mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
9f6da7e7c6
This workaround is needed whenever windows.h is included after glfw3.h.
54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
//========================================================================
|
|
// GLFW 3.4 Win32 - www.glfw.org
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
|
// example to allow applications to correctly declare a GL_KHR_debug callback)
|
|
// but windows.h assumes no one will define APIENTRY before it does
|
|
#undef APIENTRY
|
|
|
|
#include <windows.h>
|
|
|
|
#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32;
|
|
#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32;
|
|
|
|
// Win32-specific thread local storage data
|
|
//
|
|
typedef struct _GLFWtlsWin32
|
|
{
|
|
GLFWbool allocated;
|
|
DWORD index;
|
|
} _GLFWtlsWin32;
|
|
|
|
// Win32-specific mutex data
|
|
//
|
|
typedef struct _GLFWmutexWin32
|
|
{
|
|
GLFWbool allocated;
|
|
CRITICAL_SECTION section;
|
|
} _GLFWmutexWin32;
|
|
|