mirror of
https://github.com/glfw/glfw.git
synced 2024-11-26 14:24:35 +00:00
110 lines
3.4 KiB
Objective-C
110 lines
3.4 KiB
Objective-C
//========================================================================
|
|
// GLFW - An OpenGL library
|
|
// Platform: Cocoa/NSOpenGL
|
|
// API Version: 3.0
|
|
// WWW: http://www.glfw.org/
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
#ifndef _platform_h_
|
|
#define _platform_h_
|
|
|
|
|
|
#include <stdint.h>
|
|
|
|
|
|
#if defined(__OBJC__)
|
|
#import <Cocoa/Cocoa.h>
|
|
#else
|
|
typedef void* id;
|
|
#endif
|
|
|
|
|
|
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
|
|
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS
|
|
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
|
|
|
|
|
|
//========================================================================
|
|
// GLFW platform specific types
|
|
//========================================================================
|
|
|
|
//------------------------------------------------------------------------
|
|
// Pointer length integer
|
|
//------------------------------------------------------------------------
|
|
typedef intptr_t GLFWintptr;
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Platform-specific OpenGL context structure
|
|
//------------------------------------------------------------------------
|
|
typedef struct _GLFWcontextNSGL
|
|
{
|
|
id pixelFormat;
|
|
id context;
|
|
} _GLFWcontextNSGL;
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Platform-specific window structure
|
|
//------------------------------------------------------------------------
|
|
typedef struct _GLFWwindowNS
|
|
{
|
|
id window;
|
|
id delegate;
|
|
unsigned int modifierFlags;
|
|
double fracScrollX;
|
|
double fracScrollY;
|
|
} _GLFWwindowNS;
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Platform-specific library global data
|
|
//------------------------------------------------------------------------
|
|
typedef struct _GLFWlibraryNS
|
|
{
|
|
struct {
|
|
double t0;
|
|
} timer;
|
|
|
|
// dlopen handle for dynamically loading OpenGL extension entry points
|
|
void* OpenGLFramework;
|
|
GLboolean unbundled;
|
|
id desktopMode;
|
|
id delegate;
|
|
id autoreleasePool;
|
|
} _GLFWlibraryNS;
|
|
|
|
|
|
//========================================================================
|
|
// Prototypes for platform specific internal functions
|
|
//========================================================================
|
|
|
|
// Joystick input
|
|
void _glfwInitJoysticks(void);
|
|
void _glfwTerminateJoysticks(void);
|
|
|
|
|
|
#endif // _platform_h_
|