mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 09:01:46 +00:00
898b7f9c54
(cherry picked from commit 3a5e99e59a
)
251 lines
7.0 KiB
C
251 lines
7.0 KiB
C
//========================================================================
|
|
// Vsync enabling test
|
|
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
//
|
|
// This test renders a high contrast, horizontally moving bar, allowing for
|
|
// visual verification of whether the set swap interval is indeed obeyed
|
|
//
|
|
//========================================================================
|
|
|
|
#include <glad/gl.h>
|
|
#define GLFW_INCLUDE_NONE
|
|
#include <GLFW/glfw3.h>
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
|
|
#include "linmath.h"
|
|
|
|
static const struct
|
|
{
|
|
float x, y;
|
|
} vertices[4] =
|
|
{
|
|
{ -0.25f, -1.f },
|
|
{ 0.25f, -1.f },
|
|
{ 0.25f, 1.f },
|
|
{ -0.25f, 1.f }
|
|
};
|
|
|
|
static const char* vertex_shader_text =
|
|
"#version 110\n"
|
|
"uniform mat4 MVP;\n"
|
|
"attribute vec2 vPos;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
|
"}\n";
|
|
|
|
static const char* fragment_shader_text =
|
|
"#version 110\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = vec4(1.0);\n"
|
|
"}\n";
|
|
|
|
static int swap_tear;
|
|
static int swap_interval;
|
|
static double frame_rate;
|
|
|
|
static void update_window_title(GLFWwindow* window)
|
|
{
|
|
char title[256];
|
|
|
|
snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
|
|
swap_interval,
|
|
(swap_tear && swap_interval < 0) ? " (swap tear)" : "",
|
|
frame_rate);
|
|
|
|
glfwSetWindowTitle(window, title);
|
|
}
|
|
|
|
static void set_swap_interval(GLFWwindow* window, int interval)
|
|
{
|
|
swap_interval = interval;
|
|
glfwSwapInterval(swap_interval);
|
|
update_window_title(window);
|
|
}
|
|
|
|
static void error_callback(int error, const char* description)
|
|
{
|
|
fprintf(stderr, "Error: %s\n", description);
|
|
}
|
|
|
|
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
{
|
|
if (action != GLFW_PRESS)
|
|
return;
|
|
|
|
switch (key)
|
|
{
|
|
case GLFW_KEY_UP:
|
|
{
|
|
if (swap_interval + 1 > swap_interval)
|
|
set_swap_interval(window, swap_interval + 1);
|
|
break;
|
|
}
|
|
|
|
case GLFW_KEY_DOWN:
|
|
{
|
|
if (swap_tear)
|
|
{
|
|
if (swap_interval - 1 < swap_interval)
|
|
set_swap_interval(window, swap_interval - 1);
|
|
}
|
|
else
|
|
{
|
|
if (swap_interval - 1 >= 0)
|
|
set_swap_interval(window, swap_interval - 1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GLFW_KEY_ESCAPE:
|
|
glfwSetWindowShouldClose(window, 1);
|
|
break;
|
|
|
|
case GLFW_KEY_F11:
|
|
case GLFW_KEY_ENTER:
|
|
{
|
|
static int x, y, width, height;
|
|
|
|
if (mods != GLFW_MOD_ALT)
|
|
return;
|
|
|
|
if (glfwGetWindowMonitor(window))
|
|
glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
|
|
else
|
|
{
|
|
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
|
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
|
glfwGetWindowPos(window, &x, &y);
|
|
glfwGetWindowSize(window, &width, &height);
|
|
glfwSetWindowMonitor(window, monitor,
|
|
0, 0, mode->width, mode->height,
|
|
mode->refreshRate);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
unsigned long frame_count = 0;
|
|
double last_time, current_time;
|
|
GLFWwindow* window;
|
|
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
|
GLint mvp_location, vpos_location;
|
|
|
|
glfwSetErrorCallback(error_callback);
|
|
|
|
if (!glfwInit())
|
|
exit(EXIT_FAILURE);
|
|
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
|
|
window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
|
|
if (!window)
|
|
{
|
|
glfwTerminate();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
glfwMakeContextCurrent(window);
|
|
gladLoadGL(glfwGetProcAddress);
|
|
set_swap_interval(window, 0);
|
|
|
|
last_time = glfwGetTime();
|
|
frame_rate = 0.0;
|
|
swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
|
|
glfwExtensionSupported("GLX_EXT_swap_control_tear"));
|
|
|
|
glfwSetKeyCallback(window, key_callback);
|
|
|
|
glGenBuffers(1, &vertex_buffer);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
|
|
|
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
|
glCompileShader(vertex_shader);
|
|
|
|
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
|
glCompileShader(fragment_shader);
|
|
|
|
program = glCreateProgram();
|
|
glAttachShader(program, vertex_shader);
|
|
glAttachShader(program, fragment_shader);
|
|
glLinkProgram(program);
|
|
|
|
mvp_location = glGetUniformLocation(program, "MVP");
|
|
vpos_location = glGetAttribLocation(program, "vPos");
|
|
|
|
glEnableVertexAttribArray(vpos_location);
|
|
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
|
sizeof(vertices[0]), (void*) 0);
|
|
|
|
while (!glfwWindowShouldClose(window))
|
|
{
|
|
int width, height;
|
|
mat4x4 m, p, mvp;
|
|
float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
|
|
|
|
glfwGetFramebufferSize(window, &width, &height);
|
|
|
|
glViewport(0, 0, width, height);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
|
|
mat4x4_translate(m, position, 0.f, 0.f);
|
|
mat4x4_mul(mvp, p, m);
|
|
|
|
glUseProgram(program);
|
|
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
glfwSwapBuffers(window);
|
|
glfwPollEvents();
|
|
|
|
frame_count++;
|
|
|
|
current_time = glfwGetTime();
|
|
if (current_time - last_time > 1.0)
|
|
{
|
|
frame_rate = frame_count / (current_time - last_time);
|
|
frame_count = 0;
|
|
last_time = current_time;
|
|
update_window_title(window);
|
|
}
|
|
}
|
|
|
|
glfwTerminate();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|