mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
ee5f30ea8f
Having one way to retrieve the cursor position and another (more verbose) way to retrieve the monitor position is inconsistent. Having them both work the same way is the least surprising thing. The expected glfwGetMonitorSize function gets an added Physical in its name so users won't confuse it with glfwGetVideoMode.
423 lines
14 KiB
C
423 lines
14 KiB
C
//========================================================================
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// Event linter (event spewer)
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test hooks every available callback and outputs their arguments
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//
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// Log messages go to stdout, error messages to stderr
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//
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// Every event also gets a (sequential) number to aid discussion of logs
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <locale.h>
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// These must match the input mode defaults
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static GLboolean closeable = GL_TRUE;
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// Event index
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static unsigned int counter = 0;
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static const char* get_key_name(int key)
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{
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switch (key)
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{
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// Printable keys
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case GLFW_KEY_A: return "A";
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case GLFW_KEY_B: return "B";
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case GLFW_KEY_C: return "C";
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case GLFW_KEY_D: return "D";
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case GLFW_KEY_E: return "E";
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case GLFW_KEY_F: return "F";
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case GLFW_KEY_G: return "G";
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case GLFW_KEY_H: return "H";
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case GLFW_KEY_I: return "I";
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case GLFW_KEY_J: return "J";
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case GLFW_KEY_K: return "K";
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case GLFW_KEY_L: return "L";
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case GLFW_KEY_M: return "M";
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case GLFW_KEY_N: return "N";
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case GLFW_KEY_O: return "O";
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case GLFW_KEY_P: return "P";
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case GLFW_KEY_Q: return "Q";
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case GLFW_KEY_R: return "R";
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case GLFW_KEY_S: return "S";
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case GLFW_KEY_T: return "T";
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case GLFW_KEY_U: return "U";
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case GLFW_KEY_V: return "V";
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case GLFW_KEY_W: return "W";
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case GLFW_KEY_X: return "X";
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case GLFW_KEY_Y: return "Y";
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case GLFW_KEY_Z: return "Z";
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case GLFW_KEY_1: return "1";
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case GLFW_KEY_2: return "2";
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case GLFW_KEY_3: return "3";
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case GLFW_KEY_4: return "4";
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case GLFW_KEY_5: return "5";
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case GLFW_KEY_6: return "6";
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case GLFW_KEY_7: return "7";
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case GLFW_KEY_8: return "8";
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case GLFW_KEY_9: return "9";
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case GLFW_KEY_0: return "0";
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case GLFW_KEY_SPACE: return "SPACE";
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case GLFW_KEY_MINUS: return "MINUS";
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case GLFW_KEY_EQUAL: return "EQUAL";
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case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
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case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
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case GLFW_KEY_BACKSLASH: return "BACKSLASH";
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case GLFW_KEY_SEMICOLON: return "SEMICOLON";
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case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
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case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
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case GLFW_KEY_COMMA: return "COMMA";
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case GLFW_KEY_PERIOD: return "PERIOD";
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case GLFW_KEY_SLASH: return "SLASH";
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case GLFW_KEY_WORLD_1: return "WORLD 1";
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case GLFW_KEY_WORLD_2: return "WORLD 2";
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// Function keys
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case GLFW_KEY_ESCAPE: return "ESCAPE";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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case GLFW_KEY_F4: return "F4";
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case GLFW_KEY_F5: return "F5";
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case GLFW_KEY_F6: return "F6";
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case GLFW_KEY_F7: return "F7";
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case GLFW_KEY_F8: return "F8";
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case GLFW_KEY_F9: return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_F13: return "F13";
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case GLFW_KEY_F14: return "F14";
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case GLFW_KEY_F15: return "F15";
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case GLFW_KEY_F16: return "F16";
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case GLFW_KEY_F17: return "F17";
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case GLFW_KEY_F18: return "F18";
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case GLFW_KEY_F19: return "F19";
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case GLFW_KEY_F20: return "F20";
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case GLFW_KEY_F21: return "F21";
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case GLFW_KEY_F22: return "F22";
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case GLFW_KEY_F23: return "F23";
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case GLFW_KEY_F24: return "F24";
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case GLFW_KEY_F25: return "F25";
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case GLFW_KEY_UP: return "UP";
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case GLFW_KEY_DOWN: return "DOWN";
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case GLFW_KEY_LEFT: return "LEFT";
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case GLFW_KEY_RIGHT: return "RIGHT";
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case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
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case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
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case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
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case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
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case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
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case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
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case GLFW_KEY_TAB: return "TAB";
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case GLFW_KEY_ENTER: return "ENTER";
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case GLFW_KEY_BACKSPACE: return "BACKSPACE";
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case GLFW_KEY_INSERT: return "INSERT";
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case GLFW_KEY_DELETE: return "DELETE";
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case GLFW_KEY_PAGE_UP: return "PAGE UP";
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case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
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case GLFW_KEY_HOME: return "HOME";
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case GLFW_KEY_END: return "END";
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case GLFW_KEY_KP_0: return "KEYPAD 0";
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case GLFW_KEY_KP_1: return "KEYPAD 1";
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case GLFW_KEY_KP_2: return "KEYPAD 2";
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case GLFW_KEY_KP_3: return "KEYPAD 3";
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case GLFW_KEY_KP_4: return "KEYPAD 4";
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case GLFW_KEY_KP_5: return "KEYPAD 5";
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case GLFW_KEY_KP_6: return "KEYPAD 6";
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case GLFW_KEY_KP_7: return "KEYPAD 7";
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case GLFW_KEY_KP_8: return "KEYPAD 8";
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case GLFW_KEY_KP_9: return "KEYPAD 9";
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case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
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case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
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case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
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case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
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case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
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case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
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case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
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case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
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case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
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case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
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case GLFW_KEY_PAUSE: return "PAUSE";
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case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
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case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
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case GLFW_KEY_MENU: return "MENU";
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default: return NULL;
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}
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}
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static const char* get_action_name(int action)
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{
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switch (action)
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{
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case GLFW_PRESS:
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return "pressed";
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case GLFW_RELEASE:
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return "released";
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}
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return "caused unknown action";
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}
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static const char* get_button_name(int button)
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{
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switch (button)
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{
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case GLFW_MOUSE_BUTTON_LEFT:
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return "left";
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case GLFW_MOUSE_BUTTON_RIGHT:
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return "right";
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case GLFW_MOUSE_BUTTON_MIDDLE:
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return "middle";
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}
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return NULL;
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}
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static const char* get_character_string(int character)
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{
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// This assumes UTF-8, which is stupid
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static char result[6 + 1];
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int length = wctomb(result, character);
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if (length == -1)
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length = 0;
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result[length] = '\0';
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return result;
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void window_pos_callback(GLFWwindow* window, int x, int y)
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{
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printf("%08x at %0.3f: Window position: %i %i\n",
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counter++,
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glfwGetTime(),
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x,
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y);
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}
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static void window_size_callback(GLFWwindow* window, int width, int height)
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{
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printf("%08x at %0.3f: Window size: %i %i\n",
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counter++,
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glfwGetTime(),
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width,
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height);
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glViewport(0, 0, width, height);
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}
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static int window_close_callback(GLFWwindow* window)
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{
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printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
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return closeable;
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}
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static void window_refresh_callback(GLFWwindow* window)
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{
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printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
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if (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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}
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static void window_focus_callback(GLFWwindow* window, int focused)
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{
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printf("%08x at %0.3f: Window %s\n",
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counter++,
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glfwGetTime(),
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow* window, int iconified)
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{
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printf("%08x at %0.3f: Window was %s\n",
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counter++,
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glfwGetTime(),
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iconified ? "iconified" : "restored");
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}
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static void mouse_button_callback(GLFWwindow* window, int button, int action)
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{
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const char* name = get_button_name(button);
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printf("%08x at %0.3f: Mouse button %i", counter++, glfwGetTime(), button);
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if (name)
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printf(" (%s) was %s\n", name, get_action_name(action));
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else
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printf(" was %s\n", get_action_name(action));
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}
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static void cursor_position_callback(GLFWwindow* window, int x, int y)
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{
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printf("%08x at %0.3f: Cursor position: %i %i\n", counter++, glfwGetTime(), x, y);
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}
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static void cursor_enter_callback(GLFWwindow* window, int entered)
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{
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printf("%08x at %0.3f: Cursor %s window\n",
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counter++,
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glfwGetTime(),
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow* window, double x, double y)
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{
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printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y);
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}
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static void key_callback(GLFWwindow* window, int key, int action)
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{
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const char* name = get_key_name(key);
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printf("%08x at %0.3f: Key 0x%04x", counter++, glfwGetTime(), key);
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if (name)
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printf(" (%s) was %s\n", name, get_action_name(action));
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else
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printf(" was %s\n", get_action_name(action));
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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case GLFW_KEY_C:
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{
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closeable = !closeable;
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printf("(( closing %s ))\n", closeable ? "enabled" : "disabled");
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break;
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}
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}
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}
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static void char_callback(GLFWwindow* window, int character)
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{
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printf("%08x at %0.3f: Character 0x%04x (%s) input\n",
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counter++,
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glfwGetTime(),
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character,
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get_character_string(character));
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}
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void monitor_callback(GLFWmonitor* monitor, int event)
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{
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if (event == GLFW_CONNECTED)
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{
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int x, y, widthMM, heightMM;
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GLFWvidmode mode = glfwGetVideoMode(monitor);
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glfwGetMonitorPos(monitor, &x, &y);
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glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
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printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
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counter++,
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glfwGetTime(),
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glfwGetMonitorName(monitor),
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mode.width, mode.height,
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x, y,
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widthMM, heightMM);
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}
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else
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{
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printf("%08x at %0.3f: Monitor %s was disconnected\n",
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counter++,
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glfwGetTime(),
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glfwGetMonitorName(monitor));
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}
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}
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int main(void)
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{
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GLFWwindow* window;
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int width, height;
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setlocale(LC_ALL, "");
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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printf("Library initialized\n");
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window = glfwCreateWindow(640, 480, "Event Linter", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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printf("Window opened\n");
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glfwSetMonitorCallback(monitor_callback);
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glfwSetWindowPosCallback(window, window_pos_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetWindowRefreshCallback(window, window_refresh_callback);
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glfwSetWindowFocusCallback(window, window_focus_callback);
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glfwSetWindowIconifyCallback(window, window_iconify_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetCursorEnterCallback(window, cursor_enter_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSetKeyCallback(window, key_callback);
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glfwSetCharCallback(window, char_callback);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwGetWindowSize(window, &width, &height);
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printf("Window size should be %ix%i\n", width, height);
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printf("Main loop starting\n");
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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glfwWaitEvents();
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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