glfw/src/cocoa_fullscreen.m
Camilla Berglund 8155f90bf3 Formatting.
2012-03-07 15:04:14 +01:00

231 lines
7.0 KiB
Objective-C

//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
//========================================================================
// Check whether the display mode should be included in enumeration
//========================================================================
static GLboolean modeIsGood(CGDisplayModeRef mode)
{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GL_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GL_FALSE;
if (flags & kDisplayModeTelevisionFlag)
return GL_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GL_FALSE;
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GL_FALSE;
}
CFRelease(format);
return GL_TRUE;
}
//========================================================================
// Convert Core Graphics display mode to GLFW video mode
//========================================================================
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
{
GLFWvidmode result;
result.width = CGDisplayModeGetWidth(mode);
result.height = CGDisplayModeGetHeight(mode);
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
CFRelease(format);
return result;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode
//========================================================================
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate)
{
CGDisplayModeRef bestMode = NULL;
CFArrayRef modes;
CFIndex count, i;
unsigned int leastSizeDiff = UINT_MAX;
double leastRateDiff = DBL_MAX;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(mode))
continue;
int modeBPP;
// Identify display mode pixel encoding
{
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
modeBPP = 16;
else
modeBPP = 32;
CFRelease(format);
}
int modeWidth = (int) CGDisplayModeGetWidth(mode);
int modeHeight = (int) CGDisplayModeGetHeight(mode);
unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
((modeWidth - *width) * (modeWidth - *width) +
(modeHeight - *height) * (modeHeight - *height));
double rateDiff;
if (*refreshRate > 0)
rateDiff = fabs(CGDisplayModeGetRefreshRate(mode) - *refreshRate);
else
{
// If no refresh rate was specified, then they're all the same
rateDiff = 0;
}
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
{
bestMode = mode;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
}
}
if (!bestMode)
{
CFRelease(modes);
return GL_FALSE;
}
CGDisplayCapture(CGMainDisplayID());
CGDisplaySetDisplayMode(CGMainDisplayID(), bestMode, NULL);
CFRelease(modes);
return GL_TRUE;
}
//========================================================================
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(void)
{
CGDisplaySetDisplayMode(CGMainDisplayID(),
_glfwLibrary.NS.desktopMode,
NULL);
CGDisplayRelease(CGMainDisplayID());
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
int stored = 0;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count && stored < maxcount; i++)
{
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
list[stored++] = vidmodeFromCGDisplayMode(mode);
}
CFRelease(modes);
return stored;
}
//========================================================================
// Get the desktop video mode
//========================================================================
void _glfwPlatformGetDesktopMode(GLFWvidmode *mode)
{
*mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode);
}