mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 09:01:46 +00:00
2f095cc9e3
Implicitly making the context current makes sense in a single-window API but less sense in a multi-window one.
114 lines
3.1 KiB
C
114 lines
3.1 KiB
C
//========================================================================
|
|
// Fullscreen window (un)focus test
|
|
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
//
|
|
// This test is used to test window activation and iconfication for
|
|
// fullscreen windows with a video mode differing from the desktop mode
|
|
//
|
|
//========================================================================
|
|
|
|
#include <GL/glfw3.h>
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
static GLboolean running = GL_TRUE;
|
|
|
|
static void window_focus_callback(GLFWwindow window, int activated)
|
|
{
|
|
printf("%0.3f: Window %s\n",
|
|
glfwGetTime(),
|
|
activated ? "activated" : "deactivated");
|
|
}
|
|
|
|
static void window_key_callback(GLFWwindow window, int key, int action)
|
|
{
|
|
if (action != GLFW_PRESS)
|
|
return;
|
|
|
|
switch (key)
|
|
{
|
|
case GLFW_KEY_ESCAPE:
|
|
{
|
|
printf("%0.3f: User pressed Escape\n", glfwGetTime());
|
|
running = GL_FALSE;
|
|
break;
|
|
}
|
|
|
|
case GLFW_KEY_SPACE:
|
|
{
|
|
printf("%0.3f: User pressed Space\n", glfwGetTime());
|
|
glfwIconifyWindow(window);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int window_close_callback(GLFWwindow window)
|
|
{
|
|
printf("%0.3f: User closed window\n", glfwGetTime());
|
|
running = GL_FALSE;
|
|
return GL_TRUE;
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
GLFWwindow window;
|
|
|
|
if (!glfwInit())
|
|
{
|
|
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
window = glfwCreateWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
|
|
if (!window)
|
|
{
|
|
glfwTerminate();
|
|
|
|
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
glfwMakeContextCurrent(window);
|
|
glfwSwapInterval(1);
|
|
|
|
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
|
|
|
|
glfwSetWindowFocusCallback(window_focus_callback);
|
|
glfwSetKeyCallback(window_key_callback);
|
|
glfwSetWindowCloseCallback(window_close_callback);
|
|
|
|
while (running)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glfwSwapBuffers(window);
|
|
glfwWaitEvents();
|
|
}
|
|
|
|
glfwTerminate();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|