mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
04522580ad
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
(cherry picked from commit 56aad76b16
)
333 lines
7.8 KiB
C
333 lines
7.8 KiB
C
//========================================================================
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// GLFW 3.3 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2016 Google Inc.
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// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// It is fine to use C99 in this file because it will not be built with VS
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//========================================================================
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#include "internal.h"
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static int createNativeWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
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window->null.width = wndconfig->width;
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window->null.height = wndconfig->height;
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformCreateWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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if (!createNativeWindow(window, wndconfig))
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return GLFW_FALSE;
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if (ctxconfig->client != GLFW_NO_API)
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{
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if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
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ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
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return GLFW_FALSE;
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}
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}
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return GLFW_TRUE;
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}
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void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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{
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if (window->context.destroy)
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window->context.destroy(window);
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}
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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{
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}
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void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
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const GLFWimage* images)
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{
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}
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void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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int width, int height,
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int refreshRate)
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{
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}
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void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
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{
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}
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
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{
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}
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void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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*width = window->null.width;
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if (height)
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*height = window->null.height;
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}
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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{
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window->null.width = width;
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window->null.height = height;
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}
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void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
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int minwidth, int minheight,
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int maxwidth, int maxheight)
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{
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}
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void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
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{
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}
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void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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*width = window->null.width;
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if (height)
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*height = window->null.height;
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}
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void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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int* left, int* top,
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int* right, int* bottom)
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{
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}
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void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
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float* xscale, float* yscale)
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{
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if (xscale)
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*xscale = 1.f;
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if (yscale)
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*yscale = 1.f;
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}
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void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
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{
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}
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int _glfwPlatformWindowMaximized(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformWindowHovered(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
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{
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return 1.f;
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}
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void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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{
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}
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void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
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{
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}
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GLFWbool _glfwPlatformRawMouseMotionSupported(void)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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{
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}
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void _glfwPlatformUnhideWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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{
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}
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int _glfwPlatformWindowFocused(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformWindowIconified(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformWindowVisible(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformPollEvents(void)
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{
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}
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void _glfwPlatformWaitEvents(void)
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{
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}
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void _glfwPlatformWaitEventsTimeout(double timeout)
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{
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}
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void _glfwPlatformPostEmptyEvent(void)
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{
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}
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void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
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{
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}
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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{
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}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image,
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int xhot, int yhot)
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{
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return GLFW_TRUE;
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}
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int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
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{
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return GLFW_TRUE;
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}
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void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
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{
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}
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void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
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{
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}
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void _glfwPlatformSetClipboardString(const char* string)
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{
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}
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const char* _glfwPlatformGetClipboardString(void)
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{
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return NULL;
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}
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const char* _glfwPlatformGetScancodeName(int scancode)
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{
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return "";
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}
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int _glfwPlatformGetKeyScancode(int key)
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{
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return -1;
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}
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void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
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{
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}
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int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
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VkPhysicalDevice device,
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uint32_t queuefamily)
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{
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return GLFW_FALSE;
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}
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VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
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_GLFWwindow* window,
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const VkAllocationCallbacks* allocator,
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VkSurfaceKHR* surface)
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{
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// This seems like the most appropriate error to return here
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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