mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
233 lines
6.5 KiB
C
233 lines
6.5 KiB
C
//========================================================================
|
|
// GLFW - An OpenGL framework
|
|
// Platform: Any
|
|
// API version: 3.0
|
|
// WWW: http://www.glfw.org/
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
//========================================================================
|
|
//
|
|
//========================================================================
|
|
|
|
GLFWAPI int glfwGetKey(int key)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return GLFW_RELEASE;
|
|
|
|
// Is it a valid key?
|
|
if (key < 0 || key > GLFW_KEY_LAST)
|
|
return GLFW_RELEASE;
|
|
|
|
if (_glfwInput.Key[key] == GLFW_STICK)
|
|
{
|
|
// Sticky mode: release key now
|
|
_glfwInput.Key[key] = GLFW_RELEASE;
|
|
return GLFW_PRESS;
|
|
}
|
|
|
|
return (int) _glfwInput.Key[key];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
//
|
|
//========================================================================
|
|
|
|
GLFWAPI int glfwGetMouseButton(int button)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return GLFW_RELEASE;
|
|
|
|
// Is it a valid mouse button?
|
|
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
|
|
return GLFW_RELEASE;
|
|
|
|
if (_glfwInput.MouseButton[button] == GLFW_STICK)
|
|
{
|
|
// Sticky mode: release mouse button now
|
|
_glfwInput.MouseButton[button] = GLFW_RELEASE;
|
|
return GLFW_PRESS;
|
|
}
|
|
|
|
return (int) _glfwInput.MouseButton[button];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
//
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwGetMousePos(int *xpos, int *ypos)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Return mouse position
|
|
if (xpos != NULL)
|
|
*xpos = _glfwInput.MousePosX;
|
|
|
|
if (ypos != NULL)
|
|
*ypos = _glfwInput.MousePosY;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
//
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetMousePos(int xpos, int ypos)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Don't do anything if the mouse position did not change
|
|
if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY)
|
|
return;
|
|
|
|
// Set GLFW mouse position
|
|
_glfwInput.MousePosX = xpos;
|
|
_glfwInput.MousePosY = ypos;
|
|
|
|
// If we have a locked mouse, do not change cursor position
|
|
if (_glfwWin.mouseLock)
|
|
return;
|
|
|
|
// Update physical cursor position
|
|
_glfwPlatformSetMouseCursorPos(xpos, ypos);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
//
|
|
//========================================================================
|
|
|
|
GLFWAPI int glfwGetMouseWheel(void)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return 0;
|
|
|
|
// Return mouse wheel position
|
|
return _glfwInput.WheelPos;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
//
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetMouseWheel(int pos)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Set mouse wheel position
|
|
_glfwInput.WheelPos = pos;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set callback function for keyboard input
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Set callback function
|
|
_glfwWin.keyCallback = cbfun;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set callback function for character input
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Set callback function
|
|
_glfwWin.charCallback = cbfun;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set callback function for mouse clicks
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Set callback function
|
|
_glfwWin.mouseButtonCallback = cbfun;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set callback function for mouse moves
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Set callback function
|
|
_glfwWin.mousePosCallback = cbfun;
|
|
|
|
// Call the callback function to let the application know the current
|
|
// mouse position
|
|
if (cbfun)
|
|
cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set callback function for mouse wheel
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun)
|
|
{
|
|
if (!_glfwInitialized || !_glfwWin.opened)
|
|
return;
|
|
|
|
// Set callback function
|
|
_glfwWin.mouseWheelCallback = cbfun;
|
|
|
|
// Call the callback function to let the application know the current
|
|
// mouse wheel position
|
|
if (cbfun)
|
|
cbfun(_glfwInput.WheelPos);
|
|
}
|
|
|