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c812b9d87c
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
//========================================================================
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// GLFW 3.4 Linux - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include <linux/input.h>
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#include <linux/limits.h>
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#include <regex.h>
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#define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs;
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#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs;
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// Linux-specific joystick data
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//
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typedef struct _GLFWjoystickLinux
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{
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int fd;
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char path[PATH_MAX];
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int keyMap[KEY_CNT - BTN_MISC];
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int absMap[ABS_CNT];
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struct input_absinfo absInfo[ABS_CNT];
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int hats[4][2];
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} _GLFWjoystickLinux;
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// Linux-specific joystick API data
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//
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typedef struct _GLFWlibraryLinux
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{
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int inotify;
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int watch;
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regex_t regex;
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GLFWbool dropped;
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} _GLFWlibraryLinux;
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void _glfwDetectJoystickConnectionLinux(void);
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GLFWbool _glfwInitJoysticksLinux(void);
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void _glfwTerminateJoysticksLinux(void);
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GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode);
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const char* _glfwGetMappingNameLinux(void);
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void _glfwUpdateGamepadGUIDLinux(char* guid);
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