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c812b9d87c
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
//========================================================================
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// GLFW 3.4 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32;
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#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
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// Joystick element (axis, button or slider)
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//
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typedef struct _GLFWjoyobjectWin32
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{
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int offset;
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int type;
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} _GLFWjoyobjectWin32;
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// Win32-specific per-joystick data
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//
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typedef struct _GLFWjoystickWin32
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{
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_GLFWjoyobjectWin32* objects;
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int objectCount;
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IDirectInputDevice8W* device;
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DWORD index;
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GUID guid;
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} _GLFWjoystickWin32;
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void _glfwDetectJoystickConnectionWin32(void);
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void _glfwDetectJoystickDisconnectionWin32(void);
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