mirror of
https://github.com/glfw/glfw.git
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192 lines
6.4 KiB
C
192 lines
6.4 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: X11
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdio.h>
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#include <limits.h>
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#include <string.h>
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#include <stdlib.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Save the contents of the specified property
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//========================================================================
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GLboolean _glfwReadSelection(XSelectionEvent* request)
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{
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Atom actualType;
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int actualFormat;
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unsigned long itemCount, bytesAfter;
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char* data;
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if (request->property == None)
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return GL_FALSE;
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XGetWindowProperty(_glfwLibrary.X11.display,
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request->requestor,
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request->property,
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0, LONG_MAX,
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False,
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request->target,
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&actualType,
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&actualFormat,
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&itemCount,
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&bytesAfter,
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(unsigned char**) &data);
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if (actualType == None)
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return GL_FALSE;
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free(_glfwLibrary.X11.selection.string);
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_glfwLibrary.X11.selection.string = strdup(data);
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XFree(data);
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return GL_TRUE;
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}
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//========================================================================
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// Set the specified property to the contents of the requested selection
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//========================================================================
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Atom _glfwWriteSelection(XSelectionRequestEvent* request)
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{
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int i;
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Atom property = request->property;
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if (property == None)
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property = _glfwLibrary.X11.selection.property;
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if (request->target == _glfwLibrary.X11.selection.targets)
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{
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// The list of supported targets was requested
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XChangeProperty(_glfwLibrary.X11.display,
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request->requestor,
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property,
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XA_ATOM,
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32,
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PropModeReplace,
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(unsigned char*) _glfwLibrary.X11.selection.formats,
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_GLFW_CLIPBOARD_FORMAT_COUNT);
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return property;
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}
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for (i = 0; i < _GLFW_CLIPBOARD_FORMAT_COUNT; i++)
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{
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if (request->target == _glfwLibrary.X11.selection.formats[i])
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{
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// The requested target is one we support
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XChangeProperty(_glfwLibrary.X11.display,
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request->requestor,
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property,
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request->target,
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8,
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PropModeReplace,
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(unsigned char*) _glfwLibrary.X11.selection.string,
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strlen(_glfwLibrary.X11.selection.string));
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return property;
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}
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}
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return None;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Set the clipboard contents
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//========================================================================
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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{
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// Store the new string in preparation for a selection request event
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free(_glfwLibrary.X11.selection.string);
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_glfwLibrary.X11.selection.string = strdup(string);
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// Set the specified window as owner of the selection
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XSetSelectionOwner(_glfwLibrary.X11.display,
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_glfwLibrary.X11.selection.atom,
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window->X11.handle, CurrentTime);
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}
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//========================================================================
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// Return the current clipboard contents
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//========================================================================
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
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{
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int i;
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_glfwLibrary.X11.selection.status = _GLFW_CONVERSION_INACTIVE;
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for (i = 0; i < _GLFW_CLIPBOARD_FORMAT_COUNT; i++)
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{
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// Request conversion to the selected format
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_glfwLibrary.X11.selection.target =
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_glfwLibrary.X11.selection.formats[i];
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XConvertSelection(_glfwLibrary.X11.display,
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_glfwLibrary.X11.selection.atom,
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_glfwLibrary.X11.selection.target,
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_glfwLibrary.X11.selection.property,
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window->X11.handle, CurrentTime);
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// Process the resulting SelectionNotify event
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XSync(_glfwLibrary.X11.display, False);
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while (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_INACTIVE)
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_glfwPlatformWaitEvents();
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if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_SUCCEEDED)
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break;
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}
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if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_FAILED)
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{
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_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
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"X11: Failed to convert selection to string");
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return NULL;
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}
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return _glfwLibrary.X11.selection.string;
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}
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