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https://github.com/glfw/glfw.git
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089ea9af22
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically resizing the content area of a window to the requested size times the monitor content scale each time it is placed on a new monitor. This only applies to windowed mode windows and includes the initial placement at window creation. This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. Platforms like macOS instead change the resolution of the framebuffer independently of the window size. Related to #676. Related to #1115.
344 lines
10 KiB
C
344 lines
10 KiB
C
//========================================================================
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// Joystick input test
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test displays the state of every button and axis of every connected
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// joystick and/or gamepad
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//
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//========================================================================
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#define NK_IMPLEMENTATION
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_BUTTON_TRIGGER_ON_RELEASE
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#include <nuklear.h>
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#define NK_GLFW_GL2_IMPLEMENTATION
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#include <nuklear_glfw_gl2.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#ifdef _MSC_VER
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#define strdup(x) _strdup(x)
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#endif
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static GLFWwindow* window;
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static int joysticks[GLFW_JOYSTICK_LAST + 1];
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static int joystick_count = 0;
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void joystick_callback(int jid, int event)
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{
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if (event == GLFW_CONNECTED)
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joysticks[joystick_count++] = jid;
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else if (event == GLFW_DISCONNECTED)
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{
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int i;
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for (i = 0; i < joystick_count; i++)
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{
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if (joysticks[i] == jid)
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break;
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}
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for (i = i + 1; i < joystick_count; i++)
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joysticks[i - 1] = joysticks[i];
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joystick_count--;
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}
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if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
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glfwRequestWindowAttention(window);
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}
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static void drop_callback(GLFWwindow* window, int count, const char** paths)
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{
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int i;
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for (i = 0; i < count; i++)
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{
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long size;
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char* text;
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FILE* stream = fopen(paths[i], "rb");
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if (!stream)
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continue;
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fseek(stream, 0, SEEK_END);
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size = ftell(stream);
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fseek(stream, 0, SEEK_SET);
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text = malloc(size + 1);
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text[size] = '\0';
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if (fread(text, 1, size, stream) == size)
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glfwUpdateGamepadMappings(text);
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free(text);
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fclose(stream);
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}
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}
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static const char* joystick_label(int jid)
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{
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static char label[1024];
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snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid));
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return label;
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}
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static void hat_widget(struct nk_context* nk, unsigned char state)
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{
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float radius;
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struct nk_rect area;
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struct nk_vec2 center;
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if (nk_widget(&area, nk) == NK_WIDGET_INVALID)
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return;
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center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f);
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radius = NK_MIN(area.w, area.h) / 2.f;
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nk_stroke_circle(nk_window_get_canvas(nk),
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nk_rect(center.x - radius,
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center.y - radius,
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radius * 2.f,
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radius * 2.f),
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1.f,
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nk_rgb(175, 175, 175));
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if (state)
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{
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const float angles[] =
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{
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0.f, 0.f,
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NK_PI * 1.5f, NK_PI * 1.75f,
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NK_PI, 0.f,
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NK_PI * 1.25f, 0.f,
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NK_PI * 0.5f, NK_PI * 0.25f,
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0.f, 0.f,
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NK_PI * 0.75f, 0.f,
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};
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const float cosa = nk_cos(angles[state]);
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const float sina = nk_sin(angles[state]);
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const struct nk_vec2 p0 = nk_vec2(0.f, -radius);
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const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f);
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const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f);
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nk_fill_triangle(nk_window_get_canvas(nk),
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center.x + cosa * p0.x + sina * p0.y,
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center.y + cosa * p0.y - sina * p0.x,
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center.x + cosa * p1.x + sina * p1.y,
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center.y + cosa * p1.y - sina * p1.x,
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center.x + cosa * p2.x + sina * p2.y,
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center.y + cosa * p2.y - sina * p2.x,
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nk_rgb(175, 175, 175));
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}
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}
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int main(void)
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{
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int jid, hat_buttons = GLFW_FALSE;
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struct nk_context* nk;
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struct nk_font_atlas* atlas;
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memset(joysticks, 0, sizeof(joysticks));
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSwapInterval(1);
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nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
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nk_glfw3_font_stash_begin(&atlas);
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nk_glfw3_font_stash_end();
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for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (glfwJoystickPresent(jid))
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joysticks[joystick_count++] = jid;
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}
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glfwSetJoystickCallback(joystick_callback);
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glfwSetDropCallback(window, drop_callback);
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while (!glfwWindowShouldClose(window))
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{
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int i, width, height;
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glfwGetWindowSize(window, &width, &height);
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glClear(GL_COLOR_BUFFER_BIT);
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nk_glfw3_new_frame();
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if (nk_begin(nk,
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"Joysticks",
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nk_rect(width - 200.f, 0.f, 200.f, (float) height),
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NK_WINDOW_MINIMIZABLE |
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NK_WINDOW_TITLE))
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{
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nk_layout_row_dynamic(nk, 30, 1);
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nk_checkbox_label(nk, "Hat buttons", &hat_buttons);
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if (joystick_count)
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{
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for (i = 0; i < joystick_count; i++)
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{
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if (nk_button_label(nk, joystick_label(joysticks[i])))
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nk_window_set_focus(nk, joystick_label(joysticks[i]));
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}
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}
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else
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nk_label(nk, "No joysticks connected", NK_TEXT_LEFT);
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}
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nk_end(nk);
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for (i = 0; i < joystick_count; i++)
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{
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if (nk_begin(nk,
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joystick_label(joysticks[i]),
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nk_rect(i * 20.f, i * 20.f, 550.f, 570.f),
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NK_WINDOW_BORDER |
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NK_WINDOW_MOVABLE |
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NK_WINDOW_SCALABLE |
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NK_WINDOW_MINIMIZABLE |
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NK_WINDOW_TITLE))
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{
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int j, axis_count, button_count, hat_count;
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const float* axes;
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const unsigned char* buttons;
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const unsigned char* hats;
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GLFWgamepadstate state;
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nk_layout_row_dynamic(nk, 30, 1);
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nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s",
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glfwGetJoystickGUID(joysticks[i]));
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nk_label(nk, "Joystick state", NK_TEXT_LEFT);
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axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
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buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
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hats = glfwGetJoystickHats(joysticks[i], &hat_count);
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if (!hat_buttons)
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button_count -= hat_count * 4;
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for (j = 0; j < axis_count; j++)
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nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
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nk_layout_row_dynamic(nk, 30, 12);
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for (j = 0; j < button_count; j++)
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{
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char name[16];
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snprintf(name, sizeof(name), "%i", j + 1);
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nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
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}
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nk_layout_row_dynamic(nk, 30, 8);
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for (j = 0; j < hat_count; j++)
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hat_widget(nk, hats[j]);
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nk_layout_row_dynamic(nk, 30, 1);
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if (glfwGetGamepadState(joysticks[i], &state))
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{
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int hat = 0;
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const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] =
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{
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"A", "B", "X", "Y",
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"LB", "RB",
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"Back", "Start", "Guide",
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"LT", "RT",
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};
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nk_labelf(nk, NK_TEXT_LEFT,
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"Gamepad state: %s",
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glfwGetGamepadName(joysticks[i]));
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nk_layout_row_dynamic(nk, 30, 2);
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for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++)
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nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f);
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nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4);
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for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++)
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nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]);
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if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP])
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hat |= GLFW_HAT_UP;
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if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT])
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hat |= GLFW_HAT_RIGHT;
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if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN])
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hat |= GLFW_HAT_DOWN;
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if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT])
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hat |= GLFW_HAT_LEFT;
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nk_layout_row_dynamic(nk, 30, 8);
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hat_widget(nk, hat);
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}
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else
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nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT);
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}
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nk_end(nk);
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}
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nk_glfw3_render(NK_ANTI_ALIASING_ON);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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