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3e78570a31
The public, platform, native, event and utility functions are already documented in-source. Having duplicate documentation inevitably means having them contradict one another. Furthermore, most of the function descriptions simply repeated the name of the function.
131 lines
3.8 KiB
C
131 lines
3.8 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <limits.h>
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#include <string.h>
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#include <stdlib.h>
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#include <malloc.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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{
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WCHAR* wideString;
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HANDLE stringHandle;
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size_t wideSize;
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wideString = _glfwCreateWideStringFromUTF8(string);
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if (!wideString)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to convert clipboard string to "
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"wide string");
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return;
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}
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wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR);
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stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize);
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if (!stringHandle)
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{
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free(wideString);
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to allocate global handle for clipboard");
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return;
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}
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memcpy(GlobalLock(stringHandle), wideString, wideSize);
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GlobalUnlock(stringHandle);
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if (!OpenClipboard(window->win32.handle))
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{
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GlobalFree(stringHandle);
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free(wideString);
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_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
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return;
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}
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EmptyClipboard();
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SetClipboardData(CF_UNICODETEXT, stringHandle);
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CloseClipboard();
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free(wideString);
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}
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
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{
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HANDLE stringHandle;
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if (!IsClipboardFormatAvailable(CF_UNICODETEXT))
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL);
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return NULL;
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}
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if (!OpenClipboard(window->win32.handle))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
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return NULL;
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}
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stringHandle = GetClipboardData(CF_UNICODETEXT);
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if (!stringHandle)
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{
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CloseClipboard();
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to retrieve clipboard data");
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return NULL;
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}
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free(_glfw.win32.clipboardString);
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_glfw.win32.clipboardString =
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_glfwCreateUTF8FromWideString(GlobalLock(stringHandle));
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GlobalUnlock(stringHandle);
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CloseClipboard();
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if (!_glfw.win32.clipboardString)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to convert wide string to UTF-8");
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return NULL;
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}
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return _glfw.win32.clipboardString;
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}
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