mirror of
https://github.com/glfw/glfw.git
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41bc0d18f4
Conflicts: include/GL/glfw3.h readme.html src/CMakeLists.txt src/win32_window.c src/window.c src/x11_window.c tests/clipboard.c tests/defaults.c tests/events.c tests/fsfocus.c tests/glfwinfo.c tests/joysticks.c tests/peter.c tests/sharing.c tests/tearing.c tests/title.c tests/windows.c
255 lines
8.0 KiB
C
255 lines
8.0 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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//------------------------------------------------------------------------
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// Flag indicating whether GLFW has been successfully initialized
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//------------------------------------------------------------------------
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GLboolean _glfwInitialized = GL_FALSE;
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//------------------------------------------------------------------------
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// All shared and API-specific global data protected by _glfwInitialized
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// This should only be touched after a call to glfwInit that has not been
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// followed by a call to glfwTerminate
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//------------------------------------------------------------------------
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_GLFWlibrary _glfwLibrary;
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//------------------------------------------------------------------------
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// The current GLFW error code
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// This is outside of _glfwLibrary so it can be initialized and usable
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// before glfwInit is called, which lets that function report errors
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// TODO: Make this thread-local
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//------------------------------------------------------------------------
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static int _glfwError = GLFW_NO_ERROR;
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//------------------------------------------------------------------------
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// The current error callback
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// This is outside of _glfwLibrary so it can be initialized and usable
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// before glfwInit is called, which lets that function report errors
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//------------------------------------------------------------------------
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static GLFWerrorfun _glfwErrorCallback = NULL;
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Sets the current error value
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//========================================================================
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void _glfwSetError(int error, const char* format, ...)
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{
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if (_glfwErrorCallback)
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{
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char buffer[16384];
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const char* description;
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if (format)
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{
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int count;
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va_list vl;
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va_start(vl, format);
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count = vsnprintf(buffer, sizeof(buffer), format, vl);
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va_end(vl);
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if (count < 0)
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buffer[sizeof(buffer) - 1] = '\0';
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description = buffer;
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}
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else
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description = glfwErrorString(error);
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_glfwErrorCallback(error, description);
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}
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else
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_glfwError = error;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize various GLFW state
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//========================================================================
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GLFWAPI int glfwInit(void)
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{
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if (_glfwInitialized)
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return GL_TRUE;
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memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
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if (!_glfwPlatformInit())
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{
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_glfwPlatformTerminate();
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return GL_FALSE;
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}
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_glfwLibrary.monitors = _glfwPlatformGetMonitors(&_glfwLibrary.monitorCount);
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if (!_glfwLibrary.monitors)
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{
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_glfwPlatformTerminate();
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return GL_FALSE;
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}
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_glfwInitialized = GL_TRUE;
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// Not all window hints have zero as their default value
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glfwDefaultWindowHints();
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return GL_TRUE;
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}
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//========================================================================
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// Close window and shut down library
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//========================================================================
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GLFWAPI void glfwTerminate(void)
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{
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if (!_glfwInitialized)
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return;
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// Close all remaining windows
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while (_glfwLibrary.windowListHead)
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glfwDestroyWindow(_glfwLibrary.windowListHead);
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_glfwDestroyMonitors();
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if (!_glfwPlatformTerminate())
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return;
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_glfwInitialized = GL_FALSE;
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}
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//========================================================================
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// Get GLFW version
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// This function may be called without GLFW having been initialized
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//========================================================================
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
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{
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if (major != NULL)
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*major = GLFW_VERSION_MAJOR;
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if (minor != NULL)
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*minor = GLFW_VERSION_MINOR;
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if (rev != NULL)
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*rev = GLFW_VERSION_REVISION;
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}
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//========================================================================
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// Get the GLFW version string
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// This function may be called without GLFW having been initialized
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//========================================================================
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GLFWAPI const char* glfwGetVersionString(void)
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{
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return _glfwPlatformGetVersionString();
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}
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//========================================================================
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// Returns the current error value
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// This function may be called without GLFW having been initialized
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//========================================================================
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GLFWAPI int glfwGetError(void)
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{
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int error = _glfwError;
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_glfwError = GLFW_NO_ERROR;
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return error;
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}
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//========================================================================
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// Returns a string representation of the specified error value
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// This function may be called without GLFW having been initialized
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//========================================================================
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GLFWAPI const char* glfwErrorString(int error)
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{
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switch (error)
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{
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case GLFW_NO_ERROR:
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return "No error";
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case GLFW_NOT_INITIALIZED:
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return "The GLFW library is not initialized";
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case GLFW_NO_CURRENT_CONTEXT:
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return "There is no current context";
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case GLFW_INVALID_ENUM:
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return "Invalid argument for enum parameter";
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case GLFW_INVALID_VALUE:
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return "Invalid value for parameter";
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case GLFW_OUT_OF_MEMORY:
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return "Out of memory";
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case GLFW_API_UNAVAILABLE:
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return "The requested client API is unavailable";
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case GLFW_VERSION_UNAVAILABLE:
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return "The requested client API version is unavailable";
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case GLFW_PLATFORM_ERROR:
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return "A platform-specific error occurred";
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case GLFW_FORMAT_UNAVAILABLE:
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return "The requested format is unavailable";
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}
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return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
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}
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//========================================================================
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// Sets the callback function for GLFW errors
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// This function may be called without GLFW having been initialized
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//========================================================================
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GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
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{
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_glfwErrorCallback = cbfun;
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}
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