mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
e8e05d462c
Fixes #276.
167 lines
5.4 KiB
Plaintext
167 lines
5.4 KiB
Plaintext
/*!
|
|
|
|
@page intro Introduction to the GLFW API
|
|
|
|
@tableofcontents
|
|
|
|
This guide will introduce the basic concepts of GLFW and describes
|
|
initialization, error handling and version management. There are other guides
|
|
for the various areas of the GLFW API.
|
|
|
|
- @ref window
|
|
- @ref context
|
|
- @ref monitor
|
|
- @ref input
|
|
|
|
|
|
@section intro_init Initialization and termination
|
|
|
|
Before most GLFW functions may be called, the library must be initialized.
|
|
This initialization checks what features are available on the machine,
|
|
enumerates monitors and joysticks, initializes the timer and performs any
|
|
required platform-specific initialization.
|
|
|
|
Only the following functions may be called before the library has been
|
|
successfully initialized.
|
|
|
|
- @ref glfwGetVersion
|
|
- @ref glfwGetVersionString
|
|
- @ref glfwSetErrorCallback
|
|
- @ref glfwInit
|
|
- @ref glfwTerminate
|
|
|
|
Calling any other function before that time will cause a `GLFW_NOT_INITIALIZED`
|
|
error.
|
|
|
|
|
|
@subsection intro_init_init Initializing GLFW
|
|
|
|
The library is initialized with @ref glfwInit, which returns `GL_FALSE` if an
|
|
error occurred.
|
|
|
|
@code
|
|
if (!glfwInit())
|
|
{
|
|
// Handle initialization failure
|
|
}
|
|
@endcode
|
|
|
|
If any part of initialization fails, all remaining bits are terminated as if
|
|
@ref glfwTerminate was called. The library only needs to be initialized once
|
|
and additional calls to an already initialized library will simply return
|
|
`GL_TRUE` immediately.
|
|
|
|
Once the library has been successfully initialized, it should be terminated
|
|
before the application exits.
|
|
|
|
|
|
@subsection intro_init_terminate Terminating GLFW
|
|
|
|
Before your application exits, you should terminate the GLFW library if it has
|
|
been initialized. This is done with @ref glfwTerminate.
|
|
|
|
@code
|
|
glfwTerminate();
|
|
@endcode
|
|
|
|
This will destroy any remaining window, monitor and cursor objects, restore any
|
|
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
|
any resources allocated by GLFW.
|
|
|
|
Once the library is terminated, it is as if it had never been initialized and
|
|
you will need to initialize it again before being able to use GLFW. If the
|
|
library had not been successfully initialized or had already been terminated,
|
|
additional calls return immediately.
|
|
|
|
|
|
@section intro_error Error handling
|
|
|
|
Some GLFW functions have return values that indicate an error, but this is often
|
|
not very helpful when trying to figure out *why* the error occurred. Also, far
|
|
from all GLFW functions have such return values.
|
|
|
|
This is where the error callback comes in. This callback is called whenever an
|
|
error occurs. It is set with @ref glfwSetErrorCallback, a function that may be
|
|
called before @ref glfwInit and after @ref glfwTerminate.
|
|
|
|
@code
|
|
glfwSetErrorCallback(error_callback);
|
|
@endcode
|
|
|
|
The error callback receives a human-readable description of the error and (when
|
|
possible) its cause. The description is a regular C string using the UTF-8
|
|
encoding. The callback is also provided with an [error code](@ref errors).
|
|
|
|
@code
|
|
void error_callback(int error, const char* description)
|
|
{
|
|
puts(description);
|
|
}
|
|
@endcode
|
|
|
|
The error code indicates the general category of the error. Some error codes,
|
|
such as `GLFW_NOT_INITIALIZED` has only a single meaning, whereas others like
|
|
`GLFW_PLATFORM_ERROR` are used for many different errors.
|
|
|
|
@note The description string is only valid until the error callback returns, as
|
|
it may have been generated specifically for that error. This lets GLFW provide
|
|
much more specific error descriptions but means you must make a copy if you want
|
|
to keep the description string.
|
|
|
|
|
|
@section intro_version Version management
|
|
|
|
GLFW provides mechanisms for identifying what version of GLFW your application
|
|
was compiled against as well as what version it is currently using. The GLFW
|
|
API is binary-compatible with later minor versions, i.e. an executable using the
|
|
3.0 API will be able to use a version 3.2 DLL.
|
|
|
|
As long as an executable does not use any newer functions, it can also use an
|
|
older minor version DLL, although any window hints or other tokens added since
|
|
that older version will cause errors to be reported.
|
|
|
|
|
|
@subsection intro_version_compile Compile-time version
|
|
|
|
The compile-time version of GLFW is provided by the GLFW header with the
|
|
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
|
|
|
|
|
@subsection intro_version_runtime Run-time version
|
|
|
|
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
|
may be called before @ref glfwInit and after @ref glfwTerminate
|
|
|
|
@code
|
|
int major, minor, revision;
|
|
glfwGetVersion(&major, &minor, &revision);
|
|
@endcode
|
|
|
|
|
|
@subsection intro_version_string Version string
|
|
|
|
GLFW 3 also provides a compile-time generated version string that describes the
|
|
version, platform, compiler and any platform-specific compile-time options.
|
|
This is primarily intended for submitting bug reports, to allow developers to
|
|
see which code paths are enabled in a binary.
|
|
|
|
The version string is returned by @ref glfwGetVersionString, a function that may
|
|
be called before @ref glfwInit and after @ref glfwTerminate.
|
|
|
|
The format of the string is as follows:
|
|
- The version of GLFW
|
|
- The name of the window system API
|
|
- The name of the context creation API
|
|
- Any additional options or APIs
|
|
|
|
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
|
back ends, the version string may look something like this:
|
|
|
|
3.0.0 Win32 WGL MinGW
|
|
|
|
@note Do not parse the version string to find the GLFW library version. The
|
|
@ref glfwGetVersion function provides the version of the library binary in
|
|
numeric form.
|
|
|
|
*/
|