glfw/src/x11_display.c

122 lines
4.0 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: X11 (Unix)
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWdisplay** _glfwCreateDisplay(_GLFWdisplay** current, XRROutputInfo* outputInfo, XRRCrtcInfo* crtcInfo)
{
*current = _glfwMalloc(sizeof(_GLFWdisplay));
memset(*current, 0, sizeof(_GLFWdisplay));
(*current)->physicalWidth = outputInfo->mm_width;
(*current)->physicalHeight = outputInfo->mm_height;
memcpy((*current)->deviceName, outputInfo->name, GLFW_DISPLAY_PARAM_S_NAME_LEN+1);
(*current)->deviceName[GLFW_DISPLAY_PARAM_S_NAME_LEN] = '\0';
(*current)->screenXPosition = crtcInfo->x;
(*current)->screenYPosition = crtcInfo->y;
return &((*current)->next);
}
_GLFWdisplay* _glfwDestroyDisplay(_GLFWdisplay* display)
{
_GLFWdisplay* result;
result = display->next;
_glfwFree(display);
return result;
}
void _glfwInitDisplays(void)
{
if(_glfwLibrary.X11.RandR.available == GL_TRUE)
{
XRRScreenResources* resources;
int outputIDX;
_GLFWdisplay** curDisplay;
curDisplay = &_glfwLibrary.displayListHead;
resources = XRRGetScreenResources(_glfwLibrary.X11.display,
_glfwLibrary.X11.root);
for(outputIDX = 0; outputIDX < resources->noutput; outputIDX++)
{
// physical device
XRROutputInfo* outputInfo = NULL;
// logical surface
XRRCrtcInfo* crtcInfo = NULL;
int crtcIDX;
outputInfo = XRRGetOutputInfo(_glfwLibrary.X11.display,
resources,
resources->outputs[outputIDX]);
if(outputInfo->connection == RR_Connected)
{
for(crtcIDX = 0; crtcIDX < outputInfo->ncrtc; crtcIDX++)
{
if(outputInfo->crtc == outputInfo->crtcs[crtcIDX])
{
crtcInfo = XRRGetCrtcInfo(_glfwLibrary.X11.display,
resources,
outputInfo->crtcs[crtcIDX]);
break;
}
}
curDisplay = _glfwCreateDisplay(curDisplay, outputInfo, crtcInfo);
XRRFreeCrtcInfo(crtcInfo);
}
XRRFreeOutputInfo(outputInfo);
}
}
}
void _glfwTerminateDisplays(void)
{
while(_glfwLibrary.displayListHead)
_glfwLibrary.displayListHead = _glfwDestroyDisplay(_glfwLibrary.displayListHead);
}