glfw/src/window.c
Camilla Berglund f3b65445dc Fixed cursor outside new full screen windows.
The cursor was not positioned over newly created full screen windows,
leading to confusing behavior like invisible cursor or window
iconification.

This fix is a stop-gap until the direct cursor position work is merged.

Fixes #111.
2014-06-18 17:13:28 +02:00

742 lines
21 KiB
C

//========================================================================
// GLFW 3.1 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
{
if (focused)
{
_glfw.focusedWindow = window;
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
}
else
{
int i;
_glfw.focusedWindow = NULL;
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
// Release all pressed keyboard keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->keys[i] == GLFW_PRESS)
_glfwInputKey(window, i, 0, GLFW_RELEASE, 0);
}
// Release all pressed mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButtons[i] == GLFW_PRESS)
_glfwInputMouseClick(window, i, GLFW_RELEASE, 0);
}
}
}
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y);
}
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
if (window->callbacks.size)
window->callbacks.size((GLFWwindow*) window, width, height);
}
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
{
if (window->iconified == iconified)
return;
window->iconified = iconified;
if (window->callbacks.iconify)
window->callbacks.iconify((GLFWwindow*) window, iconified);
}
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{
if (window->callbacks.fbsize)
window->callbacks.fbsize((GLFWwindow*) window, width, height);
}
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
{
window->visible = visible;
}
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window);
}
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
window->closed = GL_TRUE;
if (window->callbacks.close)
window->callbacks.close((GLFWwindow*) window);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
const char* title,
GLFWmonitor* monitor,
GLFWwindow* share)
{
_GLFWfbconfig fbconfig;
_GLFWctxconfig ctxconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
_GLFWwindow* previous;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (width <= 0 || height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
return NULL;
}
// Set up desired framebuffer config
fbconfig.redBits = _glfw.hints.redBits;
fbconfig.greenBits = _glfw.hints.greenBits;
fbconfig.blueBits = _glfw.hints.blueBits;
fbconfig.alphaBits = _glfw.hints.alphaBits;
fbconfig.depthBits = _glfw.hints.depthBits;
fbconfig.stencilBits = _glfw.hints.stencilBits;
fbconfig.accumRedBits = _glfw.hints.accumRedBits;
fbconfig.accumGreenBits = _glfw.hints.accumGreenBits;
fbconfig.accumBlueBits = _glfw.hints.accumBlueBits;
fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits;
fbconfig.auxBuffers = _glfw.hints.auxBuffers;
fbconfig.stereo = _glfw.hints.stereo;
fbconfig.samples = _glfw.hints.samples;
fbconfig.sRGB = _glfw.hints.sRGB;
fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
// Set up desired window config
wndconfig.width = width;
wndconfig.height = height;
wndconfig.title = title;
wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE;
wndconfig.monitor = (_GLFWmonitor*) monitor;
// Set up desired context config
ctxconfig.api = _glfw.hints.api;
ctxconfig.major = _glfw.hints.major;
ctxconfig.minor = _glfw.hints.minor;
ctxconfig.forward = _glfw.hints.forward ? GL_TRUE : GL_FALSE;
ctxconfig.debug = _glfw.hints.debug ? GL_TRUE : GL_FALSE;
ctxconfig.profile = _glfw.hints.profile;
ctxconfig.robustness = _glfw.hints.robustness;
ctxconfig.share = (_GLFWwindow*) share;
// Check the OpenGL bits of the window config
if (!_glfwIsValidContextConfig(&ctxconfig))
return NULL;
window = calloc(1, sizeof(_GLFWwindow));
window->next = _glfw.windowListHead;
_glfw.windowListHead = window;
if (wndconfig.monitor)
{
wndconfig.resizable = GL_TRUE;
wndconfig.visible = GL_TRUE;
// Set up desired video mode
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.redBits = _glfw.hints.redBits;
window->videoMode.greenBits = _glfw.hints.greenBits;
window->videoMode.blueBits = _glfw.hints.blueBits;
window->videoMode.refreshRate = _glfw.hints.refreshRate;
}
window->monitor = wndconfig.monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->cursorMode = GLFW_CURSOR_NORMAL;
// Save the currently current context so it can be restored later
previous = _glfwPlatformGetCurrentContext();
// Open the actual window and create its context
if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
_glfwPlatformMakeContextCurrent(previous);
return NULL;
}
_glfwPlatformMakeContextCurrent(window);
// Retrieve the actual (as opposed to requested) context attributes
if (!_glfwRefreshContextAttribs(&ctxconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
_glfwPlatformMakeContextCurrent(previous);
return NULL;
}
// Verify the context against the requested parameters
if (!_glfwIsValidContext(&ctxconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
_glfwPlatformMakeContextCurrent(previous);
return NULL;
}
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
// Restore the previously current context (or NULL)
_glfwPlatformMakeContextCurrent(previous);
if (wndconfig.monitor)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
window->cursorPosX = width / 2;
window->cursorPosY = height / 2;
_glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY);
}
else
{
if (wndconfig.visible)
_glfwPlatformShowWindow(window);
}
return (GLFWwindow*) window;
}
void glfwDefaultWindowHints(void)
{
_GLFW_REQUIRE_INIT();
memset(&_glfw.hints, 0, sizeof(_glfw.hints));
// The default is OpenGL with minimum version 1.0
_glfw.hints.api = GLFW_OPENGL_API;
_glfw.hints.major = 1;
_glfw.hints.minor = 0;
// The default is a visible, resizable window with decorations
_glfw.hints.resizable = GL_TRUE;
_glfw.hints.visible = GL_TRUE;
_glfw.hints.decorated = GL_TRUE;
_glfw.hints.autoIconify = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
_glfw.hints.redBits = 8;
_glfw.hints.greenBits = 8;
_glfw.hints.blueBits = 8;
_glfw.hints.alphaBits = 8;
_glfw.hints.depthBits = 24;
_glfw.hints.stencilBits = 8;
_glfw.hints.doublebuffer = GL_TRUE;
}
GLFWAPI void glfwWindowHint(int target, int hint)
{
_GLFW_REQUIRE_INIT();
switch (target)
{
case GLFW_RED_BITS:
_glfw.hints.redBits = hint;
break;
case GLFW_GREEN_BITS:
_glfw.hints.greenBits = hint;
break;
case GLFW_BLUE_BITS:
_glfw.hints.blueBits = hint;
break;
case GLFW_ALPHA_BITS:
_glfw.hints.alphaBits = hint;
break;
case GLFW_DEPTH_BITS:
_glfw.hints.depthBits = hint;
break;
case GLFW_STENCIL_BITS:
_glfw.hints.stencilBits = hint;
break;
case GLFW_ACCUM_RED_BITS:
_glfw.hints.accumRedBits = hint;
break;
case GLFW_ACCUM_GREEN_BITS:
_glfw.hints.accumGreenBits = hint;
break;
case GLFW_ACCUM_BLUE_BITS:
_glfw.hints.accumBlueBits = hint;
break;
case GLFW_ACCUM_ALPHA_BITS:
_glfw.hints.accumAlphaBits = hint;
break;
case GLFW_AUX_BUFFERS:
_glfw.hints.auxBuffers = hint;
break;
case GLFW_STEREO:
_glfw.hints.stereo = hint;
break;
case GLFW_REFRESH_RATE:
_glfw.hints.refreshRate = hint;
break;
case GLFW_DOUBLEBUFFER:
_glfw.hints.doublebuffer = hint;
break;
case GLFW_RESIZABLE:
_glfw.hints.resizable = hint;
break;
case GLFW_DECORATED:
_glfw.hints.decorated = hint;
break;
case GLFW_AUTO_ICONIFY:
_glfw.hints.autoIconify = hint;
break;
case GLFW_FLOATING:
_glfw.hints.floating = hint;
break;
case GLFW_VISIBLE:
_glfw.hints.visible = hint;
break;
case GLFW_SAMPLES:
_glfw.hints.samples = hint;
break;
case GLFW_SRGB_CAPABLE:
_glfw.hints.sRGB = hint;
break;
case GLFW_CLIENT_API:
_glfw.hints.api = hint;
break;
case GLFW_CONTEXT_VERSION_MAJOR:
_glfw.hints.major = hint;
break;
case GLFW_CONTEXT_VERSION_MINOR:
_glfw.hints.minor = hint;
break;
case GLFW_CONTEXT_ROBUSTNESS:
_glfw.hints.robustness = hint;
break;
case GLFW_OPENGL_FORWARD_COMPAT:
_glfw.hints.forward = hint;
break;
case GLFW_OPENGL_DEBUG_CONTEXT:
_glfw.hints.debug = hint;
break;
case GLFW_OPENGL_PROFILE:
_glfw.hints.profile = hint;
break;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
break;
}
}
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
// Allow closing of NULL (to match the behavior of free)
if (window == NULL)
return;
// Clear all callbacks to avoid exposing a half torn-down window object
memset(&window->callbacks, 0, sizeof(window->callbacks));
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetCurrentContext())
_glfwPlatformMakeContextCurrent(NULL);
// Clear the focused window pointer if this is the focused window
if (window == _glfw.focusedWindow)
_glfw.focusedWindow = NULL;
_glfwPlatformDestroyWindow(window);
// Unlink window from global linked list
{
_GLFWwindow** prev = &_glfw.windowListHead;
while (*prev != window)
prev = &((*prev)->next);
*prev = window->next;
}
free(window);
}
GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->closed;
}
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
window->closed = value;
}
GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformSetWindowTitle(window, title);
}
GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->monitor)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Fullscreen windows cannot be positioned");
return;
}
_glfwPlatformSetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowSize(window, width, height);
}
GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->iconified)
return;
if (window->monitor)
{
window->videoMode.width = width;
window->videoMode.height = height;
}
_glfwPlatformSetWindowSize(window, width, height);
}
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetFramebufferSize(window, width, height);
}
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
int* left, int* top,
int* right, int* bottom)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (left)
*left = 0;
if (top)
*top = 0;
if (right)
*right = 0;
if (bottom)
*bottom = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->iconified)
return;
_glfwPlatformIconifyWindow(window);
}
GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (!window->iconified)
return;
_glfwPlatformRestoreWindow(window);
}
GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformShowWindow(window);
}
GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformHideWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (attrib)
{
case GLFW_FOCUSED:
return window == _glfw.focusedWindow;
case GLFW_ICONIFIED:
return window->iconified;
case GLFW_RESIZABLE:
return window->resizable;
case GLFW_DECORATED:
return window->decorated;
case GLFW_FLOATING:
return window->floating;
case GLFW_VISIBLE:
return window->visible;
case GLFW_CLIENT_API:
return window->context.api;
case GLFW_CONTEXT_VERSION_MAJOR:
return window->context.major;
case GLFW_CONTEXT_VERSION_MINOR:
return window->context.minor;
case GLFW_CONTEXT_REVISION:
return window->context.revision;
case GLFW_CONTEXT_ROBUSTNESS:
return window->context.robustness;
case GLFW_OPENGL_FORWARD_COMPAT:
return window->context.forward;
case GLFW_OPENGL_DEBUG_CONTEXT:
return window->context.debug;
case GLFW_OPENGL_PROFILE:
return window->context.profile;
}
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return 0;
}
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWmonitor*) window->monitor;
}
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
window->userPointer = pointer;
}
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->userPointer;
}
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
GLFWwindowposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
return cbfun;
}
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
GLFWframebuffersizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
return cbfun;
}
GLFWAPI void glfwPollEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformPollEvents();
}
GLFWAPI void glfwWaitEvents(void)
{
_GLFW_REQUIRE_INIT();
if (!_glfw.windowListHead)
return;
_glfwPlatformWaitEvents();
}
GLFWAPI void glfwPostEmptyEvent(void)
{
_GLFW_REQUIRE_INIT();
if (!_glfw.windowListHead)
return;
_glfwPlatformPostEmptyEvent();
}