OPENED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(1.f, 1.f, 1.f);
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glBegin(GL_LINES);
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glVertex2f(0.f, (GLfloat) window_height - cursor_y);
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glVertex2f((GLfloat) window_width, (GLfloat) window_height - cursor_y);
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glVertex2f((GLfloat) cursor_x, 0.f);
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glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
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glEnd();
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glfwSwapBuffers();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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