glfw/src/egl_context.c
Camilla Löwy 04522580ad Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.

(cherry picked from commit 56aad76b16)
2019-05-27 16:33:22 +02:00

789 lines
24 KiB
C

//========================================================================
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
// Return a description of the specified EGL error
//
static const char* getEGLErrorString(EGLint error)
{
switch (error)
{
case EGL_SUCCESS:
return "Success";
case EGL_NOT_INITIALIZED:
return "EGL is not or could not be initialized";
case EGL_BAD_ACCESS:
return "EGL cannot access a requested resource";
case EGL_BAD_ALLOC:
return "EGL failed to allocate resources for the requested operation";
case EGL_BAD_ATTRIBUTE:
return "An unrecognized attribute or attribute value was passed in the attribute list";
case EGL_BAD_CONTEXT:
return "An EGLContext argument does not name a valid EGL rendering context";
case EGL_BAD_CONFIG:
return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
case EGL_BAD_CURRENT_SURFACE:
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
case EGL_BAD_DISPLAY:
return "An EGLDisplay argument does not name a valid EGL display connection";
case EGL_BAD_SURFACE:
return "An EGLSurface argument does not name a valid surface configured for GL rendering";
case EGL_BAD_MATCH:
return "Arguments are inconsistent";
case EGL_BAD_PARAMETER:
return "One or more argument values are invalid";
case EGL_BAD_NATIVE_PIXMAP:
return "A NativePixmapType argument does not refer to a valid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "A NativeWindowType argument does not refer to a valid native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
default:
return "ERROR: UNKNOWN EGL ERROR";
}
}
// Returns the specified attribute of the specified EGLConfig
//
static int getEGLConfigAttrib(EGLConfig config, int attrib)
{
int value;
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return the EGLConfig most closely matching the specified hints
//
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return GLFW_FALSE;
}
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider RGB(A) EGLConfigs
if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
continue;
// Only consider window EGLConfigs
if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
continue;
#if defined(_GLFW_X11)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
int count;
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
VisualIDMask, &vi,
&count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
#endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (ctxconfig->client == GLFW_OPENGL_API)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
}
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = GLFW_TRUE;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = (EGLConfig) closest->handle;
free(nativeConfigs);
free(usableConfigs);
return closest != NULL;
}
static void makeContextCurrentEGL(_GLFWwindow* window)
{
if (window)
{
if (!eglMakeCurrent(_glfw.egl.display,
window->context.egl.surface,
window->context.egl.surface,
window->context.egl.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to make context current: %s",
getEGLErrorString(eglGetError()));
return;
}
}
else
{
if (!eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to clear current context: %s",
getEGLErrorString(eglGetError()));
return;
}
}
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersEGL(_GLFWwindow* window)
{
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
return;
}
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
static void swapIntervalEGL(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
static int extensionSupportedEGL(const char* extension)
{
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window->context.egl.client)
{
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
procname);
if (proc)
return proc;
}
return eglGetProcAddress(procname);
}
static void destroyContextEGL(_GLFWwindow* window)
{
#if defined(_GLFW_X11)
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault
if (window->context.client != GLFW_OPENGL_API)
#endif // _GLFW_X11
{
if (window->context.egl.client)
{
_glfw_dlclose(window->context.egl.client);
window->context.egl.client = NULL;
}
}
if (window->context.egl.surface)
{
eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
window->context.egl.surface = EGL_NO_SURFACE;
}
if (window->context.egl.handle)
{
eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
window->context.egl.handle = EGL_NO_CONTEXT;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize EGL
//
GLFWbool _glfwInitEGL(void)
{
int i;
const char* sonames[] =
{
#if defined(_GLFW_EGL_LIBRARY)
_GLFW_EGL_LIBRARY,
#elif defined(_GLFW_WIN32)
"libEGL.dll",
"EGL.dll",
#elif defined(_GLFW_COCOA)
"libEGL.dylib",
#elif defined(__CYGWIN__)
"libEGL-1.so",
#else
"libEGL.so.1",
#endif
NULL
};
if (_glfw.egl.handle)
return GLFW_TRUE;
for (i = 0; sonames[i]; i++)
{
_glfw.egl.handle = _glfw_dlopen(sonames[i]);
if (_glfw.egl.handle)
break;
}
if (!_glfw.egl.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
return GLFW_FALSE;
}
_glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
_glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
_glfw.egl.GetConfigs = (PFN_eglGetConfigs)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
_glfw.egl.GetDisplay = (PFN_eglGetDisplay)
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
_glfw.egl.GetError = (PFN_eglGetError)
_glfw_dlsym(_glfw.egl.handle, "eglGetError");
_glfw.egl.Initialize = (PFN_eglInitialize)
_glfw_dlsym(_glfw.egl.handle, "eglInitialize");
_glfw.egl.Terminate = (PFN_eglTerminate)
_glfw_dlsym(_glfw.egl.handle, "eglTerminate");
_glfw.egl.BindAPI = (PFN_eglBindAPI)
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
_glfw.egl.CreateContext = (PFN_eglCreateContext)
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
_glfw.egl.DestroySurface = (PFN_eglDestroySurface)
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
_glfw.egl.DestroyContext = (PFN_eglDestroyContext)
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
_glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
_glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
_glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
_glfw.egl.SwapInterval = (PFN_eglSwapInterval)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString = (PFN_eglQueryString)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
if (!_glfw.egl.GetConfigAttrib ||
!_glfw.egl.GetConfigs ||
!_glfw.egl.GetDisplay ||
!_glfw.egl.GetError ||
!_glfw.egl.Initialize ||
!_glfw.egl.Terminate ||
!_glfw.egl.BindAPI ||
!_glfw.egl.CreateContext ||
!_glfw.egl.DestroySurface ||
!_glfw.egl.DestroyContext ||
!_glfw.egl.CreateWindowSurface ||
!_glfw.egl.MakeCurrent ||
!_glfw.egl.SwapBuffers ||
!_glfw.egl.SwapInterval ||
!_glfw.egl.QueryString ||
!_glfw.egl.GetProcAddress)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to load required entry points");
_glfwTerminateEGL();
return GLFW_FALSE;
}
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to get EGL display: %s",
getEGLErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to initialize EGL: %s",
getEGLErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
_glfw.egl.KHR_create_context =
extensionSupportedEGL("EGL_KHR_create_context");
_glfw.egl.KHR_create_context_no_error =
extensionSupportedEGL("EGL_KHR_create_context_no_error");
_glfw.egl.KHR_gl_colorspace =
extensionSupportedEGL("EGL_KHR_gl_colorspace");
_glfw.egl.KHR_get_all_proc_addresses =
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
_glfw.egl.KHR_context_flush_control =
extensionSupportedEGL("EGL_KHR_context_flush_control");
return GLFW_TRUE;
}
// Terminate EGL
//
void _glfwTerminateEGL(void)
{
if (_glfw.egl.display)
{
eglTerminate(_glfw.egl.display);
_glfw.egl.display = EGL_NO_DISPLAY;
}
if (_glfw.egl.handle)
{
_glfw_dlclose(_glfw.egl.handle);
_glfw.egl.handle = NULL;
}
}
#define setAttrib(a, v) \
{ \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
EGLint attribs[40];
EGLConfig config;
EGLContext share = NULL;
int index = 0;
if (!_glfw.egl.display)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
return GLFW_FALSE;
}
if (ctxconfig->share)
share = ctxconfig->share->context.egl.handle;
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (!eglBindAPI(EGL_OPENGL_ES_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL ES: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
}
else
{
if (!eglBindAPI(EGL_OPENGL_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
}
if (_glfw.egl.KHR_create_context)
{
int mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
}
if (ctxconfig->debug)
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
if (ctxconfig->robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR);
}
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (mask)
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags)
setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
}
else
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
}
if (_glfw.egl.KHR_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
}
}
setAttrib(EGL_NONE, EGL_NONE);
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs);
if (window->context.egl.handle == EGL_NO_CONTEXT)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"EGL: Failed to create context: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
// Set up attributes for surface creation
{
int index = 0;
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setAttrib(EGL_NONE, EGL_NONE);
}
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display,
config,
_GLFW_EGL_NATIVE_WINDOW,
attribs);
if (window->context.egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
window->context.egl.config = config;
// Load the appropriate client library
if (!_glfw.egl.KHR_get_all_proc_addresses)
{
int i;
const char** sonames;
const char* es1sonames[] =
{
#if defined(_GLFW_GLESV1_LIBRARY)
_GLFW_GLESV1_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv1_CM.dll",
"libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
"libGLESv1_CM.dylib",
#else
"libGLESv1_CM.so.1",
"libGLES_CM.so.1",
#endif
NULL
};
const char* es2sonames[] =
{
#if defined(_GLFW_GLESV2_LIBRARY)
_GLFW_GLESV2_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv2.dll",
"libGLESv2.dll",
#elif defined(_GLFW_COCOA)
"libGLESv2.dylib",
#elif defined(__CYGWIN__)
"libGLESv2-2.so",
#else
"libGLESv2.so.2",
#endif
NULL
};
const char* glsonames[] =
{
#if defined(_GLFW_OPENGL_LIBRARY)
_GLFW_OPENGL_LIBRARY,
#elif defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#else
"libGL.so.1",
#endif
NULL
};
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
sonames = es1sonames;
else
sonames = es2sonames;
}
else
sonames = glsonames;
for (i = 0; sonames[i]; i++)
{
// HACK: Match presence of lib prefix to increase chance of finding
// a matching pair in the jungle that is Win32 EGL/GLES
if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
continue;
window->context.egl.client = _glfw_dlopen(sonames[i]);
if (window->context.egl.client)
break;
}
if (!window->context.egl.client)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to load client library");
return GLFW_FALSE;
}
}
window->context.makeCurrent = makeContextCurrentEGL;
window->context.swapBuffers = swapBuffersEGL;
window->context.swapInterval = swapIntervalEGL;
window->context.extensionSupported = extensionSupportedEGL;
window->context.getProcAddress = getProcAddressEGL;
window->context.destroy = destroyContextEGL;
return GLFW_TRUE;
}
#undef setAttrib
// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
XVisualInfo* result;
XVisualInfo desired;
EGLConfig native;
EGLint visualID = 0, count = 0;
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
desired.screen = _glfw.x11.screen;
desired.visualid = visualID;
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve Visual for EGLConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
#endif // _GLFW_X11
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
return _glfw.egl.display;
}
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
}
return window->context.egl.handle;
}
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;
}
return window->context.egl.surface;
}