mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 09:01:46 +00:00
bc8b567d7c
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).
(cherry picked from commit a255e7ace6
)
78 lines
3.1 KiB
CMake
78 lines
3.1 KiB
CMake
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link_libraries(glfw)
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include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
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if (MATH_LIBRARY)
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link_libraries("${MATH_LIBRARY}")
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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if (GLFW_USE_OSMESA)
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add_definitions(-DUSE_NATIVE_OSMESA)
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endif()
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if (WIN32)
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set(ICON glfw.rc)
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elseif (APPLE)
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set(ICON glfw.icns)
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set_source_files_properties(glfw.icns PROPERTIES
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MACOSX_PACKAGE_LOCATION "Resources")
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endif()
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set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
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"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
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add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
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if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Examples")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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RESOURCE glfw.icns
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_ICON_FILE glfw.icns
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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