mirror of
https://github.com/glfw/glfw.git
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160 lines
4.9 KiB
Mathematica
160 lines
4.9 KiB
Mathematica
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//========================================================================
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// Change to our application bundle's resources directory, if present
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//========================================================================
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static void changeToResourcesDirectory(void)
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{
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char resourcesPath[MAXPATHLEN];
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CFBundleRef bundle = CFBundleGetMainBundle();
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if (!bundle)
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return;
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
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CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
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if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
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{
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CFRelease(last);
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CFRelease(resourcesURL);
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return;
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}
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CFRelease(last);
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if (!CFURLGetFileSystemRepresentation(resourcesURL,
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true,
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(UInt8*) resourcesPath,
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MAXPATHLEN))
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{
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CFRelease(resourcesURL);
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return;
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}
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CFRelease(resourcesURL);
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chdir(resourcesPath);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize the GLFW library
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//========================================================================
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int _glfwPlatformInit(void)
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{
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
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_glfwLibrary.NS.OpenGLFramework =
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwInit: Failed to locate OpenGL framework");
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return GL_FALSE;
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}
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changeToResourcesDirectory();
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_glfwLibrary.NS.desktopMode = CGDisplayCopyDisplayMode(CGMainDisplayID());
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// Save the original gamma ramp
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_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
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_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwLibrary.currentRamp = _glfwLibrary.originalRamp;
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_glfwInitTimer();
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_glfwInitJoysticks();
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_glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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if (!_glfwLibrary.NS.eventSource)
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return GL_FALSE;
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CGEventSourceSetLocalEventsSuppressionInterval(_glfwLibrary.NS.eventSource,
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0.0);
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return GL_TRUE;
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}
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//========================================================================
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// Close window, if open, and shut down GLFW
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//========================================================================
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int _glfwPlatformTerminate(void)
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{
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// TODO: Probably other cleanup
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if (_glfwLibrary.NS.eventSource)
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{
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CFRelease(_glfwLibrary.NS.eventSource);
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_glfwLibrary.NS.eventSource = NULL;
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}
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// Restore the original gamma ramp
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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CGDisplayModeRelease(_glfwLibrary.NS.desktopMode);
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[NSApp setDelegate:nil];
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[_glfwLibrary.NS.delegate release];
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_glfwLibrary.NS.delegate = nil;
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[_glfwLibrary.NS.autoreleasePool release];
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_glfwLibrary.NS.autoreleasePool = nil;
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_glfwTerminateJoysticks();
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return GL_TRUE;
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}
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//========================================================================
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// Get the GLFW version string
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//========================================================================
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const char* _glfwPlatformGetVersionString(void)
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{
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const char* version = _GLFW_VERSION_FULL " Cocoa";
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return version;
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}
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