mirror of
https://github.com/glfw/glfw.git
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60 lines
2.4 KiB
CMake
60 lines
2.4 KiB
CMake
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link_libraries(glfw "${OPENGL_glu_LIBRARY}")
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if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
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link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}")
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else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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if ("${OPENGL_INCLUDE_DIR}")
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include_directories("${OPENGL_INCLUDE_DIR}")
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endif()
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set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
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"${GLFW_SOURCE_DIR}/deps/glad.c")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c)
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c)
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c)
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c)
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c)
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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