glfw/src/cocoa_platform.h
2011-09-18 22:05:00 +03:00

110 lines
3.4 KiB
Objective-C

//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
#include <stdint.h>
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Pointer length integer
//------------------------------------------------------------------------
typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------
// Platform-specific OpenGL context structure
//------------------------------------------------------------------------
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id context;
} _GLFWcontextNSGL;
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowNS
{
id window;
id delegate;
unsigned int modifierFlags;
double fracScrollX;
double fracScrollY;
} _GLFWwindowNS;
//------------------------------------------------------------------------
// Platform-specific library global data
//------------------------------------------------------------------------
typedef struct _GLFWlibraryNS
{
struct {
double t0;
} timer;
// dlopen handle for dynamically loading OpenGL extension entry points
void* OpenGLFramework;
GLboolean unbundled;
id desktopMode;
id delegate;
id autoreleasePool;
} _GLFWlibraryNS;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
#endif // _platform_h_